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Overview
Description[]
- Tremor is a 3rd era Frost card that is effective in destroying structures quickly. While the Tremor does decent damage as a 3rd era card, it's real power lies in it's Siege and Ground Slam ability. This ability makes it good for going into a base and quickly destroying someone's towers, power wells or monuments. This is offset by Tremors slow movement.
Abilities[]
Ground Slam
- Power: 30
- Activate to emit a shockwave, dealing 85 damage to units and 425 to structures in 15m radius, up to 600 in total. Additionally the damage bonus against structures applies as well. Knocks back small and medium units. Only affects ground targets. Reusable every 15 seconds.
Slow
- Slow movement.
Siege
- Deals 50% more damage against structures.
Uses
Roles[]
Counter For[]
Countered By[]
Combos[]
Upgrades
Locations[]
{{Loot row|Card:Tremor|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}Effects[]
Upgrade | Faction | Scenario | Difficulty | Edit Link |
---|---|---|---|---|
Tremor I | Frost | Siege of Hope | Standard | [edit] |
Tremor II | Frost | Defending Hope | Advanced | [edit] |
Tremor III | Frost | Defending Hope | Expert | [edit] |
Card Upgrade | Type or Ability | Effect |
---|---|---|
Tremor I | Lifepoints | +100 |
Tremor I | Ground Slam | +25 Damage per target, 35 in total |
Tremor II | Lifepoints | +200 |
Tremor II | Ground Slam | +50 Damage per target, 65 in total |
Tremor III | Lifepoints | +210 |
Tremor III | Ground Slam | +50 Damage per target, 70 in total |
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It is a fully functional, community-made, non-profit and completely free-to-play relaunch of the game. The relaunch has been worked on for several years, and receives regular updates.
The new Wiki can be found here: Skylords Reborn Wiki Page
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