- Wrecker is a first era medium-sized creature. While not very strong or long-lived, its useful feature is the ability to temporarily establish a summoning aura, in which reinforcements are summoned without summoning sickness.
- Wrecker is a very important unit in early T1 battles. When engaging in open fights his ability is the key. Not even Frost T1 can counter Wrecker + Scavenger + Makeshift Tower when applied his ability correctly. Against Shadow T1 simply add Strikers and always drop in a few Sunstriders when too many M units and Towers are on scene. In base assault, calling out a full health Sunderer will always get some of your opponent's attention.
- Power: 25
- Activate to create a summoning zone around Wrecker. Units summoned in that zone are not dazed. Lasts for 15 seconds. Reusable every 30 seconds.
|Wrecker II||Fire||Encounters with Twilight||Advanced|||
|Wrecker III||Fire||Encounters with Twilight||Expert|||
|Card Upgrade||Type or Ability||Effect|
|Wrecker I||Rallying Cry||+5 seconds duration|
|Wrecker II||Rallying Cry||+10 seconds duration|
|Wrecker III||Rallying Cry||-5 power cost|
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