Skyelf Templar
Skyelf Templar-0
Basic Specifications
Type Creature
Faction Frost
Edition Twilight (1st)
Rarity Rare
Additional Info
Odds per Booster 1:72
Rarity-Desirability Value 03 RankBadge PvP Lvl04



The Templar is a Flying unit that can only attack other air units. It has the best damage per second at Tier 2 against the Skyfire Drake and War Eagle. Additionally, the Templar's High Guard ability makes it useful for protecting and repairing Buildings.


AbilityIcon AutoCast Sword of the Sky

Every 2 seconds, unit casts a lance of light that deals 95 damage to enemies in a 5m radius around its target, up to 140 in total. Can only attack flying creatures.

AbilityIcon Activatable High Guard

Activate to bind to a friendly Building. Cannot attack while bound. The affected Building gains the Blessing of Light. Only one Templar may be bound to a Building at a time; however, you may bind other Skyelf cards to the same building.

AbilityIcon Passive Blessing of Light

The affected Building regenerates 60 health every second.


Artwork Skyelf Templar


Counter ForEdit

Countered ByEdit




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Upgrade Faction Scenario Difficulty Edit Link
Skyelf Templar I Frost Nightmare Shard Standard [edit]
Skyelf Templar II Frost Nightmare's End Advanced [edit]
Skyelf Templar III Frost Nightmare's End Expert [edit]
Card Upgrade Type or Ability Effect
Skyelf Templar I Lifepoints +35
Skyelf Templar I High Guard* +5 Structure Regeneration
Skyelf Templar II Lifepoints +70
Skyelf Templar II High Guard** +5 Structure Regeneration
Skyelf Templar III Lifepoints +100
Skyelf Templar III High Guard*** +10 Structure Regeneration
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