BattleForge Wiki
(Spell Card Tables)
 
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{{Artwork Frame|Artwork_Coldsnap.jpg}}
[[Image:Spell_creeping_fire_wall.jpg|thumb|Artwork for the Wildfire spell.]]
 
 
{{Main|Card}}
 
{{Main|Card}}
 
:''For card listings, see [[:Category:Spell Cards]].''
 
:''For card listings, see [[:Category:Spell Cards]].''
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==Spell Classes==
 
==Spell Classes==
There are two spell classes as of the first edition of cards:
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There are three spell classes as of the first edition of cards:
*Spell - Spells that targets the enemy forces
+
*[[:Category:Spell Class Cards|Spell]] - Spells require a friendly ground entity nearby.
  +
*[[:Category:Arcane Class Cards|Arcane]] - Arcane spells do not require a friendly ground entity nearby. However, many Arcane spells still require a friendly target in order to be cast.
*Arcane - Spells that targets your own or allied forces
 
  +
*[[:Category:Enchantment Class Cards|Enchantment]] - Enchantments drastically change the game environment in some way. The only Enchantment in the Twilight Edition is [[Card:Enlightenment|Enlightenment]]. With the release of the Renegade Edition, several new enchantment class cards came out for each faction, such as [[Card:Amii Ritual|Amii Ritual]]
   
 
==Gameplay==
 
==Gameplay==
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==Spell Card Tables==
 
==Spell Card Tables==
The following tables list creatures by orb-requirements. Further, within each table, creatures are grouped by rarity.
+
The following tables list spell cards by orb-requirements. Further, within each table, cards are grouped by rarity.
   
  +
<tabview>
===One-Orb Spells===
 
  +
Spells/First_Era_Spells|First Era Spells||true
<!---Anti-WYSIWYG--->{|border="1" style="border-collapse: collapse;"
 
  +
Spells/Second_Era_Spells|Second Era Spells
|-style="background:#333;"
 
  +
Spells/Third_Era_Spells|Third Era Spells
!
 
  +
Spells/Fourth_Era_Spells|Fourth Era Spells
![[Fire]]
 
  +
</tabview>
![[Frost]]
 
![[Nature]]
 
![[Shadow]]
 
|-style="background: #222;"
 
!valign="top" style="background: black; width: 140px; text-align: left;" rowspan="2"|[[Common]]
 
{{cardRow
 
|card1=Eruption
 
|card2=Glacier Shell
 
|card3=Surge of Light
 
|card4=Nasty Surprise
 
}}
 
|-style="background: #222;"
 
!valign="top" style="background: black; width: 140px; text-align: left;" rowspan="2"|[[Uncommon]]
 
{{cardRow
 
|card1=Suppression
 
|card2=Glyph of Frost
 
|card3=Ensnaring Roots
 
|card4=Life Weaving
 
}}
 
|-style="background: #222;"
 
!valign="top" style="background: black; width: 140px; text-align: left;" rowspan="2"|[[Rare]]
 
{{cardRow
 
|card1=Mine
 
|card2=Home Soil
 
|card3=Hurricane
 
|card4=Motivate
 
}}
 
|}
 
   
  +
{{Navbox|Cards|Gameplay}}
===Two-Orb Spells===
 
<!---Anti-WYSIWYG--->{|border="1" style="border-collapse: collapse;"
 
|-style="background:#333;"
 
!
 
![[Fire]]
 
![[Frost]]
 
![[Nature]]
 
![[Shadow]]
 
|-style="background: #222;"
 
!valign="top" style="background: black; width: 140px; text-align: left;" rowspan="4"|[[Common]]
 
{{cardRow
 
|card1=Ravage
 
|card2=Kobold Trick
 
|card3=Curse of Oink
 
|card4=Unholy Power
 
}}
 
|-style="background: #222;"
 
{{cardRow
 
|card1=Lava Field
 
|card2=
 
|card3=Ray of Light
 
|card4=Undead Army
 
}}
 
|-style="background: #222;"
 
!valign="top" style="background: black; width: 140px; text-align: left;" rowspan="2"|[[Uncommon]]
 
{{cardRow
 
|card1=Wallbreaker
 
|card2=Coldsnap
 
|card3=Creeping Paralysis
 
|card4=Corpse Explosion
 
}}
 
|-style="background: #222;"
 
!valign="top" style="background: black; width: 140px; text-align: left;" rowspan="2"|[[Rare]]
 
{{cardRow
 
|card1=Wildfire
 
|card2=Area Ice Shield
 
|card3=Parasite
 
|card4=Aura of Corruption
 
}}
 
|}
 
 
===Three-Orb Spells===
 
<!---Anti-WYSIWYG--->{|border="1" style="border-collapse: collapse;"
 
|-style="background:#333;"
 
!
 
![[Fire]]
 
![[Frost]]
 
![[Nature]]
 
![[Shadow]]
 
|-style="background: #222;"
 
!valign="top" style="background: black; width: 140px; text-align: left;" rowspan="2"|[[Common]]
 
{{cardRow
 
|card1=
 
|card2=Shield Building
 
|card3=
 
|card4=
 
}}
 
|-style="background: #222;"
 
!valign="top" style="background: black; width: 140px; text-align: left;" rowspan="2"|[[Uncommon]]
 
{{cardRow
 
|card1=Aura of Pain
 
|card2=Retreating Circle
 
|card3=Thunderstorm
 
|card4=Blood Healing
 
}}
 
|-style="background: #222;"
 
!valign="top" style="background: black; width: 140px; text-align: left;" rowspan="2"|[[Rare]]
 
{{cardRow
 
|card1=Inferno
 
|card2=Ward of the North
 
|card3=Revenge
 
|card4=Soulshatter
 
}}
 
|-style="background: #222;"
 
!valign="top" style="background: black; width: 140px; text-align: left;" rowspan="2"|[[Ultra-Rare]]
 
{{cardRow
 
|card1=Backlash
 
|card2=Frost Shard
 
|card3=Enlightenment
 
|card4=Infect
 
}}
 
|}
 
 
===Four-Orb Spells===
 
<!---Anti-WYSIWYG--->{|border="1" style="border-collapse: collapse;"
 
|-style="background:#333;"
 
!
 
![[Fire]]
 
![[Frost]]
 
![[Nature]]
 
![[Shadow]]
 
|-style="background: #222;"
 
!valign="top" style="background: black; width: 140px; text-align: left;" rowspan="2"|[[Common]]
 
{{cardRow
 
|card1=Fire Sphere
 
|card2=Shatter Ice
 
|card3=Regrowth
 
|card4=Unholy Hero
 
}}
 
|-style="background: #222;"
 
!valign="top" style="background: black; width: 140px; text-align: left;" rowspan="2"|[[Uncommon]]
 
{{cardRow
 
|card1=Bloodthirst
 
|card2=Maelstrom
 
|card3=Noxious Cloud
 
|card4=Voidstorm
 
}}
 
|-style="background: #222;"
 
!valign="top" style="background: black; width: 140px; text-align: left;" rowspan="2"|[[Rare]]
 
{{cardRow
 
|card1=Earthshaker
 
|card2=Ice Tornado
 
|card3=Mind Control
 
|card4=Plague
 
}}
 
|}
 
 
{{Gameplay Navigation}}
 
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Latest revision as of 23:44, 21 September 2009

Artwork Coldsnap
Main article: Card
For card listings, see Category:Spell Cards.

A spell's vital data is shown on its corresponding Card. A spell's effect instantly or after a short preparation time unleashes it's effect and the used power goes straight into Void Power.

Spell Classes[]

There are three spell classes as of the first edition of cards:

  • Spell - Spells require a friendly ground entity nearby.
  • Arcane - Arcane spells do not require a friendly ground entity nearby. However, many Arcane spells still require a friendly target in order to be cast.
  • Enchantment - Enchantments drastically change the game environment in some way. The only Enchantment in the Twilight Edition is Enlightenment. With the release of the Renegade Edition, several new enchantment class cards came out for each faction, such as Amii Ritual

Gameplay[]

To use a spell, the player must select an available spell card and have the Power required to cast that card. Cards are also limited by the charge value and cooldown. The remaining charges and cooldown are indicated in the lower corner of the card in the Deck Bar.

Spell Card Tables[]

The following tables list spell cards by orb-requirements. Further, within each table, cards are grouped by rarity.




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