While their standard attack is relative weak, snapjaws can be some valuable supporter. Either to kill an enemy in no time with the fire affinity or to reduce the damage done by a mean opponent, e.g. a harvester or a sunderer.
- Every 2 seconds, unit spits chunks of dark matter that deal 5 damage to enemies in a 3m radius around their targets, up to 9 in total.
- Affinity: Tainted
- Enemies will deal 50% less damage as long as being attacked by this unit.
- Affinity: Infused
- Enemies will take 50% more damage as long as being attacked by this unit.
|Tainted Snapjaws I||Shadow||Ocean||Standard|||
|Tainted Snapjaws II||Shadow||Ocean||Advanced|||
|Tainted Snapjaws III||Shadow||Ocean||Expert|||
|Infused Snapjaws I||Shadow||Slave Master||Standard|||
|Infused Snapjaws II||Shadow||Slave Master||Advanced|||
|Infused Snapjaws III||Shadow||Slave Master||Expert|||
|Card Upgrade||Type or Ability||Effect|
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