- Description
- The following condition will trigger upon the death of a target squad.
- Code
State { StateName = "INIT", OnOneTimeEvent { Conditions = { SquadIsDead { Tag = "creep" } }, Actions = { <do stuff> }, }; };
- Notes
- "creep" is the tag given to the squad that will trigger this event on death.
- You will need to add the tag from the Entity Properties window.
- You may use any tag name you wish.
- You can add any Script Action in the action section to do something useful with this script.
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