- The Sunstriders are Fire's basic archer unit. Their special ability, Suppression Fire, operates identically to the spell Suppression, with a 50m firing range and a lower power cost but Sunstriders will also do their firing animation (which could be interrupted with knock back attacks).
- Compared to the other archers of its era (Forsaken, Master Archers and Windweavers), the Sunstriders are a relatively cheap archer unit with strong attack power but relatively low health, and a useful special ability against early (and sometimes late) game defenses. They do four damage per second fully upgraded, and start at three.
- Every 3 seconds, unit fires arrows at enemies that deal 9 damage.
- Power: 25
- Activate to disable enemy building's attacks and special abilities for 10 seconds. Reusable every 20 seconds.
|Sunstriders I||Fire||Encounters with Twilight||Standard|||
|Sunstriders II||Fire||Encounters with Twilight||Advanced|||
|Sunstriders III||Fire||Encounters with Twilight||Expert|||
|Card Upgrade||Type or Ability||Effect|
|Sunstriders I||Bow Attack *||+1 Damage|
|Sunstriders I||Suppression Fire *||+2 seconds duration|
|Sunstriders II||Bow Attack **||+1 Damage|
|Sunstriders II||Suppression Fire **||+3 seconds duration|
|Sunstriders III||Bow Attack ***||+1 Damage|
|Sunstriders III||Suppression Fire ***||+5 seconds duration|
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