- A second Era Twilight six-man melee squad, a common card from the Lost Souls edition. Transforming it into another Twilight Transformation card activates a Damage Boost.
- 60 Power, One Fire Orb and one Nature orb. Attack: M 900, defense S 780. Five charges of a six-man squad.
- Power: Varies. Cost to transform into this unit: 51
- - The unit is infected with the Twilight Curse and can be transformed into any other Twilight creature. Activate to start the mutant process and choose a Twilight unit from the current deck to be transformed into. The current deck must contain at least one other Twilight unit whose orb requirements are met!
- Affinity: Infused
- - If the unit is transformed it will incite other friendly small units within a 20m radius to deal 30% more damage for 15 seconds.
- Affinity: Gifted
- Power: 100
- - If the unit is transformed it will incite other friendly Twilight units within a 20m radius to deal 20% more damage for 15 seconds.
|Gifted Twilight Minions I||Twilight||Siege of Hope||Standard|||
|Gifted Twilight Minions II||Twilight||Bad Harvest||Advanced|||
|Gifted Twilight Minions III||Twilight||Bad Harvest||Expert|||
|Infused Twilight Minions I||Twilight||Mo||Standard|||
|Infused Twilight Minions II||Twilight||Mo||Advanced|||
|Infused Twilight Minions III||Twilight||Mo||Expert|||
|Card Upgrade||Type or Ability||Effect|
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