Difficulties[]
Checks the difficulty of the level.
MissionDifficultyIsEqual {Difficulty = variable}, |
MissionDifficultyIsGreater {Difficulty = variable}, |
MissionDifficultyIsLess {Difficulty = variable}, |
MissionDifficultyIsGreaterOrEqual {Difficulty = variable}, |
MissionDifficultyIsLessOrEqual {Difficulty = variable}, |
MissionDifficultyIsNotEqual {Difficulty = variable}, |
Use one of these variables, without " ", as Difficulty:
DifficultyStandard DifficultyAdvanced DifficultyExpert
AudioVisual[]
Checks if the respective audio file is currently playing.
AudioAmbientIsPlaying {Ambient = ""}, |
AudioMusicIsPlaying {Music = ""}, |
AudioSoundFXIsPlaying {Sound = ""}, |
AudioSoundUIIsPlaying {Sound = ""}, |
AudioVoiceIsPlaying {Sound = ""}, |
AudioAmbientIsNotPlaying {Ambient = ""}, |
AudioMusicIsNotPlaying {Music = ""}, |
AudioSoundFXIsNotPlaying {Sound = ""}, |
AudioSoundUIIsNotPlaying {Sound = ""}, |
AudioVoiceIsNotPlaying {Sound = ""}, |
Barrier (Fortification)[]
As tag you can either use the tag of the barrier gate module directly, or the tag of the whole barrier set. If the tag is a barrier set and it contains multiple gates, then the condition requires that all gates are operated in union (eg you have to ensure that all gates are either all open or all closed). It simply checks the first gate's state and returns that. A barrier module is one part of the fortification.
BarrierGateIsClosed {For = "ALL", Tag = "default"}, | |
BarrierGateIsOpen {For = "ALL", Tag = "default"}, | |
BarrierIsAlive {For = "ALL", Tag = "default"}, | |
BarrierIsMirrored {For = "ALL", Tag = "default"}, | Mirrored = if the fortification is flipped by the player in the game. |
BarrierIsMounted {For = "ALL", Tag = "default"}, | Mounted = if a barrier is mounted by units, could be player or computer units. |
BarrierIsMountedByPlayer {For = "ALL", Tag = "default", Player = "pl_"}, | |
BarrierIsPreview {For = "ALL", Tag = "default"}, | |
BarrierModuleAmountIsAlive {For = "ALL", Tag = "default", Amount = }, | Amount = count of single barrier modules of the whole fortification. |
BarrierModulePercentageIsAlive {For = "ALL", Tag = "default", Percent = }, | |
BarrierGateIsNotClosed {For = "ALL", Tag = "default"}, | |
BarrierGateIsNotOpen {For = "ALL", Tag = "default"}, | |
BarrierIsBuilt {For = "ALL", Tag = "default"}, | |
BarrierIsDestroyed {For = "ALL", Tag = "default"}, | |
BarrierIsNotMirrored {For = "ALL", Tag = "default"}, | |
BarrierIsNotMounted {For = "ALL", Tag = "default"}, | |
BarrierIsNotMountedByPlayer {For = "ALL", Tag = "default", Player = "pl_"}, | |
BarrierModuleAmountIsDead {For = "ALL", Tag = "default", Amount = }, | |
BarrierModulePercentageIsDead {For = "ALL", Tag = "default", Percent = }, |
Boolean[]
AND {UpdateInterval = default}, |
OR {UpdateInterval = default}, |
NotAND {UpdateInterval = default}, |
NotOR {UpdateInterval = default}, |
With the update interval you can trigger how often the condition will checked. Default is 0 (== GD steps)
Building[]
BuildingIdIsInRange {BuildingId = , TargetTag = "", Range = default}, |
Range are in meters. Don't use less than 3, because of the path finding. |
BuildingIsAlive {For = "ALL", Tag = "default"}, | |
BuildingIsInRange {TargetTag = "", Range = default}, | |
BuildingModeIsActive {For = "ALL", Tag = "default", ModeId = }, | |
BuildingModeIsEnabled {For = "ALL", Tag = "default"}, | |
BuildingPvETypeAmountIsInRange {TargetTag = "", Range = default, PvEType = "", Amount = }, |
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BuildingPvETypeIsInRange {TargetTag = "", Range = default, PvEType = ""}, |
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BuildingWasJustHit {For = "ALL", Tag = "default"}, | Only works with buildings set in the map editor. |
PlayerBuildingIsInRange {Player = "pl_", TargetTag = "", Range = default}, |
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PlayerBuildingKillableIsInRange {Player = "pl_", TargetTag = "", Range = default}, |
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TeamBuildingIsInRange {Team = "tm_", TargetTag = "", Range = default}, |
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TeamBuildingKillableIsInRange {Team = "tm_", TargetTag = "", Range = default}, |
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BuildingIdIsNotInRange {BuildingId = , TargetTag = "", Range = default}, |
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BuildingIsDestroyed {For = "ALL", Tag = "default"}, | |
BuildingIsNotInRange {TargetTag = "", Range = default}, | |
BuildingModeIsDisabled {For = "ALL", Tag = "default"}, | |
BuildingModeIsNotActive {For = "ALL", Tag = "default", ModeId = }, |
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BuildingPvETypeAmountIsInRange {TargetTag = "", Range = default, PvEType = "", Amount = }, |
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BuildingPvETypeIsNotInRange {TargetTag = "", Range = default, PvEType = ""}, |
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BuildingWasNotJustHit {For = "ALL", Tag = "default"}, | |
PlayerBuildingIsNotInRange {Player = "pl_", TargetTag = "", Range = default}, |
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PlayerBuildingKillableIsNotInRange {Player = "pl_", TargetTag = "", Range = default}, |
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TeamBuildingIsNotInRange {Team = "tm_", TargetTag = "", Range = default}, |
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TeamBuildingKillableIsNotInRange {Team = "tm_", TargetTag = "", Range = default}, |
Entity[]
EntityHasJustCastedSpell {For = "ALL", Tag = "default", SpellId = }, | Possible: SpellId = AnySpell |
EntityHealthIsGreater {For = "ALL", Tag = "default", Percent = }, | |
EntityHealthIsLess {For = "ALL", Tag = "default", Percent = }, | |
EntityHealthPercentIsGreatest {Tag = "default", TargetTag = ""}, | |
EntityHealthPercentIsLowest {Tag = "default", TargetTag = ""}, | |
EntityIsAlive {For = "ALL", Tag = "default"}, | |
EntityIsInPlayableArea {For = "ALL", Tag = "default"}, | |
EntityIsInRange {For = "ALL", Tag = "default", TargetTag = "", Range = default}, | |
EntityIsInVisibleArea {For = "ALL", Tag = "default"}, | |
EntityIsOwnedByPlayer {For = "ALL", Tag = "default", Player = "pl_"}, | |
EntityIsOwnedByTeam {For = "ALL", Tag = "default", Team = "tm_"}, | |
EntitySpellCastIsBlocked {For = "ALL", Tag = "default", SpellId = , DoGotoCheck = default}, |
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EntityHasNotJustCastedSpell {For = "ALL", Tag = "default", SpellId = }, | |
EntityHealthIsGreaterOrEqual {For = "ALL", Tag = "default", Percent = }, | |
EntityHealthIsLessOrEqual {For = "ALL", Tag = "default", Percent = }, | |
EntityHealthPercentIsNotGreatest {Tag = "default", TargetTag = ""}, | |
EntityHealthPercentIsNotLowest {Tag = "default", TargetTag = ""}, | |
EntityIsDead {For = "ALL", Tag = "default"}, | |
EntityIsNotInPlayableArea {For = "ALL", Tag = "default"}, | |
EntityIsNotInRange {For = "ALL", Tag = "default", TargetTag = "", Range = default}, |
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EntityIsNotInVisibleArea {For = "ALL", Tag = "default"}, | |
EntityIsNotOwnedByPlayer {For = "ALL", Tag = "default", Player = "pl_"}, | |
EntityIsNotOwnedByTeam {For = "ALL", Tag = "default", Team = "tm_"}, | |
EntitySpellCastIsNotBlocked {For = "ALL", Tag = "default", SpellId = , DoGotoCheck = default}, |
Mission[]
MissionCounterIsEqual {Player = "ALL", CounterTag = "", Value = }, | |
MissionCounterIsGreater {Player = "ALL", CounterTag = "", Value = }, | |
MissionCounterIsLess {Player = "ALL", CounterTag = "", Value = }, | |
MissionDifficultyIsEqual {Difficulty = }, | |
MissionDifficultyIsGreater {Difficulty = }, | |
MissionDifficultyIsLess {Difficulty = }, | |
MissionStartTimerIsElapsed {Seconds = default, Minutes = default}, | |
MissionTimerHasRunOut {Player = "ALL", TimerTag = ""}, | |
MissionTimerIsDisplayed {Player = "ALL", TimerTag = ""}, | |
MissionTimerIsElapsed {Player = "ALL", TimerTag = "", Seconds = default, Minutes = default}, | |
MissionCounterIsGreaterOrEqual {Player = "ALL", CounterTag = "", Value = }, | |
MissionCounterIsLessOrEqual {Player = "ALL", CounterTag = "", Value = }, | |
MissionCounterIsNotEqual {Player = "ALL", CounterTag = "", Value = }, | |
MissionDifficultyIsGreaterOrEqual {Difficulty = }, | |
MissionDifficultyIsLessOrEqual {Difficulty = }, | |
MissionDifficultyIsNotEqual {Difficulty = }, | |
MissionStartTimerIsNotElapsed {Seconds = default, Minutes = default}, | |
MissionTimerHasNotRunOut {Player = "ALL", TimerTag = ""}, | |
MissionTimerIsNotDisplayed {Player = "ALL", TimerTag = ""}, | |
MissionTimerIsNotElapsed {Player = "ALL", TimerTag = "", Seconds = default, Minutes = default}, |
Object[]
ObjectIsOnMap {For = "ALL", Tag = "default"}, | |
ObjectIsNotOnMap {For = "ALL", Tag = "default"}, |
Player[]
PlayerBuildingAmountIsEqual {Player = "ALL", Amount = }, | |
PlayerBuildingAmountIsGreater {Player = "ALL", Amount = }, | |
PlayerBuildingAmountIsLess {Player = "ALL", Amount = }, | |
PlayerGeneratorAmountIsEqual {Player = "ALL", Amount = }, | |
PlayerGeneratorAmountIsGreater {Player = "ALL", Amount = }, | |
PlayerGeneratorAmountIsLess {Player = "ALL", Amount = }, | |
PlayerHasGameLost {Player = "ALL"}, | |
PlayerHasGameWon {Player = "ALL"}, | |
PlayerHasJustPlayedCardId {Player = "ALL", CardId = }, | |
PlayerHasJustPlayedCardPvEType {Player = "ALL", PvEType = ""}, | |
PlayerIsHuman {Player = "ALL"}, | |
PlayerMonumentAmountIsEqual {Player = "ALL", Amount = }, | |
PlayerMonumentAmountIsGreater {Player = "ALL", Amount = }, | |
PlayerMonumentAmountIsLess {Player = "ALL", Amount = }, | |
PlayerOrbAmountIsEqual {Player = "ALL", Amount = , Power = }, | |
PlayerOrbAmountIsGreater {Player = "ALL", Amount = , Power = }, | |
PlayerOrbAmountIsLess {Player = "ALL", Amount = , Power = }, | |
PlayerOrbBuildInProgressAmountIsEqual {Player = "ALL", Amount = , Power = }, | |
PlayerOrbBuildInProgressAmountIsGreater {Player = "ALL", Amount = , Power = }, | |
PlayerOrbBuildInProgressAmountIsLess {Player = "ALL", Amount = , Power = }, | |
PlayerSquadAmountIsEqual {Player = "ALL", Amount = }, | |
PlayerSquadAmountIsGreater {Player = "ALL", Amount = }, | |
PlayerSquadAmountIsLess {Player = "ALL", Amount = }, | |
PlayerBuildingAmountIsGreaterOrEqual {Player = "ALL", Amount = }, | |
PlayerBuildingAmountIsLessOrEqual {Player = "ALL", Amount = }, | |
PlayerBuildingAmountIsNotEqual {Player = "ALL", Amount = }, | |
PlayerGeneratorAmountIsGreaterOrEqual {Player = "ALL", Amount = }, | |
PlayerGeneratorAmountIsLessOrEqual {Player = "ALL", Amount = }, | |
PlayerGeneratorAmountIsNotEqual {Player = "ALL", Amount = }, | |
PlayerHasNotGameLost {Player = "ALL"}, | |
PlayerHasNotGameWon {Player = "ALL"}, | |
PlayerHasNotJustPlayedCardId {Player = "ALL", CardId = }, | |
PlayerHasNotJustPlayedCardPvEType {Player = "ALL", PvEType = ""}, | |
PlayerIsNotHuman {Player = "ALL"}, | |
PlayerMonumentAmountIsGreaterOrEqual {Player = "ALL", Amount = }, | |
PlayerMonumentAmountIsLessOrEqual {Player = "ALL", Amount = }, | |
PlayerMonumentAmountIsNotEqual {Player = "ALL", Amount = }, | |
PlayerOrbAmountIsGreaterOrEqual {Player = "ALL", Amount = , Power = }, | |
PlayerOrbAmountIsLessOrEqual {Player = "ALL", Amount = , Power = }, | |
PlayerOrbAmountIsNotEqual {Player = "ALL", Amount = , Power = }, | |
PlayerOrbBuildInProgressAmountIsGreaterOrEqual {Player = "ALL", Amount = , Power = }, | |
PlayerOrbBuildInProgressAmountIsLessOrEqual {Player = "ALL", Amount = , Power = }, | |
PlayerOrbBuildInProgressAmountIsNotEqual {Player = "ALL", Amount = , Power = }, | |
PlayerSquadAmountIsGreaterOrEqual {Player = "ALL", Amount = }, | |
PlayerSquadAmountIsLessOrEqual {Player = "ALL", Amount = }, | |
PlayerSquadAmountIsNotEqual {Player = "ALL", Amount = }, |
ScriptGroup[]
ScriptGroupAliveAmountIsEqual {Group = "", Value = }, | |
ScriptGroupAliveAmountIsGreater {Group = "", Value = }, | |
ScriptGroupAliveAmountIsLess {Group = "", Value = }, | |
ScriptGroupAlivePercentIsEqual {Group = "", Percent = }, | |
ScriptGroupAlivePercentIsGreater {Group = "", Percent = }, | |
ScriptGroupAlivePercentIsLess {Group = "", Percent = }, | |
ScriptGroupDeadAmountIsEqual {Group = "", Value = }, | |
ScriptGroupDeadAmountIsGreater {Group = "", Value = }, | |
ScriptGroupDeadAmountIsLess {Group = "", Value = }, | |
ScriptGroupDeadPercentIsEqual {Group = "", Percent = }, | |
ScriptGroupDeadPercentIsGreater {Group = "", Percent = }, | |
ScriptGroupDeadPercentIsLess {Group = "", Percent = }, | |
ScriptGroupSquadDeathCounterIsGreater {Group = "", Value = }, | |
ScriptGroupSquadDeathCounterIsLess {Group = "", Value = }, | |
ScriptGroupSquadSpawnCounterIsGreater {Group = "", Value = }, | |
ScriptGroupSquadSpawnCounterIsLess {Group = "", Value = }, | |
ScriptGroupAliveAmountIsGreaterOrEqual {Group = "", Value = }, | |
ScriptGroupAliveAmountIsLessOrEqual {Group = "", Value = }, | |
ScriptGroupAliveAmountIsNotEqual {Group = "", Value = }, | |
ScriptGroupAlivePercentIsGreaterOrEqual {Group = "", Percent = }, | |
ScriptGroupAlivePercentIsLessOrEqual {Group = "", Percent = }, | |
ScriptGroupAlivePercentIsNotEqual {Group = "", Percent = }, | |
ScriptGroupDeadAmountIsGreaterOrEqual {Group = "", Value = }, | |
ScriptGroupDeadAmountIsLessOrEqual {Group = "", Value = }, | |
ScriptGroupDeadAmountIsNotEqual {Group = "", Value = }, | |
ScriptGroupDeadPercentIsGreaterOrEqual {Group = "", Percent = }, | |
ScriptGroupDeadPercentIsLessOrEqual {Group = "", Percent = }, | |
ScriptGroupDeadPercentIsNotEqual {Group = "", Percent = }, | |
ScriptGroupSquadDeathCounterIsGreaterOrEqual {Group = "", Value = }, | |
ScriptGroupSquadDeathCounterIsLessOrEqual {Group = "", Value = }, | |
ScriptGroupSquadSpawnCounterIsGreaterOrEqual {Group = "", Value = }, | |
ScriptGroupSquadSpawnCounterIsLessOrEqual {Group = "", Value = }, |
Squad[]
PlayerSquadFlyingIsInRange {Player = "pl_", TargetTag = "", Range = default}, | |
PlayerSquadIsInRange {Player = "pl_", TargetTag = "", Range = default}, | |
PlayerSquadOnGroundIsInRange {Player = "pl_", TargetTag = "", Range = default}, | |
SquadAliveIsIdle {For = "ALL", Tag = "default"}, | |
SquadFlyingIsInRange {TargetTag = "", Range = default}, | |
SquadHasAbility {For = "ALL", Tag = "default", AbilityId = }, | |
SquadHasAbilityLine {For = "ALL", Tag = "default", AbilityLineId = }, | |
SquadHasHate {For = "ALL", Tag = "default"}, | |
SquadHasMeleeAttackerInRange {For = "ALL", Tag = "default", Range = default}, | |
SquadIdIsInRange {SquadId = , TargetTag = "", Range = default}, | |
SquadIdleIsInRange {For = "ALL", Tag = "default", TargetTag = "", Range = default}, | |
SquadIdleTimerIsElapsed {For = "ALL", Tag = "default", Seconds = default, Minutes = default, ConsiderDeadAsIdle = default}, | |
SquadIsAlive {For = "ALL", Tag = "default"}, | |
SquadIsFighting {For = "ALL", Tag = "default"}, | |
SquadIsIdle {For = "ALL", Tag = "default"}, | |
SquadIsInGotoMode {For = "ALL", Tag = "default"}, | |
SquadIsInRange {TargetTag = "", Range = default}, | |
SquadIsMountedOnBarrier {For = "ALL", Tag = "default"}, | |
SquadIsSpellCasting {For = "ALL", Tag = "default"}, | |
SquadMemberAmountIsAlive {For = "ALL", Tag = "default", Amount = }, | |
SquadMemberPercentageIsAlive {For = "ALL", Tag = "default", Percent = }, | |
SquadModeIsActive {For = "ALL", Tag = "default", ModeId = }, | |
SquadModeIsEnabled {For = "ALL", Tag = "default"}, | |
SquadOnGroundIsInRange {TargetTag = "", Range = default}, | |
SquadPvETypeAmountIsInRange {TargetTag = "", Range = default, PvEType = "", Amount = }, | |
SquadPvETypeIsInRange {TargetTag = "", Range = default, PvEType = ""}, | |
SquadWasJustHit {For = "ALL", Tag = "default"}, | |
SquadWasJustHitByPlayer {For = "ALL", Tag = "default", Player = "pl_"}, | |
SquadWasJustHitByTeam {For = "ALL", Tag = "default", Team = "tm_"}, | |
TeamSquadFlyingIsInRange {Team = "tm_", TargetTag = "", Range = default}, | |
TeamSquadIsInRange {Team = "tm_", TargetTag = "", Range = default}, | |
TeamSquadOnGroundIsInRange {Team = "tm_", TargetTag = "", Range = default}, | |
PlayerSquadFlyingIsNotInRange {Player = "pl_", TargetTag = "", Range = default}, | |
PlayerSquadIsNotInRange {Player = "pl_", TargetTag = "", Range = default}, | |
PlayerSquadOnGroundIsNotInRange {Player = "pl_", TargetTag = "", Range = default}, | |
SquadAliveIsBusy {For = "ALL", Tag = "default"}, | |
SquadFlyingIsNotInRange {TargetTag = "", Range = default}, | |
SquadHasNotAbility {For = "ALL", Tag = "default", AbilityId = }, | |
SquadHasNotAbilityLine {For = "ALL", Tag = "default", AbilityLineId = }, | |
SquadHasNotHate {For = "ALL", Tag = "default"}, | |
SquadHasNotMeleeAttackerInRange {For = "ALL", Tag = "default", Range = default}, | |
SquadIdIsNotInRange {SquadId = , TargetTag = "", Range = default}, | |
SquadIdleIsNotInRange {For = "ALL", Tag = "default", TargetTag = "", Range = default}, | |
SquadIdleTimerIsNotElapsed {For = "ALL", Tag = "default", Seconds = default, Minutes = default, ConsiderDeadAsIdle = default}, | |
SquadIsBusy {For = "ALL", Tag = "default"}, | |
SquadIsDead {For = "ALL", Tag = "default"}, | |
SquadIsNotFighting {For = "ALL", Tag = "default"}, | |
SquadIsNotInGotoMode {For = "ALL", Tag = "default"}, | |
SquadIsNotInRange {TargetTag = "", Range = default}, | |
SquadIsNotMountedOnBarrier {For = "ALL", Tag = "default"}, | |
SquadIsNotSpellCasting {For = "ALL", Tag = "default"}, | |
SquadMemberAmountIsDead {For = "ALL", Tag = "default", Amount = }, | |
SquadMemberPercentageIsDead {For = "ALL", Tag = "default", Percent = }, | |
SquadModeIsDisabled {For = "ALL", Tag = "default"}, | |
SquadModeIsNotActive {For = "ALL", Tag = "default", ModeId = }, | |
SquadOnGroundIsNotInRange {TargetTag = "", Range = default}, | |
SquadPvETypeAmountIsNotInRange {TargetTag = "", Range = default, PvEType = "", Amount = }, | |
SquadPvETypeIsNotInRange {TargetTag = "", Range = default, PvEType = ""}, | |
SquadWasNotJustHit {For = "ALL", Tag = "default"}, | |
SquadWasNotJustHitByPlayer {For = "ALL", Tag = "default", Player = "pl_"}, | |
SquadWasNotJustHitByTeam {For = "ALL", Tag = "default", Team = "tm_"}, | |
TeamSquadFlyingIsNotInRange {Team = "tm_", TargetTag = "", Range = default}, | |
TeamSquadIsNotInRange {Team = "tm_", TargetTag = "", Range = default}, | |
TeamSquadOnGroundIsNotInRange {Team = "tm_", TargetTag = "", Range = default}, |
Variable[]
EntityFlagIsTrue {Name = "ef_"}, | |
EntityTimerIsElapsed {Name = "et_", Seconds = default, Minutes = default}, | |
EntityTimerIsRunning {Name = "et_"}, | |
EntityValueIsEqual {Name = "ev_", Value = }, | |
EntityValueIsEqualComparedTo {Name = "ev_", CompareTo = "ev_"}, | |
EntityValueIsGreater {Name = "ev_", Value = }, | |
EntityValueIsGreaterComparedTo {Name = "ev_", CompareTo = "ev_"}, | |
EntityValueIsLess {Name = "ev_", Value = }, | |
EntityValueIsLessComparedTo {Name = "ev_", CompareTo = "ev_"}, | |
MapFlagIsTrue {Name = "mf_"}, | |
MapTimerIsElapsed {Name = "mt_", Seconds = default, Minutes = default}, | |
MapTimerIsRunning {Name = "mt_"}, | |
MapValueIsEqual {Name = "mv_", Value = }, | |
MapValueIsEqualComparedTo {Name = "mv_", CompareTo = "mv_"}, | |
MapValueIsGreater {Name = "mv_", Value = }, | |
MapValueIsGreaterComparedTo {Name = "mv_", CompareTo = "mv_"}, | |
MapValueIsLess {Name = "mv_", Value = }, | |
MapValueIsLessComparedTo {Name = "mv_", CompareTo = "mv_"}, | |
NetworkFlagIsTrue {Name = "nf_"}, | |
NetworkValueIsEqual {Name = "nv_", Value = }, | |
NetworkValueIsGreater {Name = "nv_", Value = }, | |
NetworkValueIsLess {Name = "nv_", Value = }, | |
PlayerFlagIsTrue {Player = "ALL", Name = "pf_"}, | |
PlayerTimerIsElapsed {Player = "ALL", Name = "pt_", Seconds = default, Minutes = default}, | |
PlayerTimerIsRunning {Player = "ALL", Name = "pt_"}, | |
PlayerValueIsEqual {Player = "ALL", Name = "pv_", Value = }, | |
PlayerValueIsGreater {Player = "ALL", Name = "pv_", Value = }, | |
PlayerValueIsLess {Player = "ALL", Name = "pv_", Value = }, | |
EntityFlagIsFalse {Name = "ef_"}, | |
EntityTimerIsNotElapsed {Name = "et_", Seconds = default, Minutes = default}, | |
EntityTimerIsNotRunning {Name = "et_"}, | |
EntityValueIsGreaterOrEqual {Name = "ev_", Value = }, | |
EntityValueIsGreaterOrEqualComparedTo {Name = "ev_", CompareTo = "ev_"}, | |
EntityValueIsLessOrEqual {Name = "ev_", Value = }, | |
EntityValueIsLessOrEqualComparedTo {Name = "ev_", CompareTo = "ev_"}, | |
EntityValueIsNotEqual {Name = "ev_", Value = }, | |
EntityValueIsNotEqualComparedTo {Name = "ev_", CompareTo = "ev_"}, | |
MapFlagIsFalse {Name = "mf_"}, | |
MapTimerIsNotElapsed {Name = "mt_", Seconds = default, Minutes = default}, | |
MapTimerIsNotRunning {Name = "mt_"}, | |
MapValueIsGreaterOrEqual {Name = "mv_", Value = }, | |
MapValueIsGreaterOrEqualComparedTo {Name = "mv_", CompareTo = "mv_"}, | |
MapValueIsLessOrEqual {Name = "mv_", Value = }, | |
MapValueIsLessOrEqualComparedTo {Name = "mv_", CompareTo = "mv_"}, | |
MapValueIsNotEqual {Name = "mv_", Value = }, | |
MapValueIsNotEqualComparedTo {Name = "mv_", CompareTo = "mv_"}, | |
NetworkFlagIsFalse {Name = "nf_"}, | |
NetworkValueIsGreaterOrEqual {Name = "nv_", Value = }, | |
NetworkValueIsLessOrEqual {Name = "nv_", Value = }, | |
NetworkValueIsNotEqual {Name = "nv_", Value = }, | |
PlayerFlagIsFalse {Player = "ALL", Name = "pf_"}, | |
PlayerTimerIsNotElapsed {Player = "ALL", Name = "pt_", Seconds = default, Minutes = default}, | |
PlayerTimerIsNotRunning {Player = "ALL", Name = "pt_"}, | |
PlayerValueIsGreaterOrEqual {Player = "ALL", Name = "pv_", Value = }, | |
PlayerValueIsLessOrEqual {Player = "ALL", Name = "pv_", Value = }, | |
PlayerValueIsNotEqual {Player = "ALL", Name = "pv_", Value = }, |