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Difficulties[]

Checks the difficulty of the level.

MissionDifficultyIsEqual {Difficulty = variable},
MissionDifficultyIsGreater {Difficulty = variable},
MissionDifficultyIsLess {Difficulty = variable},
MissionDifficultyIsGreaterOrEqual {Difficulty = variable},
MissionDifficultyIsLessOrEqual {Difficulty = variable},
MissionDifficultyIsNotEqual {Difficulty = variable},

Use one of these variables, without " ", as Difficulty:

DifficultyStandard
DifficultyAdvanced
DifficultyExpert





AudioVisual[]

Checks if the respective audio file is currently playing.

AudioAmbientIsPlaying {Ambient = ""},
AudioMusicIsPlaying {Music = ""},
AudioSoundFXIsPlaying {Sound = ""},
AudioSoundUIIsPlaying {Sound = ""},
AudioVoiceIsPlaying {Sound = ""},
AudioAmbientIsNotPlaying {Ambient = ""},
AudioMusicIsNotPlaying {Music = ""},
AudioSoundFXIsNotPlaying {Sound = ""},
AudioSoundUIIsNotPlaying {Sound = ""},
AudioVoiceIsNotPlaying {Sound = ""},












Barrier (Fortification)[]

As tag you can either use the tag of the barrier gate module directly, or the tag of the whole barrier set. If the tag is a barrier set and it contains multiple gates, then the condition requires that all gates are operated in union (eg you have to ensure that all gates are either all open or all closed). It simply checks the first gate's state and returns that. A barrier module is one part of the fortification.

BarrierGateIsClosed {For = "ALL", Tag = "default"},
BarrierGateIsOpen {For = "ALL", Tag = "default"},
BarrierIsAlive {For = "ALL", Tag = "default"},
BarrierIsMirrored {For = "ALL", Tag = "default"}, Mirrored = if the fortification is flipped by the player in the game.
BarrierIsMounted {For = "ALL", Tag = "default"}, Mounted = if a barrier is mounted by units, could be player or computer units.
BarrierIsMountedByPlayer {For = "ALL", Tag = "default", Player = "pl_"},
BarrierIsPreview {For = "ALL", Tag = "default"},
BarrierModuleAmountIsAlive {For = "ALL", Tag = "default", Amount = }, Amount = count of single barrier modules of the whole fortification.
BarrierModulePercentageIsAlive {For = "ALL", Tag = "default", Percent = },
BarrierGateIsNotClosed {For = "ALL", Tag = "default"},
BarrierGateIsNotOpen {For = "ALL", Tag = "default"},
BarrierIsBuilt {For = "ALL", Tag = "default"},
BarrierIsDestroyed {For = "ALL", Tag = "default"},
BarrierIsNotMirrored {For = "ALL", Tag = "default"},
BarrierIsNotMounted {For = "ALL", Tag = "default"},
BarrierIsNotMountedByPlayer {For = "ALL", Tag = "default", Player = "pl_"},
BarrierModuleAmountIsDead {For = "ALL", Tag = "default", Amount = },
BarrierModulePercentageIsDead {For = "ALL", Tag = "default", Percent = },

Boolean[]

AND {UpdateInterval = default},
OR {UpdateInterval = default},
NotAND {UpdateInterval = default},
NotOR {UpdateInterval = default},

With the update interval you can trigger how often the condition will checked. Default is 0 (== GD steps)




Building[]

BuildingIdIsInRange

{BuildingId = , TargetTag = "", Range = default},

Range are in meters. Don't use less than 3, because of the path finding.
BuildingIsAlive {For = "ALL", Tag = "default"},
BuildingIsInRange {TargetTag = "", Range = default},
BuildingModeIsActive {For = "ALL", Tag = "default", ModeId = },
BuildingModeIsEnabled {For = "ALL", Tag = "default"},

BuildingPvETypeAmountIsInRange

{TargetTag = "", Range = default, PvEType = "", Amount = },

BuildingPvETypeIsInRange

{TargetTag = "", Range = default, PvEType = ""},

BuildingWasJustHit {For = "ALL", Tag = "default"}, Only works with buildings set in the map editor.

PlayerBuildingIsInRange

{Player = "pl_", TargetTag = "", Range = default},

PlayerBuildingKillableIsInRange

{Player = "pl_", TargetTag = "", Range = default},

TeamBuildingIsInRange

{Team = "tm_", TargetTag = "", Range = default},

TeamBuildingKillableIsInRange

{Team = "tm_", TargetTag = "", Range = default},

BuildingIdIsNotInRange

{BuildingId = , TargetTag = "", Range = default},

BuildingIsDestroyed {For = "ALL", Tag = "default"},
BuildingIsNotInRange {TargetTag = "", Range = default},
BuildingModeIsDisabled {For = "ALL", Tag = "default"},

BuildingModeIsNotActive

{For = "ALL", Tag = "default", ModeId = },

BuildingPvETypeAmountIsInRange

{TargetTag = "", Range = default, PvEType = "", Amount = },

BuildingPvETypeIsNotInRange

{TargetTag = "", Range = default, PvEType = ""},

BuildingWasNotJustHit {For = "ALL", Tag = "default"},

PlayerBuildingIsNotInRange

{Player = "pl_", TargetTag = "", Range = default},

PlayerBuildingKillableIsNotInRange

{Player = "pl_", TargetTag = "", Range = default},

TeamBuildingIsNotInRange

{Team = "tm_", TargetTag = "", Range = default},

TeamBuildingKillableIsNotInRange

{Team = "tm_", TargetTag = "", Range = default},



Entity[]

EntityHasJustCastedSpell {For = "ALL", Tag = "default", SpellId = }, Possible: SpellId = AnySpell
EntityHealthIsGreater {For = "ALL", Tag = "default", Percent = },
EntityHealthIsLess {For = "ALL", Tag = "default", Percent = },
EntityHealthPercentIsGreatest {Tag = "default", TargetTag = ""},
EntityHealthPercentIsLowest {Tag = "default", TargetTag = ""},
EntityIsAlive {For = "ALL", Tag = "default"},
EntityIsInPlayableArea {For = "ALL", Tag = "default"},
EntityIsInRange {For = "ALL", Tag = "default", TargetTag = "", Range = default},
EntityIsInVisibleArea {For = "ALL", Tag = "default"},
EntityIsOwnedByPlayer {For = "ALL", Tag = "default", Player = "pl_"},
EntityIsOwnedByTeam {For = "ALL", Tag = "default", Team = "tm_"},

EntitySpellCastIsBlocked

{For = "ALL", Tag = "default", SpellId = , DoGotoCheck = default},

EntityHasNotJustCastedSpell {For = "ALL", Tag = "default", SpellId = },
EntityHealthIsGreaterOrEqual {For = "ALL", Tag = "default", Percent = },
EntityHealthIsLessOrEqual {For = "ALL", Tag = "default", Percent = },
EntityHealthPercentIsNotGreatest {Tag = "default", TargetTag = ""},
EntityHealthPercentIsNotLowest {Tag = "default", TargetTag = ""},
EntityIsDead {For = "ALL", Tag = "default"},
EntityIsNotInPlayableArea {For = "ALL", Tag = "default"},

EntityIsNotInRange

{For = "ALL", Tag = "default", TargetTag = "", Range = default},

EntityIsNotInVisibleArea {For = "ALL", Tag = "default"},
EntityIsNotOwnedByPlayer {For = "ALL", Tag = "default", Player = "pl_"},
EntityIsNotOwnedByTeam {For = "ALL", Tag = "default", Team = "tm_"},

EntitySpellCastIsNotBlocked

{For = "ALL", Tag = "default", SpellId = , DoGotoCheck = default},


Mission[]

MissionCounterIsEqual {Player = "ALL", CounterTag = "", Value = },
MissionCounterIsGreater {Player = "ALL", CounterTag = "", Value = },
MissionCounterIsLess {Player = "ALL", CounterTag = "", Value = },
MissionDifficultyIsEqual {Difficulty = },
MissionDifficultyIsGreater {Difficulty = },
MissionDifficultyIsLess {Difficulty = },
MissionStartTimerIsElapsed {Seconds = default, Minutes = default},
MissionTimerHasRunOut {Player = "ALL", TimerTag = ""},
MissionTimerIsDisplayed {Player = "ALL", TimerTag = ""},
MissionTimerIsElapsed {Player = "ALL", TimerTag = "", Seconds = default, Minutes = default},
MissionCounterIsGreaterOrEqual {Player = "ALL", CounterTag = "", Value = },
MissionCounterIsLessOrEqual {Player = "ALL", CounterTag = "", Value = },
MissionCounterIsNotEqual {Player = "ALL", CounterTag = "", Value = },
MissionDifficultyIsGreaterOrEqual {Difficulty = },
MissionDifficultyIsLessOrEqual {Difficulty = },
MissionDifficultyIsNotEqual {Difficulty = },
MissionStartTimerIsNotElapsed {Seconds = default, Minutes = default},
MissionTimerHasNotRunOut {Player = "ALL", TimerTag = ""},
MissionTimerIsNotDisplayed {Player = "ALL", TimerTag = ""},
MissionTimerIsNotElapsed {Player = "ALL", TimerTag = "", Seconds = default, Minutes = default},

Object[]

ObjectIsOnMap {For = "ALL", Tag = "default"},
ObjectIsNotOnMap {For = "ALL", Tag = "default"},

Player[]

PlayerBuildingAmountIsEqual {Player = "ALL", Amount = },
PlayerBuildingAmountIsGreater {Player = "ALL", Amount = },
PlayerBuildingAmountIsLess {Player = "ALL", Amount = },
PlayerGeneratorAmountIsEqual {Player = "ALL", Amount = },
PlayerGeneratorAmountIsGreater {Player = "ALL", Amount = },
PlayerGeneratorAmountIsLess {Player = "ALL", Amount = },
PlayerHasGameLost {Player = "ALL"},
PlayerHasGameWon {Player = "ALL"},
PlayerHasJustPlayedCardId {Player = "ALL", CardId = },
PlayerHasJustPlayedCardPvEType {Player = "ALL", PvEType = ""},
PlayerIsHuman {Player = "ALL"},
PlayerMonumentAmountIsEqual {Player = "ALL", Amount = },
PlayerMonumentAmountIsGreater {Player = "ALL", Amount = },
PlayerMonumentAmountIsLess {Player = "ALL", Amount = },
PlayerOrbAmountIsEqual {Player = "ALL", Amount = , Power = },
PlayerOrbAmountIsGreater {Player = "ALL", Amount = , Power = },
PlayerOrbAmountIsLess {Player = "ALL", Amount = , Power = },
PlayerOrbBuildInProgressAmountIsEqual {Player = "ALL", Amount = , Power = },
PlayerOrbBuildInProgressAmountIsGreater {Player = "ALL", Amount = , Power = },
PlayerOrbBuildInProgressAmountIsLess {Player = "ALL", Amount = , Power = },
PlayerSquadAmountIsEqual {Player = "ALL", Amount = },
PlayerSquadAmountIsGreater {Player = "ALL", Amount = },
PlayerSquadAmountIsLess {Player = "ALL", Amount = },
PlayerBuildingAmountIsGreaterOrEqual {Player = "ALL", Amount = },
PlayerBuildingAmountIsLessOrEqual {Player = "ALL", Amount = },
PlayerBuildingAmountIsNotEqual {Player = "ALL", Amount = },
PlayerGeneratorAmountIsGreaterOrEqual {Player = "ALL", Amount = },
PlayerGeneratorAmountIsLessOrEqual {Player = "ALL", Amount = },
PlayerGeneratorAmountIsNotEqual {Player = "ALL", Amount = },
PlayerHasNotGameLost {Player = "ALL"},
PlayerHasNotGameWon {Player = "ALL"},
PlayerHasNotJustPlayedCardId {Player = "ALL", CardId = },
PlayerHasNotJustPlayedCardPvEType {Player = "ALL", PvEType = ""},
PlayerIsNotHuman {Player = "ALL"},
PlayerMonumentAmountIsGreaterOrEqual {Player = "ALL", Amount = },
PlayerMonumentAmountIsLessOrEqual {Player = "ALL", Amount = },
PlayerMonumentAmountIsNotEqual {Player = "ALL", Amount = },
PlayerOrbAmountIsGreaterOrEqual {Player = "ALL", Amount = , Power = },
PlayerOrbAmountIsLessOrEqual {Player = "ALL", Amount = , Power = },
PlayerOrbAmountIsNotEqual {Player = "ALL", Amount = , Power = },
PlayerOrbBuildInProgressAmountIsGreaterOrEqual {Player = "ALL", Amount = , Power = },
PlayerOrbBuildInProgressAmountIsLessOrEqual {Player = "ALL", Amount = , Power = },
PlayerOrbBuildInProgressAmountIsNotEqual {Player = "ALL", Amount = , Power = },
PlayerSquadAmountIsGreaterOrEqual {Player = "ALL", Amount = },
PlayerSquadAmountIsLessOrEqual {Player = "ALL", Amount = },
PlayerSquadAmountIsNotEqual {Player = "ALL", Amount = },

ScriptGroup[]

ScriptGroupAliveAmountIsEqual {Group = "", Value = },
ScriptGroupAliveAmountIsGreater {Group = "", Value = },
ScriptGroupAliveAmountIsLess {Group = "", Value = },
ScriptGroupAlivePercentIsEqual {Group = "", Percent = },
ScriptGroupAlivePercentIsGreater {Group = "", Percent = },
ScriptGroupAlivePercentIsLess {Group = "", Percent = },
ScriptGroupDeadAmountIsEqual {Group = "", Value = },
ScriptGroupDeadAmountIsGreater {Group = "", Value = },
ScriptGroupDeadAmountIsLess {Group = "", Value = },
ScriptGroupDeadPercentIsEqual {Group = "", Percent = },
ScriptGroupDeadPercentIsGreater {Group = "", Percent = },
ScriptGroupDeadPercentIsLess {Group = "", Percent = },
ScriptGroupSquadDeathCounterIsGreater {Group = "", Value = },
ScriptGroupSquadDeathCounterIsLess {Group = "", Value = },
ScriptGroupSquadSpawnCounterIsGreater {Group = "", Value = },
ScriptGroupSquadSpawnCounterIsLess {Group = "", Value = },
ScriptGroupAliveAmountIsGreaterOrEqual {Group = "", Value = },
ScriptGroupAliveAmountIsLessOrEqual {Group = "", Value = },
ScriptGroupAliveAmountIsNotEqual {Group = "", Value = },
ScriptGroupAlivePercentIsGreaterOrEqual {Group = "", Percent = },
ScriptGroupAlivePercentIsLessOrEqual {Group = "", Percent = },
ScriptGroupAlivePercentIsNotEqual {Group = "", Percent = },
ScriptGroupDeadAmountIsGreaterOrEqual {Group = "", Value = },
ScriptGroupDeadAmountIsLessOrEqual {Group = "", Value = },
ScriptGroupDeadAmountIsNotEqual {Group = "", Value = },
ScriptGroupDeadPercentIsGreaterOrEqual {Group = "", Percent = },
ScriptGroupDeadPercentIsLessOrEqual {Group = "", Percent = },
ScriptGroupDeadPercentIsNotEqual {Group = "", Percent = },
ScriptGroupSquadDeathCounterIsGreaterOrEqual {Group = "", Value = },
ScriptGroupSquadDeathCounterIsLessOrEqual {Group = "", Value = },
ScriptGroupSquadSpawnCounterIsGreaterOrEqual {Group = "", Value = },
ScriptGroupSquadSpawnCounterIsLessOrEqual {Group = "", Value = },

Squad[]

PlayerSquadFlyingIsInRange {Player = "pl_", TargetTag = "", Range = default},
PlayerSquadIsInRange {Player = "pl_", TargetTag = "", Range = default},
PlayerSquadOnGroundIsInRange {Player = "pl_", TargetTag = "", Range = default},
SquadAliveIsIdle {For = "ALL", Tag = "default"},
SquadFlyingIsInRange {TargetTag = "", Range = default},
SquadHasAbility {For = "ALL", Tag = "default", AbilityId = },
SquadHasAbilityLine {For = "ALL", Tag = "default", AbilityLineId = },
SquadHasHate {For = "ALL", Tag = "default"},
SquadHasMeleeAttackerInRange {For = "ALL", Tag = "default", Range = default},
SquadIdIsInRange {SquadId = , TargetTag = "", Range = default},
SquadIdleIsInRange {For = "ALL", Tag = "default", TargetTag = "", Range = default},
SquadIdleTimerIsElapsed {For = "ALL", Tag = "default", Seconds = default, Minutes = default, ConsiderDeadAsIdle = default},
SquadIsAlive {For = "ALL", Tag = "default"},
SquadIsFighting {For = "ALL", Tag = "default"},
SquadIsIdle {For = "ALL", Tag = "default"},
SquadIsInGotoMode {For = "ALL", Tag = "default"},
SquadIsInRange {TargetTag = "", Range = default},
SquadIsMountedOnBarrier {For = "ALL", Tag = "default"},
SquadIsSpellCasting {For = "ALL", Tag = "default"},
SquadMemberAmountIsAlive {For = "ALL", Tag = "default", Amount = },
SquadMemberPercentageIsAlive {For = "ALL", Tag = "default", Percent = },
SquadModeIsActive {For = "ALL", Tag = "default", ModeId = },
SquadModeIsEnabled {For = "ALL", Tag = "default"},
SquadOnGroundIsInRange {TargetTag = "", Range = default},
SquadPvETypeAmountIsInRange {TargetTag = "", Range = default, PvEType = "", Amount = },
SquadPvETypeIsInRange {TargetTag = "", Range = default, PvEType = ""},
SquadWasJustHit {For = "ALL", Tag = "default"},
SquadWasJustHitByPlayer {For = "ALL", Tag = "default", Player = "pl_"},
SquadWasJustHitByTeam {For = "ALL", Tag = "default", Team = "tm_"},
TeamSquadFlyingIsInRange {Team = "tm_", TargetTag = "", Range = default},
TeamSquadIsInRange {Team = "tm_", TargetTag = "", Range = default},
TeamSquadOnGroundIsInRange {Team = "tm_", TargetTag = "", Range = default},
PlayerSquadFlyingIsNotInRange {Player = "pl_", TargetTag = "", Range = default},
PlayerSquadIsNotInRange {Player = "pl_", TargetTag = "", Range = default},
PlayerSquadOnGroundIsNotInRange {Player = "pl_", TargetTag = "", Range = default},
SquadAliveIsBusy {For = "ALL", Tag = "default"},
SquadFlyingIsNotInRange {TargetTag = "", Range = default},
SquadHasNotAbility {For = "ALL", Tag = "default", AbilityId = },
SquadHasNotAbilityLine {For = "ALL", Tag = "default", AbilityLineId = },
SquadHasNotHate {For = "ALL", Tag = "default"},
SquadHasNotMeleeAttackerInRange {For = "ALL", Tag = "default", Range = default},
SquadIdIsNotInRange {SquadId = , TargetTag = "", Range = default},
SquadIdleIsNotInRange {For = "ALL", Tag = "default", TargetTag = "", Range = default},
SquadIdleTimerIsNotElapsed {For = "ALL", Tag = "default", Seconds = default, Minutes = default, ConsiderDeadAsIdle = default},
SquadIsBusy {For = "ALL", Tag = "default"},
SquadIsDead {For = "ALL", Tag = "default"},
SquadIsNotFighting {For = "ALL", Tag = "default"},
SquadIsNotInGotoMode {For = "ALL", Tag = "default"},
SquadIsNotInRange {TargetTag = "", Range = default},
SquadIsNotMountedOnBarrier {For = "ALL", Tag = "default"},
SquadIsNotSpellCasting {For = "ALL", Tag = "default"},
SquadMemberAmountIsDead {For = "ALL", Tag = "default", Amount = },
SquadMemberPercentageIsDead {For = "ALL", Tag = "default", Percent = },
SquadModeIsDisabled {For = "ALL", Tag = "default"},
SquadModeIsNotActive {For = "ALL", Tag = "default", ModeId = },
SquadOnGroundIsNotInRange {TargetTag = "", Range = default},
SquadPvETypeAmountIsNotInRange {TargetTag = "", Range = default, PvEType = "", Amount = },
SquadPvETypeIsNotInRange {TargetTag = "", Range = default, PvEType = ""},
SquadWasNotJustHit {For = "ALL", Tag = "default"},
SquadWasNotJustHitByPlayer {For = "ALL", Tag = "default", Player = "pl_"},
SquadWasNotJustHitByTeam {For = "ALL", Tag = "default", Team = "tm_"},
TeamSquadFlyingIsNotInRange {Team = "tm_", TargetTag = "", Range = default},
TeamSquadIsNotInRange {Team = "tm_", TargetTag = "", Range = default},
TeamSquadOnGroundIsNotInRange {Team = "tm_", TargetTag = "", Range = default},

Variable[]

EntityFlagIsTrue {Name = "ef_"},
EntityTimerIsElapsed {Name = "et_", Seconds = default, Minutes = default},
EntityTimerIsRunning {Name = "et_"},
EntityValueIsEqual {Name = "ev_", Value = },
EntityValueIsEqualComparedTo {Name = "ev_", CompareTo = "ev_"},
EntityValueIsGreater {Name = "ev_", Value = },
EntityValueIsGreaterComparedTo {Name = "ev_", CompareTo = "ev_"},
EntityValueIsLess {Name = "ev_", Value = },
EntityValueIsLessComparedTo {Name = "ev_", CompareTo = "ev_"},
MapFlagIsTrue {Name = "mf_"},
MapTimerIsElapsed {Name = "mt_", Seconds = default, Minutes = default},
MapTimerIsRunning {Name = "mt_"},
MapValueIsEqual {Name = "mv_", Value = },
MapValueIsEqualComparedTo {Name = "mv_", CompareTo = "mv_"},
MapValueIsGreater {Name = "mv_", Value = },
MapValueIsGreaterComparedTo {Name = "mv_", CompareTo = "mv_"},
MapValueIsLess {Name = "mv_", Value = },
MapValueIsLessComparedTo {Name = "mv_", CompareTo = "mv_"},
NetworkFlagIsTrue {Name = "nf_"},
NetworkValueIsEqual {Name = "nv_", Value = },
NetworkValueIsGreater {Name = "nv_", Value = },
NetworkValueIsLess {Name = "nv_", Value = },
PlayerFlagIsTrue {Player = "ALL", Name = "pf_"},
PlayerTimerIsElapsed {Player = "ALL", Name = "pt_", Seconds = default, Minutes = default},
PlayerTimerIsRunning {Player = "ALL", Name = "pt_"},
PlayerValueIsEqual {Player = "ALL", Name = "pv_", Value = },
PlayerValueIsGreater {Player = "ALL", Name = "pv_", Value = },
PlayerValueIsLess {Player = "ALL", Name = "pv_", Value = },
EntityFlagIsFalse {Name = "ef_"},
EntityTimerIsNotElapsed {Name = "et_", Seconds = default, Minutes = default},
EntityTimerIsNotRunning {Name = "et_"},
EntityValueIsGreaterOrEqual {Name = "ev_", Value = },
EntityValueIsGreaterOrEqualComparedTo {Name = "ev_", CompareTo = "ev_"},
EntityValueIsLessOrEqual {Name = "ev_", Value = },
EntityValueIsLessOrEqualComparedTo {Name = "ev_", CompareTo = "ev_"},
EntityValueIsNotEqual {Name = "ev_", Value = },
EntityValueIsNotEqualComparedTo {Name = "ev_", CompareTo = "ev_"},
MapFlagIsFalse {Name = "mf_"},
MapTimerIsNotElapsed {Name = "mt_", Seconds = default, Minutes = default},
MapTimerIsNotRunning {Name = "mt_"},
MapValueIsGreaterOrEqual {Name = "mv_", Value = },
MapValueIsGreaterOrEqualComparedTo {Name = "mv_", CompareTo = "mv_"},
MapValueIsLessOrEqual {Name = "mv_", Value = },
MapValueIsLessOrEqualComparedTo {Name = "mv_", CompareTo = "mv_"},
MapValueIsNotEqual {Name = "mv_", Value = },
MapValueIsNotEqualComparedTo {Name = "mv_", CompareTo = "mv_"},
NetworkFlagIsFalse {Name = "nf_"},
NetworkValueIsGreaterOrEqual {Name = "nv_", Value = },
NetworkValueIsLessOrEqual {Name = "nv_", Value = },
NetworkValueIsNotEqual {Name = "nv_", Value = },
PlayerFlagIsFalse {Player = "ALL", Name = "pf_"},
PlayerTimerIsNotElapsed {Player = "ALL", Name = "pt_", Seconds = default, Minutes = default},
PlayerTimerIsNotRunning {Player = "ALL", Name = "pt_"},
PlayerValueIsGreaterOrEqual {Player = "ALL", Name = "pv_", Value = },
PlayerValueIsLessOrEqual {Player = "ALL", Name = "pv_", Value = },
PlayerValueIsNotEqual {Player = "ALL", Name = "pv_", Value = },


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