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Overview
Description[]
- Card:Shadow Worm is a Fourth Era Shadow affinity Worm. Like other worms, it has a nice ranged attack and the Earth Dive ability, both of which make medium and small-sized creatures a non-issue. The unique feature of this worm is that it has the ability to Disintegrate multiple units, making it very close to being a highly mobile Church of Negation.
- Since this requires four Shadow orbs to be played, it is mostly relegated to PvE decks, but is quite rewarding for players willing to restrict themselves to playing a Shadow-only deck. Some PvE maps give a solo player access to more than four Monuments; in the case of Raven's End, many more, allowing colors other than black while still summoning a Shadow Worm. And of course there is always the options of Amii Monument or Orb Switching: destroying a current orb or orbs to make new ones of different affinities.
- Additionally, players with a Nature deck can use Enlightenment to summon cards of any orb requirement, including Shadow Worm. The strong heals of nature decks, for example Timeshifter Spirit, combine well with the disintegration ability of the worm.
Abilities[]
Nether Bolt
- Every 3 seconds, unit hurls a bolt of Nether that deals 400 damage to enemies in a 10m radius around its target, up to 600 in total. Knocks back small and medium units.
Mass Disintegration
- Disintegrates up to 5 targets simultaneously over time. Target units will be paralyzed during disintegration and cannot be attacked by other units. If the spell is interrupted prematurely the targets will be released unharmed. Spell turns caster immobile and applies increasing damage the more targets it affects. Lasts until deactivated.
Earth Dive
- While moving around unit takes 50% less damage and knocks back small and medium units dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground targets only.
Uses
Roles[]
Counter For[]
Countered By[]
Combos[]
- Other Disintegrate Cards including Church of Negation
- Dealing with four Shadow Orbs:
- Amii Monument is a three-orb Legendary Card that creates an orb of any affinity for 150 power.
- Orb Switching: Destroy current orbs as necessary to build four Shadow ones for 100 power each. Switch again as needed (the Power tied up in destroyed orbs is utterly lost; none of it goes into the Void Pool).
- Enlightenment
- Creature Support Cards
- Healing Cards
- Timeshifter Spirit
- Moon and in particular, Viridya have, of course, many disadvantages, but two advantages with Shadow Worm. One, they can fit into a full Shadow deck no problem, which allows the use of Shadow Worm's three-orb sidekick / better half, Church of Negation. The other is, they are considerably cheaper than the alternative, which is using a two-Nature-orb deck and Enlightenment.
Upgrades
Locations[]
{{Loot row|Card:Shadow Worm|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}Effects[]
Upgrade | Faction | Scenario | Difficulty | Edit Link |
---|---|---|---|---|
Shadow Worm I | Shadow | Ascension | Standard | [edit] |
Shadow Worm II | Shadow | Ascension | Advanced | [edit] |
Shadow Worm III | Shadow | Ascension | Expert | [edit] |
Card Upgrade | Type or Ability | Effect |
---|---|---|
Shadow Worm I | Mass Disintegration | Take less damage per affected target and disintegrates faster |
Shadow Worm II | Mass Disintegration | Take less damage per affected target and disintegrates faster |
Shadow Worm III | Mass Disintegration | Take less damage per affected target and disintegrates faster |
See Also
Battleforge has been revived by a group of passionate players and developers under the name Skylords Reborn
It is a fully functional, community-made, non-profit and completely free-to-play relaunch of the game. The relaunch has been worked on for several years, and receives regular updates.
The new Wiki can be found here: Skylords Reborn Wiki Page
.