White Rangers are second era Frost archers. For 25 power, a defensive volley ability can be activated, which changes their attack into a splash damage attack with 14 total damage (over 11 damage regularly). The ability concentrates fire into a single area, thus this is best used when the enemy can be squeezed into a narrow area.
For Pure Frost, this can be used as a kind of "poor man's siege", as it's volley ability has the range of a fire stalker or a fire dancer. Paired up with ice barrier, White Rangers can be used to pick off threats from afar, making this incredibly useful for Pure Frost, albeit with high cost in terms of micromanagement.
- Power: 25
- Activate to fire volleys of arrows into a target area of 4m radius dealing 9 damage to enemies, up to 14 in total. Will be interrupted if unit is knocked back. Otherwise lasts until unit is given different orders. Only available near friendly structures. Reusable every 2 seconds.
- Long Range assault: White Rangers kill a Twilight Dragon from the unparalleled safety of an adjacent fortress in Behind Enemy Lines - YouTube
- Creature Support Cards
- Healing Cards
- Ice Barrier
- Home Soil To boost the "Poor Man's Siege" effectiveness.
|White Rangers I||Frost||Sunbridge||Standard|||
|White Rangers II||Frost||The Treasure Fleet||Advanced|||
|White Rangers III||Frost||The Treasure Fleet||Expert|||
|Card Upgrade||Type or Ability||Effect|
|White Rangers I||Lifepoints||+5x6|
|White Rangers I||Home Defense||+1 damage per target, 1 in total|
|White Rangers II||Lifepoints||+15x6|
|White Rangers II||Home Defense||+1 damage per target, 2 in total|
|White Rangers III||Lifepoints||+15x6|
|White Rangers III||Home Defense||+2 damage per target, 2 in total|