BattleForge Wiki
No edit summary
(26 intermediate revisions by the same user not shown)
Line 1: Line 1:
  +
[[File:File.jpg|thumb|File Menu]]
 
  +
  +
  +
 
==FILE MENU==
 
==FILE MENU==
  +
[[File:File.jpg|thumb|File Menu]]
<br />
 
==NEW==
 
Create a new map. Select the size the map should have an click on OK.<br />Keyboard Shortcut: '''CTRL + N'''<br />
 
==OPEN<br />==
 
Open an existing map. In the dialogue, navigate the directory tree to find the map. Then, click OPEN.<br />Keyboard Shortcut: '''CTRL + O'''
 
==SAVE<br />==
 
Save changes you made to an existing map. If the current map is new, then you must enter a filename.<br />Keyboard Shortcut: '''CTRL + S'''
 
==SAVE AS...<br />==
 
Save the current map under a filenamenter a filename.<br />Keyboard Shortcut: '''CTRL + SHIFT + S'''
 
   
  +
==Close==
 
  +
  +
==='''NEW'''===
  +
  +
Create a new map. Select the size the map should have an click on OK.<br />
  +
Keyboard Shortcut: '''CTRL + N''' For more informations click [http://battleforge.wikia.com/wiki/New_Map here].
  +
  +
==='''OPEN'''<br />===
  +
Open an existing map. In the dialogue, navigate the directory tree to find the map. Then, click OPEN.<br />
  +
Keyboard Shortcut: '''CTRL + O'''
  +
  +
==='''SAVE'''<br />===
  +
Save changes you made to an existing map. If the current map is new, then you must enter a filename.<br />
  +
Keyboard Shortcut: '''CTRL + S'''
  +
  +
==='''SAVE AS...'''<br />===
  +
Save the current map under a filenamenter a filename.<br />
  +
Keyboard Shortcut: '''CTRL + SHIFT + S'''
  +
==='''Close'''===
   
 
Close the current map.
 
Close the current map.
  +
==New Random Map==
 
  +
==='''New Random Map'''===
Opens a window where you can create a random generated map. For a detail description click here.
 
  +
Opens a window where you can create a random generated map. For a detail description click [http://battleforge.wikia.com/wiki/Random_Map_Generator here].
==IMPORT HEIGHTMAP==
 
  +
Import a picture with height information into the map to create the landscape. You have to load or create a new<br />map before, to use this feature.
 
  +
==='''IMPORT HEIGHTMAP'''===
  +
Import a picture with height information into the map to create the landscape. You have to load or create a new<br />
  +
map before, to use this feature.
   
 
The picture has to be the same size like the map. If the map has the size of 512x512, then the picture has to be the same size in pixel.
 
The picture has to be the same size like the map. If the map has the size of 512x512, then the picture has to be the same size in pixel.
   
You can set the height of the heightmap in the Import Heightmap window. You can set on which height, in<br />meter, the color white in the heightmap shall be. All the other height informations will be calculated accordingly<br />of this size.<br />
+
You can set the height of the heightmap in the Import Heightmap window. You can set on which height, in<br />
  +
meter, the color white in the heightmap shall be. All the other height informations will be calculated accordingly<br />
==EXPORT HEIGHTMAP==
 
  +
of this size.<br />
Export the height information into a picture. You have to choose the filename and location where you want to save the picture.<br />After saving the picture you receive informations about the map, what the size of the map is and what the heightest point in the map is.<br />If you want to import this heigthmap then you can use thise height information to get the same map.<br />
 
  +
==='''EXPORT HEIGHTMAP'''===
==RECENTLY USED FILES==
 
Shows you the last used maps. Per default you will see the last 10 maps.<br />To open a map, click on it.<br />
+
Export the height information into a picture. You have to choose the filename and location where you want to save the picture.<br />
  +
After saving the picture you receive informations about the map, what the size of the map is and what the heightest point in the map is.<br />
==QUIT==
 
  +
If you want to import this heigthmap then you can use thise height information to get the same map.<br />
  +
==='''RECENTLY USED FILES'''===
  +
Shows you the last used maps. Per default you will see the last 10 maps.<br />
  +
To open a map, click on it.<br />
  +
==='''QUIT'''===
 
Close the editor. If the map is in an unsaved state, then a dialogue will open, where you can change if you want to save the map, discard your changes or cancel the close action.
 
Close the editor. If the map is in an unsaved state, then a dialogue will open, where you can change if you want to save the map, discard your changes or cancel the close action.
  +
  +
Keyboard Shortcut: '''CTRL + Q'''
  +
  +
==Edit Menu==
  +
  +
  +
[[File:Edit.jpg|thumb|Edit Menu]]
  +
  +
==='''UNDO'''===
  +
  +
Remove the last operation performed on your map.<br />
  +
Keyboard Shortcut: '''CTRL + Z'''<br />
  +
  +
==='''REDO'''===
  +
  +
Perform again the last operation that was undone.<br />
  +
Keyboard Shortcut: '''CTRL + SHIFT + Z'''<br />
  +
  +
==='''HISTORY'''===
  +
  +
Open the History window, that allows you also to Undo and Redo your work.<br />
  +
Keyboard Shortcut: '''CTRL + Z'''
  +
  +
==='''Copy'''===
  +
Copies an entity (building, unit, object...) into the temporary buffer storage.<br />
  +
Keyboard Shortcut: '''CTRL + C'''
  +
  +
==='''Paste'''===
  +
Paste an entity from the temporary buffer storage into your map.<br />
  +
Keyboard Shortcut: '''CTRL + V'''
  +
==TOOLS MENU==
  +
[[File:Tool.jpg|thumb|Tool Menu]]
  +
===<br />'''SELECTION'''===
  +
  +
Activates the Selection mousetool, which allows you to select entities in the map. Detail information [http://battleforge.wikia.com/wiki/Selection here]<br />Keyboard Shortcut: '''Q'''
  +
  +
==='''HEIGHT MODIFIER'''===
  +
Activates the Height mousetool, which allows you to change the height of a map in a additive way.<br />Keyboard Shortcut: '''H'''
  +
==='''FIXED HEIGHT MODIFIER'''===
  +
Activates the Fixed Height mousetool, which allows you to set party of a map to a fixed height.<br />Keyboard Shortcut:''' F'''
  +
==='''TERRAIN SMOOTHING'''===
  +
Activates the Smoothing mousetool, which allows you to flatten parts of a map, when they are too rough.<br />Keyboard Shortcut: '''S'''
  +
==='''TEXTURE MODIFIER'''===
  +
  +
Activates the Texture mousetool, which allows you to paint textures with a fixed opacity on a map .<br />Keyboard Shortcut: '''T'''
  +
  +
==='''ADDITIVE TEXTURE MODIFIER'''===
  +
  +
Activates the Additive Texture mousetool, which allows you to paint textures with additive opacity.<br />Keyboard Shortcut: '''A'''
  +
  +
==='''OBJECT PLACEMENT'''===
  +
  +
Activates the Object mousetool, which allows you to place objects in a map.<br />Keyboard Shortcut: '''O '''
  +
==='''SQUAD PLACEMENT'''===
  +
  +
Activates the Squad mousetool, which allows you to place squads in a map.<br />Keyboard Shortcut: '''U '''
  +
==='''BUILDING PLACEMENT'''===
  +
  +
Activates the Building mousetool, which allows you to place buildings in a map<br />Keyboard Shortcut: '''B '''
  +
==='''MISC PLACEMENT'''===
  +
  +
Activates the Misc mousetool, which allows you to place misc entities, such as Static Building Places, in a map. Keyboard Shortcut: '''M '''
  +
==='''TERRITORY MODIFIER'''===
  +
  +
Activates the Territory mousetool, which allows you to paint territories in a map.<br />Keyboard Shortcut: '''Y'''
  +
==='''FORTRESS MODIFIER'''===
  +
  +
Activates the Fortress mousetool, which allows you to place building zones for fortresses in a map.<br />Keyboard Shortcut: '''R'''
  +
  +
==='''ATMO ZONE MODIFIER'''===
  +
  +
Activates the Atom Zone mousetool, which allows you to paint atomspheric sound zone in a map.<br />Keyboard Shortcut: '''Z'''
  +
  +
==='''EFFECT ZONE MODIFIER'''===
  +
  +
Activates the Effect Zone mousetool, which allows you to paint effect zones in a map, which affects all sounds that will be played within this tone<br />Keyboard Shortcut: '''X'''
  +
  +
==='''BLOCKING MODIFIER'''===
  +
  +
Activates the Blocking mousetool, which allows you to paint blocking information in a map.<br />Keyboard Shortcut: '''L'''
  +
  +
==='''HEIGHT TOOL'''===
  +
  +
Open the Properties Window for the Height Tool, where you can adjust the settings for the Height Modifier, Fixed Height Modifier and Terrain Smoothing mousetools.<br />Keyboard Shortcut: '''SHIFT + F'''
  +
  +
==='''TEXTURE TOOL'''===
  +
  +
Open the Properties Window for the Texture Tool, where you can create texture layers and assign texture the layers before painting them on the map.<br />Keyboard Shortcut: '''SHIFT + T'''
  +
  +
==='''ENTITY PLACEMENT'''===
  +
  +
Open the Properties Window for the Entity Placement, where you can place squads, buildings, objects and misc entities.<br />Keyboard Shortcut: '''SHIFT + E'''
  +
  +
==='''ENTITY PROPERTIES'''===
  +
  +
Open the Properties Window for selected Entities, where you can change the properties of the entity or entities.<br />Keyboard Shortcut: '''SHIFT + P'''<br />
  +
  +
==='''ENTITY LIST'''===
  +
  +
Open the Entity List Window, where you can search for entities and get a better overview about the placed entities.<br />Keyboard Shortcut: '''SHIFT + L'''
  +
  +
==='''TERRITORY TOOL'''===
  +
  +
Open the Properties Window for the Territory Tool, where you can create territories, delete them and adjust the settings of the Territory Modifier.<br />Keyboard Shortcut: '''SHIFT + Y'''
  +
  +
==='''FORTRESS TOOL'''===
  +
  +
Open the Properties Window for the Fortress Tool, where you can adjust the settings of the Fortress Modifier, create new blocking zones and delete unused ones.<br />Keyboard Shortcut: '''SHIFT + R'''
  +
==='''SOUND TOOL'''===
  +
Open the Properties Window for the Sound Tool, where you can adjust the settings of the Sound Modifier and change the properties of placed sound zones.<br />Keyboard Shortcut: '''SHIFT + Z'''
  +
  +
==='''BLOCKING TOOL'''===
  +
  +
Open the Properties Window for the Blocking Tool, where you can adjust the settings of the Blocking Modifier and choose the type of blocking.<br />Keyboard Shortcut: '''SHIFT + B'''
  +
  +
==='''GRID MANAGER'''===
  +
  +
Open the Grid Manager Window, where you can turn on the snap to grid option for placing entities and where you can manage your grids, create new help grids and delete old ones.<br />Keyboard Shortcut: '''SHIFT + G'''
  +
==MAP SETTINGS MENU==
  +
[[File:Map_Settings.jpg|thumb|Map Settings]]'''<br />'''
  +
  +
==='''CHOOSE RENDERSETTINGS'''===
  +
  +
Load a weather file into the map. A weather file is used to define the atmosphere like the density of the fog, the air colors, etc... In the dialogue window, navigate the directory tree to find the file. Then, click OPEN.
  +
  +
==='''DELETE RENDERSETTINGS'''===
  +
  +
Unload the currently assigned weather file from the map.
  +
  +
==='''REFRESH RENDERSETTINGS'''===
  +
  +
Reload the assigned weather file.
  +
  +
==='''TEAM SETUP & PLAYER KITS'''===
  +
  +
Open the window that allows you to create team setups and player kits, which are needed to run your map.
  +
  +
Detail information [http://battleforge.wikia.com/wiki/Team_Setup_&_Player_Kits here]
  +
  +
==CAMERA MENU==
  +
[[File:Camera_Menu.jpg|thumb|Camera Menu]]<br />
  +
  +
==='''EDITOR CAMERA'''===
  +
  +
Activate the editor camera, which can be moved, rotated and zoomed without restrictions.
  +
  +
==='''INGAME CAMERA'''===
  +
  +
Activate the ingame camera, which can be moved and rotated. This Camera is the same that I used in the game. Keyboard Shortcut: '''CTRL + SHIFT + E'''<br />Keyboard Shortcut: '''CTRL + SHIFT + I'''
  +
  +
==='''CONFIGURE'''===
  +
  +
Open the configuration window which allows you to change the scroll speed and inverting of the camera controls.
  +
==RENDER FILTER MENU==
  +
[[File:Render_Filter.jpg|thumb|Render Filter]]
  +
  +
<br />
  +
  +
==='''FILTER OBJECTS'''===
  +
  +
Toggle display of objects in the map.
  +
  +
==='''FILTER SQUADS'''===
  +
  +
Toggle display of squads in the map.
  +
  +
==='''FILTER BUIDLINGS'''===
  +
  +
Toggle display of buidlings in the map.
  +
  +
==='''FILTER WATER'''===
  +
  +
Toggle display of water in the map.
  +
  +
==='''FILTER ZONES'''===
  +
  +
Toggle display of zones, like atmo zones, in the map.
  +
  +
==='''FILTER MISC'''===
  +
  +
Toggle display of misc entities, like static building places, in the map.
  +
==VIEW MENU==
  +
[[File:View_Menu.jpg|thumb|View Menu]]
  +
  +
==='''Shader LOD'''===
  +
  +
Here you can choose the Shader "Level Of Detail", from Low, Medium, High and very High.
  +
  +
==='''Cloud Shadows'''===
  +
Toggles clouds shadows on or off.
  +
==='''Glow'''===
  +
Toggles glow on or off.
  +
==='''Distance Fog'''===
  +
Toggles distance fog on or off.
  +
==='''Shadows'''===
  +
Toggles shadows on or off.
  +
==='''Self-Shadowing'''===
  +
Toggles Self-Shadowing on or off.
  +
==='''Sky'''===
  +
Toggles sky on or off.
  +
==='''Sun Beams'''===
  +
Toggles sun beams on or off.
  +
==='''Map Border'''===
  +
Toggles map border on or off.
  +
==='''Texture Layer Indicator'''===
  +
Toggles Layer Indicator on or off.
  +
  +
==='''BLOCKING'''===
  +
  +
Toggle display of blocking information in a map.
  +
  +
==='''BLOCKING VISUALIZATION SETTINGS'''===
  +
  +
Open the Blocking Visualization Settings window that allows you to change the display option of View Blocking.
  +
  +
==SETTINGS==
  +
[[File:Settings.jpg|thumb|Settings]]
  +
  +
<br />
  +
  +
==='''APPLICATION'''===
  +
  +
Opens the Application Setting window, which lets you configure the Last recently files list, Backups, Autosave<br />and Autofocus.
  +
  +
==='''PLUG-INS'''===
  +
  +
Opens the Plug-Ins window, where you can turn plug-ins on or off, turn autoload of plug-ins on or off and<br />which lets you configure the plug-ins.
  +
  +
==Windows==
  +
===[[File:Windows.jpg|thumb|Windows]]===
  +
==='''Blocking Tool'''===
  +
To ban player units or computer controlled units to walk where ever they want you need blocking elements (block bits). Learn everything about blocking [http://battleforge.wikia.com/wiki/Blocking_Tool here].
  +
==='''Blocking Visualization Settings'''===
  +
To visualize which area is blocked or not you need the Blocking Visualization Settings, click [http://battleforge.wikia.com/wiki/Blocking_Visualization_Settings here].
  +
==='''Cutscene Editor'''===
  +
How to create simple cutscenes, click [http://battleforge.wikia.com/wiki/Cutscene_Editor here]..
  +
==='''Debug Window'''===
  +
==='''Entity List'''===
  +
To get information about every entity (buildings, units, objects...) you have placed in your map open the Entity List, click [http://battleforge.wikia.com/wiki/Entity_List here].
  +
==='''Entity Placement'''===
  +
This is the entity (buildings, units, objects...) library with include all the assets which Phenomic uses for BattleForge. Click [http://battleforge.wikia.com/wiki/Entity_Placement here] to get more information.
  +
==='''Entity Properties'''===
  +
If you need special informations about a single entity (building, units, object...) or to name (tag) it use the Entity Properties Tool, click [http://battleforge.wikia.com/wiki/Entity_Properties here].
  +
==='''Goto Grid Tool'''===
  +
If you want to create the walking path for your computer controlled units you need this tool, click [http://battleforge.wikia.com/wiki/Goto_Grid_Tool here]. for more informations.
  +
==='''Grid Manager'''===
  +
This tool will paint a helping grid at the top of your map. It is very helpful if you need a symmetrical map layout. You can also place entities (buildings, units, objects...) by snap to grid, for more information click [http://battleforge.wikia.com/wiki/Grid_Manager here].
  +
==='''Height Tool'''===
  +
A very important tool if you want to transform the surface of your map, click [http://battleforge.wikia.com/wiki/Height_Tool here] for more information.
  +
==='''History'''===
  +
==='''Map Patch Tool'''===
  +
==='''Performance Lights'''===
  +
This is a useful tool to control the performance of your map, click [http://battleforge.wikia.com/wiki/Performance_Lights here] to get more details.
  +
==='''Script Group Editor'''===
  +
Useful tool to group single named (taged) entities (buildings, units, objects...) into one script group, using them in your script. Click [http://battleforge.wikia.com/wiki/Script_Group_Editor here] for a guidance.
  +
==='''Scripting Tool'''===
  +
Tool to create trigger areas or patrol walking pathes for computer controlled units. Click [http://battleforge.wikia.com/wiki/Scripting_Tool here] for more information.
  +
==='''Sound Tool'''===
  +
To implement complex atmo sound into your world open this tool. See details [http://battleforge.wikia.com/wiki/Sound_Tool here].
  +
==='''Terrain Cliffs'''===
  +
To create these typically cliffs in BattleForge you need to open this tool. Click [http://battleforge.wikia.com/wiki/Terrain_Cliffs here] for more information.
  +
==='''Texture Tool'''===
  +
Also a very important tool for creating the surface of your map. With the Texture Tool you can transform areas of your map into deserts, greenlands, snowlands....Click [http://battleforge.wikia.com/wiki/Texture_Tool here]. fore a guidance.
  +
==='''Water Tool'''===
  +
If you want to create lakes, ponds anything with water you will need this tool. Click [http://battleforge.wikia.com/wiki/Water_Tool here] for more information.
  +
  +
  +
[http://battleforge.wikia.com/wiki/Map_Editor back]

Revision as of 12:45, 12 February 2012



FILE MENU

File

File Menu


NEW

Create a new map. Select the size the map should have an click on OK.
Keyboard Shortcut: CTRL + N For more informations click here.

OPEN

Open an existing map. In the dialogue, navigate the directory tree to find the map. Then, click OPEN.
Keyboard Shortcut: CTRL + O

SAVE

Save changes you made to an existing map. If the current map is new, then you must enter a filename.
Keyboard Shortcut: CTRL + S

SAVE AS...

Save the current map under a filenamenter a filename.
Keyboard Shortcut: CTRL + SHIFT + S

Close

Close the current map.

New Random Map

Opens a window where you can create a random generated map. For a detail description click here.

IMPORT HEIGHTMAP

Import a picture with height information into the map to create the landscape. You have to load or create a new
map before, to use this feature.

The picture has to be the same size like the map. If the map has the size of 512x512, then the picture has to be the same size in pixel.

You can set the height of the heightmap in the Import Heightmap window. You can set on which height, in
meter, the color white in the heightmap shall be. All the other height informations will be calculated accordingly
of this size.

EXPORT HEIGHTMAP

Export the height information into a picture. You have to choose the filename and location where you want to save the picture.
After saving the picture you receive informations about the map, what the size of the map is and what the heightest point in the map is.
If you want to import this heigthmap then you can use thise height information to get the same map.

RECENTLY USED FILES

Shows you the last used maps. Per default you will see the last 10 maps.
To open a map, click on it.

QUIT

Close the editor. If the map is in an unsaved state, then a dialogue will open, where you can change if you want to save the map, discard your changes or cancel the close action.

Keyboard Shortcut: CTRL + Q

Edit Menu

Edit

Edit Menu

UNDO

Remove the last operation performed on your map.
Keyboard Shortcut: CTRL + Z

REDO

Perform again the last operation that was undone.
Keyboard Shortcut: CTRL + SHIFT + Z

HISTORY

Open the History window, that allows you also to Undo and Redo your work.
Keyboard Shortcut: CTRL + Z

Copy

Copies an entity (building, unit, object...) into the temporary buffer storage.
Keyboard Shortcut: CTRL + C

Paste

Paste an entity from the temporary buffer storage into your map.
Keyboard Shortcut: CTRL + V

TOOLS MENU

Tool

Tool Menu


SELECTION

Activates the Selection mousetool, which allows you to select entities in the map. Detail information here
Keyboard Shortcut: Q

HEIGHT MODIFIER

Activates the Height mousetool, which allows you to change the height of a map in a additive way.
Keyboard Shortcut: H

FIXED HEIGHT MODIFIER

Activates the Fixed Height mousetool, which allows you to set party of a map to a fixed height.
Keyboard Shortcut: F

TERRAIN SMOOTHING

Activates the Smoothing mousetool, which allows you to flatten parts of a map, when they are too rough.
Keyboard Shortcut: S

TEXTURE MODIFIER

Activates the Texture mousetool, which allows you to paint textures with a fixed opacity on a map .
Keyboard Shortcut: T

ADDITIVE TEXTURE MODIFIER

Activates the Additive Texture mousetool, which allows you to paint textures with additive opacity.
Keyboard Shortcut: A

OBJECT PLACEMENT

Activates the Object mousetool, which allows you to place objects in a map.
Keyboard Shortcut: O

SQUAD PLACEMENT

Activates the Squad mousetool, which allows you to place squads in a map.
Keyboard Shortcut: U

BUILDING PLACEMENT

Activates the Building mousetool, which allows you to place buildings in a map
Keyboard Shortcut: B

MISC PLACEMENT

Activates the Misc mousetool, which allows you to place misc entities, such as Static Building Places, in a map. Keyboard Shortcut: M

TERRITORY MODIFIER

Activates the Territory mousetool, which allows you to paint territories in a map.
Keyboard Shortcut: Y

FORTRESS MODIFIER

Activates the Fortress mousetool, which allows you to place building zones for fortresses in a map.
Keyboard Shortcut: R

ATMO ZONE MODIFIER

Activates the Atom Zone mousetool, which allows you to paint atomspheric sound zone in a map.
Keyboard Shortcut: Z

EFFECT ZONE MODIFIER

Activates the Effect Zone mousetool, which allows you to paint effect zones in a map, which affects all sounds that will be played within this tone
Keyboard Shortcut: X

BLOCKING MODIFIER

Activates the Blocking mousetool, which allows you to paint blocking information in a map.
Keyboard Shortcut: L

HEIGHT TOOL

Open the Properties Window for the Height Tool, where you can adjust the settings for the Height Modifier, Fixed Height Modifier and Terrain Smoothing mousetools.
Keyboard Shortcut: SHIFT + F

TEXTURE TOOL

Open the Properties Window for the Texture Tool, where you can create texture layers and assign texture the layers before painting them on the map.
Keyboard Shortcut: SHIFT + T

ENTITY PLACEMENT

Open the Properties Window for the Entity Placement, where you can place squads, buildings, objects and misc entities.
Keyboard Shortcut: SHIFT + E

ENTITY PROPERTIES

Open the Properties Window for selected Entities, where you can change the properties of the entity or entities.
Keyboard Shortcut: SHIFT + P

ENTITY LIST

Open the Entity List Window, where you can search for entities and get a better overview about the placed entities.
Keyboard Shortcut: SHIFT + L

TERRITORY TOOL

Open the Properties Window for the Territory Tool, where you can create territories, delete them and adjust the settings of the Territory Modifier.
Keyboard Shortcut: SHIFT + Y

FORTRESS TOOL

Open the Properties Window for the Fortress Tool, where you can adjust the settings of the Fortress Modifier, create new blocking zones and delete unused ones.
Keyboard Shortcut: SHIFT + R

SOUND TOOL

Open the Properties Window for the Sound Tool, where you can adjust the settings of the Sound Modifier and change the properties of placed sound zones.
Keyboard Shortcut: SHIFT + Z

BLOCKING TOOL

Open the Properties Window for the Blocking Tool, where you can adjust the settings of the Blocking Modifier and choose the type of blocking.
Keyboard Shortcut: SHIFT + B

GRID MANAGER

Open the Grid Manager Window, where you can turn on the snap to grid option for placing entities and where you can manage your grids, create new help grids and delete old ones.
Keyboard Shortcut: SHIFT + G

MAP SETTINGS MENU

Map Settings

Map Settings


CHOOSE RENDERSETTINGS

Load a weather file into the map. A weather file is used to define the atmosphere like the density of the fog, the air colors, etc... In the dialogue window, navigate the directory tree to find the file. Then, click OPEN.

DELETE RENDERSETTINGS

Unload the currently assigned weather file from the map.

REFRESH RENDERSETTINGS

Reload the assigned weather file.

TEAM SETUP & PLAYER KITS

Open the window that allows you to create team setups and player kits, which are needed to run your map.

Detail information here

CAMERA MENU

Camera Menu

Camera Menu


EDITOR CAMERA

Activate the editor camera, which can be moved, rotated and zoomed without restrictions.

INGAME CAMERA

Activate the ingame camera, which can be moved and rotated. This Camera is the same that I used in the game. Keyboard Shortcut: CTRL + SHIFT + E
Keyboard Shortcut: CTRL + SHIFT + I

CONFIGURE

Open the configuration window which allows you to change the scroll speed and inverting of the camera controls.

RENDER FILTER MENU

Render Filter

Render Filter


FILTER OBJECTS

Toggle display of objects in the map.

FILTER SQUADS

Toggle display of squads in the map.

FILTER BUIDLINGS

Toggle display of buidlings in the map.

FILTER WATER

Toggle display of water in the map.

FILTER ZONES

Toggle display of zones, like atmo zones, in the map.

FILTER MISC

Toggle display of misc entities, like static building places, in the map.

VIEW MENU

View Menu

View Menu

Shader LOD

Here you can choose the Shader "Level Of Detail", from Low, Medium, High and very High.

Cloud Shadows

Toggles clouds shadows on or off.

Glow

Toggles glow on or off.

Distance Fog

Toggles distance fog on or off.

Shadows

Toggles shadows on or off.

Self-Shadowing

Toggles Self-Shadowing on or off.

Sky

Toggles sky on or off.

Sun Beams

Toggles sun beams on or off.

Map Border

Toggles map border on or off.

Texture Layer Indicator

Toggles Layer Indicator on or off.

BLOCKING

Toggle display of blocking information in a map.

BLOCKING VISUALIZATION SETTINGS

Open the Blocking Visualization Settings window that allows you to change the display option of View Blocking.

SETTINGS

Settings

Settings


APPLICATION

Opens the Application Setting window, which lets you configure the Last recently files list, Backups, Autosave
and Autofocus.

PLUG-INS

Opens the Plug-Ins window, where you can turn plug-ins on or off, turn autoload of plug-ins on or off and
which lets you configure the plug-ins.

Windows

Windows

Windows

Blocking Tool

To ban player units or computer controlled units to walk where ever they want you need blocking elements (block bits). Learn everything about blocking here.

Blocking Visualization Settings

To visualize which area is blocked or not you need the Blocking Visualization Settings, click here.

Cutscene Editor

How to create simple cutscenes, click here..

Debug Window

Entity List

To get information about every entity (buildings, units, objects...) you have placed in your map open the Entity List, click here.

Entity Placement

This is the entity (buildings, units, objects...) library with include all the assets which Phenomic uses for BattleForge. Click here to get more information.

Entity Properties

If you need special informations about a single entity (building, units, object...) or to name (tag) it use the Entity Properties Tool, click here.

Goto Grid Tool

If you want to create the walking path for your computer controlled units you need this tool, click here. for more informations.

Grid Manager

This tool will paint a helping grid at the top of your map. It is very helpful if you need a symmetrical map layout. You can also place entities (buildings, units, objects...) by snap to grid, for more information click here.

Height Tool

A very important tool if you want to transform the surface of your map, click here for more information.

History

Map Patch Tool

Performance Lights

This is a useful tool to control the performance of your map, click here to get more details.

Script Group Editor

Useful tool to group single named (taged) entities (buildings, units, objects...) into one script group, using them in your script. Click here for a guidance.

Scripting Tool

Tool to create trigger areas or patrol walking pathes for computer controlled units. Click here for more information.

Sound Tool

To implement complex atmo sound into your world open this tool. See details here.

Terrain Cliffs

To create these typically cliffs in BattleForge you need to open this tool. Click here for more information.

Texture Tool

Also a very important tool for creating the surface of your map. With the Texture Tool you can transform areas of your map into deserts, greenlands, snowlands....Click here. fore a guidance.

Water Tool

If you want to create lakes, ponds anything with water you will need this tool. Click here for more information.


back