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Skyelf Templar
Skyelf Templar-0
Basic Specifications
Type Creature
Faction Frost
Edition Twilight (1st)
Rarity Rare
Additional Info
Odds per Booster 1:72
Rarity-Desirability Value 03 RankBadge PvP Lvl04

Overview

DescriptionEdit

The Templar is a Flying unit that can only attack other air units. It has the best damage per second at Tier 2 against the Skyfire Drake and War Eagle. Additionally, the Templar's High Guard ability makes it useful for protecting and repairing Buildings.

AbilitiesEdit

AbilityIcon AutoCast Sword of the Sky

Every 2 seconds, unit casts a lance of light that deals 95 damage to enemies in a 5m radius around its target, up to 140 in total. Can only attack flying creatures.

AbilityIcon Activatable High Guard

Activate to bind to a friendly Building. Cannot attack while bound. The affected Building gains the Blessing of Light. Only one Templar may be bound to a Building at a time; however, you may bind other Skyelf cards to the same building.

AbilityIcon Passive Blessing of Light

The affected Building regenerates 60 health every second.

Uses

Artwork Skyelf Templar

RolesEdit

Counter ForEdit

Countered ByEdit

CombosEdit

Upgrades

LocationsEdit

{{Loot row|Card:Skyelf Templar|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}

EffectsEdit

Upgrade Faction Scenario Difficulty Edit Link
Skyelf Templar I Frost Nightmare Shard Standard [edit]
Skyelf Templar II Frost Nightmare's End Advanced [edit]
Skyelf Templar III Frost Nightmare's End Expert [edit]
Card Upgrade Type or Ability Effect
Skyelf Templar I Lifepoints +35
Skyelf Templar I High Guard* +5 Structure Regeneration
Skyelf Templar II Lifepoints +70
Skyelf Templar II High Guard** +5 Structure Regeneration
Skyelf Templar III Lifepoints +100
Skyelf Templar III High Guard*** +10 Structure Regeneration
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