Unit takes 30% less damage for 20 seconds. After the effect wears off unit will die.
Wrathblades
Abilities[]
Burnout
Unit deals 30% more damage for 20 seconds. After the effect wears off unit will be weakened and deal 30% less damage for 40 seconds. Reusable every 60 seconds.
Forsaken
Abilities[]
Crossbow Attack
Every 2 seconds, unit fires bolts at enemies, that deal 6 damage.
Frenzy
Unit deals 12 damage for 20 seconds. After the effect wears off, the unit will die.
Lifestealer
Abilities[]
Painful Shot
Every 2 seconds, tower fires a painful shot that deals 85 damage to enemies in a 5m radius around its target, up to 130 in total. Every shot reduces the tower's life points by 50. Tower will no longer attack once its life points have been reduced too far. Knocks back small units.
Still Alive
Regenerates 5 life points every second.
Sacrifice
Sacrifices own unit to restore life.
Requires Upgrade II.
Nasty Surprise
Abilities[]
Foul Play
Turns an own unit into a living bomb that explodes immediately dealing 150% of its current life points as damage to hostile and friendly units within a 25m radius, up to 33% per target and 3000 in total. Knocks back small and medium units. Reusable every 5 seconds.
Unit deals 50% more damage for 20 seconds. After the effect wears off unit will die.
Swift
Moves at high speed.
Ripper
Abilities[]
Cannibalize
Unit consumes nearby corpses to regenerate 10 life points every second.
Darkelf Assassins
Abilities[]
Bow Attack
Every 2.5 seconds, unit fires arrows at enemies that deal 12 damage.
Unholy Trance
Unit becomes immobile and deals 16 damage for 10 seconds. After the effect wears off unit will still be immobile and unable to attack for another 20 seconds. Reusable every 20 seconds.
Stone of Torment
Abilities[]
Tormenting
Evil aura that deals 40 damage to hostile and friendly units in a 20m radius every second.
Malicious Joy
Every 6 seconds, tower teleports the enemy unit that has moved farthest away back to itself. Has a long range of 40m.
Upgrade I: Frequency increased to every 4 seconds.
Furnace of Flesh
Abilities[]
Recycle
Gathers all corpses within a 25m radius in order to recycle them and take 2% of their former maximum life points from void power to return it into the power pool.
Corpse Explosion
Abilities[]
Explosive Bodies
Gathers up to 2000 life points from corpses within a 25m radius to create a huge Nether sphere that explodes after 3 seconds dealing the corpses former maximum life points as area damage to hostile and friendly entities. Up to 33% of the gathered life points are dealt as damage per target. Affects ground targets only. Knocks back small and medium units. Immediately reusable.
Unit permanently deals 25% more damage but also loses 30 life points every 2 seconds. Reusable every 10 seconds.
This ability can be activated multiple times to stack the effect.
Sacrifice
Activate to sacrifice an own unit in order to transfer the victim's life points into own life points.
Requires Upgrade II.
Ashbone Pyro
Abilities[]
Nightfire Jet
Unit casts infernal flames that deal 70 damage every second.
Short range, affects both ground and flying targets.
Instability
Loses 50 life points every two seconds.
Life Stealer
30% of the damage dealt by the unit will be added to its life points.
Helps counter Instability.
Siege
Deals 50% more damage against structures.
Soulshatter
Abilities[]
Soul Explosion
Initially deals 850 damage to hostile and friendly entities in a 25m radius, up to 2550 in total. Affected units will in turn explode as soon as they die and also deal 360 damage to hostile and friendly entities in a 15m radius, up to 540 in total. Reusable every 20 seconds. Deal half damage against building
Enable to become immobile and gain: Nether Bomb and Bone Shards abilities.
Nether Bomb
Every 4 seconds, unit hurls a ball of nether that deals 666 damage to enemies in a 10m radius around its target, up to 999 in total. Affects ground targets only. Knocks back small and medium units.
Bone Shards
Activate to fire off bone shards that deal 2560 damage to enemies in a 10m radius around its target, up to 3900 in total. Every shot drains the unit's own life points by 2000. Unit will no longer attack once its life points have been reduced below 2000. Affects ground
targets only. Knocks back small, medium and large units. Reusable every 9 seconds.
Sacrifice
Requires Upgrade II.
Unholy Hero
Abilities[]
War Cry
The targeted friendly unit will deal 150% more damage for 20 seconds but 150% of all damage done to it is additionally also done to friendly entities within a 15m radius. Reusable every 20 seconds.
Battleforge has been revived by a group of passionate players and developers under the name Skylords Reborn
It is a fully functional, community-made, non-profit and completely free-to-play relaunch of the game. The relaunch has been worked on for several years, and receives regular updates.