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OverviewEdit

Deck
The deck template is an easy way to create and share decks. To get started enter the name of the deck you want to create in the box below. Once you do so, you will be taken to the edit page for your new deck which will be filled in with a blank deck template. If you have any questions, please contact Aliyon. He will be happy to help you get started.


Before creating a deck,
MAKE SURE TO REGISTER AND LOGIN!


Once you've created your deck, you can post it on your user page using the following syntax:

{{:User:Username/Deckname}}


Below is the documentation for the deck template...


DeckEdit

Usage
{{Deck|<parameter1>|<parameter2>|<parameter3>|<...>}}


Title Parameters
orb1, orb2, orb3, orb4 - sets the orb requirements to be displayed in the caption (requires <name> parameter to be set).
Fire, Frost, Nature, Shadow, or
R, r, B, b, G, g, P, p for short
name - Sets the title to be shown in the caption. (Will be filled in automatically for you if you use the creation box.)
link - Should point to the deck page. (Will be filled in automatically for you if you use the creation box.)
talk - Should point to the deck talk page. (Will be filled in automatically for you if you use the creation box.)
icon - Will display card artwork as a deck icon.
Expects a card name not an image link. Prefix "Promo" before the name for the premium version of the card artwork.
Not all card artwork is uploaded. You can see uploaded artwork here. Contact Aliyon or post a message here to request specific card artwork.
desc - lets you write a short description of the deck
desc1, desc2, desc3, desc4 - era specific descriptions. Only visible on mouse over.
type - controls how the deck is categorized
1v1 PvP, 2v2 PvP, PvE, Wiki PvP, Wiki PvE, None
Card Parameters
Creature, building, and spell cards are specified using a similar convention to orb requirements:
Card names must be spelled correctly and have the correct capitalization.
To specify that the Promo version of the card pic is used, prefix "Promo" before the card name.
To specify that the a certain affinity of the card is used, prefix the affinity before the card name.
c-1 through c-9: first-era creatures
b-1 through b-9: first-era buildings
s-1 through s-9: first-era spells
cc-1 through cc-9: second-era creatures
bb-1 through bb-9: second-era buildings
ss-1 through ss-9: second-era spells
ccc-1 through ccc-9: third-era creatures
bbb-1 through bbb-9: third-era buildings
sss-1 through sss-9: third-era spells
cccc-1 through cccc-9: fourth-era creatures
bbbb-1 through bbbb-9: fourth-era buildings
ssss-1 through ssss-9: fourth-era spells
The number following the card specifies a unique card. Using the same parameter twice will cause the first card to be lost. This is wrong:
 |c-1=Windweavers
 |c-1=Shaman

Instead, do this:

 |c-1=Windweavers
 |c-2=Shaman

Also please capitalize the start character of each word: This won't work:

 |c-1=surge_of_light
 |c-1=Surge of light
 |c-1=surge of Light(this might be working some time, but u better not use it)

the right way:

 |c-1=Surge of Light
 |c-2=Tainted Mountain Rowdy (note: please don't use color words, they are affinity: Tainted, Infused, Gifted and Blessed)
 |c-3= Promo Fallen Skyelf(note : not Fallen Skyelf Promo)

Anyway, you should use search function to double check , the card name is case sensitive.

Example
Orb FrostOrb FireOrb NatureOrb Frost Balanced PvE Deck
Artwork Worldbreaker Gun
Artwork Worldbreaker Gun
This is a balanced PvE deck.

It also only an example for the Deck template.

Please do not copy the code for this deck.

Use the deck creation box.

As you can see, this is were you can describe your deck.

1st Era Cards
These are T1 cards. This text is only visible on mouse over.
Creature Cards Building Cards Spell Cards
Imperials-0

Imperials

AbilitiesEdit

AbilityIcon Toggled Defensive Stance

Power: 30
Enable to gain: Resilient and Slow

AbilityIcon Passive Resilient

Takes 40% less damage.

AbilityIcon Passive Slow

Slow movement.

Imperials-0
Frost Mage-0

Frost Mage

AbilitiesEdit

AbilityIcon AutoCast Ice Lance

Every 4 seconds, unit shoots an ice lance through enemies in a straight line, dealing 57 damage to each, up to 85 in total. Knocks back small units.

Frost Mage-0
Master Archers-0

Master Archers

AbilitiesEdit

AbilityIcon AutoCast Crossbow Attack

Every 2 seconds, unit fires bolts at enemies that deal 5 damage.

Master Archers-0
Defense Tower-0

Defense Tower

AbilitiesEdit

AbilityIcon AutoCast Frost Bolt

Every 2 seconds, tower hurls a frostly bolt that deals 50 damage to enemies in a 5m radius around its target, up to 75 in total.

Defense Tower-0
Glyph of Frost-0

Glyph of Frost

AbilitiesEdit

AbilityIcon Spell Mark of Frost

Creates a glyph that explodes as soon as enemies are nearby freezing up to 5 enemies in a 15m radius for 15 seconds. After freeze wears of, targets are immune against Freeze for 10 seconds. Vanishes after 20 seconds. Affects ground targets only. Reusable every 10 seconds.

Glyph of Frost-0
2nd Era Cards
Creature Cards Building Cards Spell Cards
Promo Lyrish Knight-0

Promo Lyrish Knight

AbilitiesEdit

AbilityIcon Passive Protector

Gains near friendly structures: Surge of Strength, Swiftness, Stomp, and Steadfast.
Must be within 40m of a friendly structure.

AbilityIcon Passive Surge of Strength

Deals 50% more damage

AbilityIcon Passive Swift

Moves at high speed.

AbilityIcon Passive Stomp

Tramples small units.

AbilityIcon Passive Steadfast

Cannot be knocked back.

Promo Lyrish Knight-0
Fire Stalker-0

Fire Stalker

AbilitiesEdit

AbilityIcon Passive Swift

Moves at high speed.

AbilityIcon Toggled Inner Fire

Enable to gain Unstable Ember and Siege. Loses Swift.

AbilityIcon AutoCast Unstable Ember

Every 5 seconds, unit shoots a fiery bomb that explodes after 3 seconds dealing 80 damage to enemies in a 10m radius around its target, up to 120 in total. Knocks back small units. Affects ground units only.

AbilityIcon Passive Siege

Deals 50% more damage against structures.

Fire Stalker-0
Skyelf Templar-0

Skyelf Templar

AbilitiesEdit

AbilityIcon AutoCast Sword of the Sky

Every 2 seconds, unit casts a lance of light that deals 95 damage to enemies in a 5m radius around its target, up to 140 in total. Can only attack flying creatures.

AbilityIcon Activatable High Guard

Activate to bind to a friendly Building. Cannot attack while bound. The affected Building gains the Blessing of Light. Only one Templar may be bound to a Building at a time; however, you may bind other Skyelf cards to the same building.

AbilityIcon Passive Blessing of Light

The affected Building regenerates 60 health every second.

Skyelf Templar-0
Skyfire Drake-0

Skyfire Drake

AbilitiesEdit

AbilityIcon Passive Fireball

Every 3 seconds, unit hurls a ball of fire that deals 150 damage to enemies in a 5m radius around its target, up to 230 in total.

Skyfire Drake-0
Cannon Tower-0

Cannon Tower

AbilitiesEdit

AbilityIcon AutoCast Cannon

Every 2 seconds, tower launches a cannon ball that deals 140 damage to enemies in a 8m radius around its target, up to 210 in total. Knocks back small units. Affects ground targets only.

Cannon Tower-0
Coldsnap-0

Coldsnap

AbilitiesEdit

AbilityIcon Spell Area Freeze

Freezes up to 5 enemies in a 20m radius for 15 seconds. After freeze wears off, targets are immune against Freeze for 10 seconds. Reusable every 20 seconds.

Coldsnap-0
3rd Era Cards
Creature Cards Building Cards Spell Cards
Magma Hurler-0

Magma Hurler

AbilitiesEdit

AbilityIcon AutoCast Magma Balls

Every 4 seconds, unit hurls a magma ball that deals 240 damage to enemies in a 5m radius around its target, up to 360 in total. Knocks back small and medium units.

Magma Hurler-0
Swamp Drake-0

Swamp Drake

AbilitiesEdit

AbilityIcon AutoCast Acid Breath

Every 2 seconds, unit spits an acid cloud at enemies that deals 168 damage to enemies in a ?m radius, up to 252 in total.
1200 damage every 60 seconds when oppnent is in sleep

AbilityIcon Activatable Sleep Well!

Power: 30
Makes up to 3 enemy units fall asleep for 15 seconds. Affected units may neither move nor attack. After 3 seconds they will awake if being attacked. Reusable every 20 seconds.

Swamp Drake-0
Deepcoil Worm-0

Deepcoil Worm

AbilitiesEdit

AbilityIcon AutoCast Volatile Spit

Every 3 seconds, units spits a volatile substance that deals 330 damage to enemies in a 10m radius around its target, up to 490 in total. Knocks back small and medium units. Deals 50% more damage against structures.

AbilityIcon Passive Earth Dive

While moving around unit takes 50% less damage and knocks back small and medium units dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground targets only.

AbilityIcon Toggled Drill Tunnel

Enable to become immobile and gain Maw of the Depths.

AbilityIcon Passive Maw of the Depths

Unit will function as tunnel enter or exit point granting friendly units access to the tunnel network. As long as it functions as a tunnel unit will take 50% less damage.

Deepcoil Worm-0
Healing Gardens-0

Healing Gardens

AbilitiesEdit

AbilityIcon Activatable Ritual of Recovery

Every friendly unit in the current game benefits 85% more from any regenerating ability for 30 seconds. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.

AbilityIcon Passive Aura of Recovery

Friendly units within a 20m radius will regenerate 2% of their maximum life points every 2 seconds. Cannot be disabled by spellblock abilities.

Healing Gardens-0
Tower of Flames-0

Tower of Flames

AbilitiesEdit

AbilityIcon AutoCast Fire Ball

Every 2 seconds, tower hurls a fire ball that deals 216 damage to enemies in a 5m radius around its target, up to 324 in total.

AbilityIcon Activatable Volcanic Ground

Power: 50
Activate to set ground on fire and unleash 3 fire waves that each deal 200 damage damage to enemies in a 25m radius around its target, up to 1000 in total. Affects ground targets only. Reusable every 30 seconds.

Tower of Flames-0
4th Era Cards
Creature Cards Building Cards Spell Cards
Giant Wyrm-0

Giant Wyrm

AbilitiesEdit

AbilityIcon AutoCast Corrosive Breath

Every 3 seconds, unit exhales a corrosive cloud that deals 480 damage to enemies in a 10m radius around its target, up to 720 in total. Knocks back small and medium units.

Giant Wyrm-0
Battleship-0

Battleship

AbilitiesEdit

AbilityIcon AutoCast Cannon Turrets

Every 2 seconds, 4 turrets deal 80 damage each to enemies in 5m radius, up to 120 total.

AbilityIcon Activatable Barrage

Power: 100
Activate to release 5 shots each shot dealing 420 damage to enemies in 12 radius, up to 2500 in total. Knocks back small units. Only affects ground targets. Reusable every 30 seconds.

Battleship-0
Worldbreaker Gun-0

Worldbreaker Gun

AbilitiesEdit

AbilityIcon AutoCast Ground Attack

Every 3 seconds, cannon fires a shell that deals 830 damage to enemies in a 15 radius around its target, up to 1240 in total. Affects ground targets only. Knocks back small and medium units.

AbilityIcon Toggled Heavy Snowball

Power: 100
Activate to fire off a large snowball that deals 1700 damage to enemies in a 25m radius around their target, up to 10350 in total. Has an extremely long range of 200m but can only fire into an area where at least one other friendly ground entity is positioned. Knocks back small and medium units. Has a 30 seconds cool-down after the weapon was built. Reusable every 30 seconds.
Once switch to this mode, the cannon can no longer use 'Ground Attack'.Cannot switch back to normal mode.

Worldbreaker Gun-0
Regrowth-0

Regrowth

AbilitiesEdit

AbilityIcon Spell Emerald Blessing

Instantly heals friendly units wihtin a 25m radius for up to 1700 life points in total. Also creates an aura where friendly units regenerate 3% of their life points every second for up to 4200 life points in total. Lasts for 30 seconds. Reusable every 10 seconds.

Regrowth-0

To view era specific text, mouse over era display.



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