- This card can summon 2 group of pest creepers. They are S unit with S attack type. It requires you to invest 120 power at start, but after that it gives you good S counter unit.
- Main article: Summoning
- In one respect, such summoned creatures are superior to normal creatures; they never run out of charges. This makes Sunken Temple particularly useful in an extended fight over the second orb, as sometimes occurs in Player vs Player matches, and in Player vs Environment maps such as Map:Nightmare Shard (and as a strategy to get one player to Tier 4 faster, on any multiplayer map). Such summoned creatures are superior to card-created creatures in another respect, which is that 90% of the ability's cost is not Bound; it is returned immediately to Void Power.
- Affinity: Tainted
- Power: 80
- Activate to release a swarm of Pest Creeper. The little beast can be controlled by the player,move at high speed and are surrounded by poisonous cloud:wherever they go they leave dangerous spores within a 6m radius infect hostile units dealing 15 damage per second. Reusable every 40s.
|Card Upgrade||Type or Ability||Effect|
|Sunken Temple I||Plague*||-20s until reusable|
|Sunken Temple II||Plague**||+10x12 Pest Creeper life point|
|Sunken Temple III||Plague***||+10x12 Pest Creeper damage|
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