Most damage in games is dealt instantly, and no further damage results from the action. Fighting units swing, and hit, and damage is dealt, and no further damage results until the next attack.

'Damage over Time effects deal damage at intervals, repeatedly, and usually for a set duration (the exception being cards like Stone of Torment, which deal damage at intervals as long as the source is alive). The total damage is usually high, because it is applied multiple times, and so the amount of damage per time is usually small.

These are cards that do damage over time even after the initial attack or casting.

To put a card in Category:Damage Over Time Cards:

All items (9)

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