Every 3 seconds, unit can perform a piercing shriek that deals 170 damage to enemies in a 5m radius around its target, up to 250 in total. Only affects ground targets.
Sonic Scream
Power: 60
Activate to fill a target area with sonic shockwaves, doing 500 damage to enemy units, up to 900 in total. Knocks back small and medium units. Only affects ground targets. Reusable every 10 seconds.
Every 2 seconds, tower launches a cannon ball that deals 140 damage to enemies in a 8m radius around its target, up to 210 in total. Knocks back small units. Affects ground targets only.
Freezes up to 5 enemies in a 20m radius for 15 seconds. After freeze wears off, targets are immune against Freeze for 10 seconds. Reusable every 20 seconds.
Activate to emit a shockwave, dealing 85 damage to units and 425 to structures in 15m
radius, up to 600 in total. Additionally the damage bonus against structures applies as well.
Knocks back small and medium units. Only affects ground targets. Reusable every 15 seconds.
Creates a Portal that teleports friendly units in a 15m radius back to the nearest monument of their owner. Lasts for 30 seconds. Reusable every 20 seconds.
Every 2 seconds, 4 turrets deal 80 damage each to enemies in 5m radius, up to 120 total.
Barrage
Power: 100
Activate to release 5 shots each shot dealing 420 damage to enemies in 12 radius, up to 2500 in total. Knocks back small units. Only affects ground targets. Reusable every 30 seconds.
Casts 10 frosty windstorms, each dealing 200 damage to enemy units in a 25m radius, up to 600 in total, and freezing them after some time. Reusable every 20 seconds.