Basic Specifications
Type Creature
Faction Nature
Edition Twilight (1st)
Rarity Common
Additional Info
Odds per Booster 1:12
Rarity-Desirability Value 01 RankBadge PvP Lvl02




Windweavers are a first era Nature archer. Being one of the only archer units for the nature element, they come in handy when backed by melee units and Shamans. Their Multishot ability allows them to shoot twice, if a target is available near their original one. They are considered one of the best archers to place on Walls. They do 5 damage per second, except when Multishot doubles that amount. They are the most expensive and highest-damaging of the four affinities' basic archers; they are, however, the only of the four that does not upgrade its damage, so two of them for 140 power can be outgunned by three

Frenzied Forsaken for 150 power.

The Windweavers work nicely in Nature PvE play, where in combination with the Shaman, it creates one of the most survivable and effective first era assault forces, especially since their three upgrades increase their health by 108 in total, taking them higher than Forsaken to be the second highest of the basic archers, second only to Master Archers.


AbilityIcon AutoCast Bow Attack

Every 2 seconds, unit fires arrows at enemies that deal 10 damage.
Many other Tier 1 archers of other elements only deal 6 to 9 damage.

AbilityIcon Passive Multishot

Unit may shoot at two targets at once.
Multishot will hit two individual units in a squad of troops. The shot can also hit a completely separate squad if they are close enough together.


Artwork Windweavers


Counter ForEdit

Countered ByEdit




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Upgrade Faction Scenario Difficulty Edit Link
Windweavers I Nature Encounters with Twilight Standard [edit]
Windweavers II Nature Crusade Advanced [edit]
Windweavers III Nature Crusade Expert [edit]
Card Upgrade Type or Ability Effect
Windweavers I Lifepoints +5x6
Windweavers II Lifepoints +5x6
Windweavers III Lifepoints +8x6

See Also

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