Sunken Temple
Basic Specifications
Type Building
Faction Nature
Edition Amii (4th)
Rarity Common
Additional Info
Odds per Booster 1:12
Rarity-Desirability Value 02 RankBadge PvP Lvl03



This is a tier 2 shrine with 1000 health costing 120 Power, and requiring 2 Nature Orbs.

This card can summon 2 group of pest creepers. They are S unit with S attack type. It requires you to invest 120 power at start, but after that it gives you good S counter unit.
Main article: Summoning
In one respect, such summoned creatures are superior to normal creatures; they never run out of charges. This makes Sunken Temple particularly useful in an extended fight over the second orb, as sometimes occurs in Player vs Player matches, and in Player vs Environment maps such as Map:Nightmare Shard (and as a strategy to get one player to Tier 4 faster, on any multiplayer map). Such summoned creatures are superior to card-created creatures in another respect, which is that 90% of the ability's cost is not Bound; it is returned immediately to Void Power.


AbilityIcon Activatable Tainted Tainted Plague

Affinity: Tainted
Power: 80
Activate to release a swarm of Pest Creeper. The little beast can be controlled by the player,move at high speed and are surrounded by poisonous cloud:wherever they go they leave dangerous spores within a 6m radius infect hostile units dealing 15 damage per second. Reusable every 40s.



Counter ForEdit

Countered ByEdit




{{Loot row|Card:Sunken Temple|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}


Upgrade Faction Scenario Difficulty Edit Link
Card Upgrade Type or Ability Effect
Sunken Temple I Plague* -20s until reusable
Sunken Temple II Plague** +10x12 Pest Creeper life point
Sunken Temple III Plague*** +10x12 Pest Creeper damage
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