Tutorials[edit | edit source]


Installation and Launching[edit | edit source]

Installation[edit | edit source]

The Editor is installed from the Bootstrapper. When you first open the Bootstrapper you will see tab over the server window called "Optional Components". On that tab you can check to install the Editor.

Launching[edit | edit source]

There are two way to launch the Editor. You can launch it from the Bootstrapper window when you first start it up or you can find the actual executable in the program folder and launch it that way. It is called "pluginbasededitor.exe".

Editor UI[edit | edit source]

Learn more about the graphical user interface of the "pluginbasededitor" here.

Editor Navigation[edit | edit source]

How you can move, rotate and zoom the editor camera, find out here.

Editor Shortcuts[edit | edit source]

Click here to see a list of all shortcuts used in the editor.

Editor Menu Bar[edit | edit source]

Description of the whole Menue Bar step by step, click here.

Editor Tools[edit | edit source]

The Editor comes with a number of different tools for editing your map. Nearly every tool has an associated Tool Window. The Tool Window is often vital for use of the tool. They can be accessed from the "Windows" menu. To see all the Tools with a guidance, click here.

Scripting[edit | edit source]

Basics about the Script Engine[edit | edit source]

We use the LUA scripting language for mission scripts. Every Script is executed when the map is loaded and the Scriptsystem written in LUA translates the meta-scripts to actual C++ objects and builds the script statemachines. Read first before you start with scripting.

Script Files[edit | edit source]

All scripts are put into a sub-folder. The folders path is "...\<mapname>\script1", when seen from the map directory. For more information click here.

Script Syntax[edit | edit source]

How to write the correct syntax for the scripts you will find here.

Script Layers[edit | edit source]

A script usually consists of three different layers. Fore more information click here.

Layer 1 States[edit | edit source]

Fore more information click here.

Layer 2 Events[edit | edit source]

Fore more information click here.

Layer 3 Conditions & Actions[edit | edit source]

Fore more information click here.

Script Library GDS Help Tool[edit | edit source]

Conditions click here.

Actions click here.

My First BattleForge Map[edit | edit source]

A tutorial how to create a PvE player versus environment (single player) map step by step. Following all the topics you will learn in this tutorial:

  • How to use the random generator tool in the "PlugInBasedEditor".
  • How to place enemy squads and buildings.
  • How to place scriptmarkes and how to tag (name) them.
  • How to build a fortification (barrier).
  • How to create a navigation mesh.
  • How to combine the editor with the script files.
  • How to create enemy spawns.
  • How to create enemy patrols.
  • How to mount a fortification (barrier) by script.
  • How to create outcries (small text boxes in the game).
  • How to create goals for the player.

If you want to start with the tutorial click here.

Map Customizations[edit | edit source]

  • Map loading screen
  • Map description
  • Outcries
  • Player Goals
  • Minimap

Click here for more information.

Example Scripts[edit | edit source]


Battleforge has been revived by a group of passionate players and developers under the name Skylords Reborn

It is a fully functional, community-made, non-profit and completely free-to-play relaunch of the game. The relaunch has been worked on for several years, and receives regular updates.

The new Wiki can be found here: Skylords Reborn Wiki Page

Community content is available under CC-BY-SA unless otherwise noted.