- Description
- The following condition will trigger when the player gains ownership of the target entity.
- Code
State { StateName = "INIT", OnOneTimeEvent { Conditions = { EntityIsOwnedByPlayer { Player = "pl_Player1", Tag = "creep" } }, Actions = { <do stuff> }, }; };
- Notes
- Player is the player against whom ownership will be tested.
- Tag is the tag of the entity that will trigger this condition.
- You will need to add the tag from the Entity Properties window.
- You may use any tag name you wish.
- You can add any Script Action in the action section to do something useful with this script.
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It is a fully functional, community-made, non-profit and completely free-to-play relaunch of the game. The relaunch has been worked on for several years, and receives regular updates.
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