BattleForge Wiki
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On the left side of the tool you can see the folders view and the view of the<br />textures the selected folder contains.<br />
 
On the left side of the tool you can see the folders view and the view of the<br />textures the selected folder contains.<br />
 
On top of the view are five tabs: Color, Blending, Normal, Specular and Prefab.<br />
 
On top of the view are five tabs: Color, Blending, Normal, Specular and Prefab.<br />
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'''[[File:TextureTool2.jpg|thumb|left|Texture Tool]]'''<br />
'''Prefab''' - You can save layers as prefabs, if you saved a layer then you will find it<br />under this tab.<br />
 
 
'''Color''' - The colormap is a normal texture to get colors and structures into the map.<br />
 
'''Color''' - The colormap is a normal texture to get colors and structures into the map.<br />
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'''Blending''' - Blending defines how the transitions between the layers will be.<br />
 
'''Blending''' - Blending defines how the transitions between the layers will be.<br />
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'''Normal''' - The normalmap is used to get more details into the terrain without modelling it in the geometry of the map. Its used to create small rocks, cracks and roughness.<br />
 
'''Normal''' - The normalmap is used to get more details into the terrain without modelling it in the geometry of the map. Its used to create small rocks, cracks and roughness.<br />
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Specular - The specular map is used to get reflection into the map. Its used to create reflections on ice or stones, etc...<br />
 
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'''Specular''' - The specular map is used to get reflection into the map. Its used to create reflections on ice or stones, etc...
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'''Prefab''' - You can save layers as prefabs, if you saved a layer then you will find it under this tab.<br />
 
To create a layer you have to uset hose four kind of textures to combine them intoa layer thats fits into your map.<br />
 
To create a layer you have to uset hose four kind of textures to combine them intoa layer thats fits into your map.<br />
 
On the right side of the tool you can see the layer overview. At the bottom of the list is the first layer, if you create a new one it will be put on top of it. It’s the same order like in the map, which means that the layer at the bottom of the list will be the layer at the bottom of the map, every layer on top of it will paint over this layer if you paint in it.<br />
 
On the right side of the tool you can see the layer overview. At the bottom of the list is the first layer, if you create a new one it will be put on top of it. It’s the same order like in the map, which means that the layer at the bottom of the list will be the layer at the bottom of the map, every layer on top of it will paint over this layer if you paint in it.<br />

Revision as of 13:57, 12 February 2012

TextureTool

Texture Tool

The texture tool is used to create terrain texture layers and to paint them on the terrain by using the brushes.

BattleForge is using a layer-based system, which means that you can create a terrain layer by combining four
different textures into one layer.
A layer is, if created, always in the map, but you can change the opacity to define which parts of the layers are visible or not, so you can create hard cuts or smooth transitions between the layers.


You can have up to 32 texture layers, you can name them, change the sort order, duplicate them and create Layersets or Prefabs for later use.
Its similar to graphic programs like Adobe Photoshop, if you know how to use the layers there, then you shouldn't have any big problems with the texture tool.

When you start the editor for the first time, some parts of the tool may be hidden. To reveal them click on the
small arrow on the left side of the window.

On the left side of the tool you can see the folders view and the view of the
textures the selected folder contains.
On top of the view are five tabs: Color, Blending, Normal, Specular and Prefab.

TextureTool2

Texture Tool


Color - The colormap is a normal texture to get colors and structures into the map.



Blending - Blending defines how the transitions between the layers will be.



Normal - The normalmap is used to get more details into the terrain without modelling it in the geometry of the map. Its used to create small rocks, cracks and roughness.




Specular - The specular map is used to get reflection into the map. Its used to create reflections on ice or stones, etc...



Prefab - You can save layers as prefabs, if you saved a layer then you will find it under this tab.
To create a layer you have to uset hose four kind of textures to combine them intoa layer thats fits into your map.
On the right side of the tool you can see the layer overview. At the bottom of the list is the first layer, if you create a new one it will be put on top of it. It’s the same order like in the map, which means that the layer at the bottom of the list will be the layer at the bottom of the map, every layer on top of it will paint over this layer if you paint in it.
You can change the size of the texture tumbnails in the bottom left corner of the tool via the drop down menu.

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