- Scythe Fiends are second era Fire creatures and have the privilege of being the only second era medium-sized squad (four creatures per squad). They also have good numbers for damage and lifepoints for their era, which along with swiftness make them a very worthwhile creature.
- Activate to teleport unit to an own ground unit or structure within a 30m range. Reusable every 10 seconds.
- Moves at high speed.
- Crowd Control Cards
- Category:M Attack Cards
- Shadow Mage
|Scythe Fiends I||Fire||Nightmare Shard||Standard|||
|Scythe Fiends II||Fire||Nightmare's End||Advanced|||
|Scythe Fiends III||Fire||Nightmare's End||Expert|||
|Card Upgrade||Type or Ability||Effect|
|Scythe Fiends I||Damage||+15x4|
|Scythe Fiends I||Tunneling||+10m range|
|Scythe Fiends II||Damage||+30x4|
|Scythe Fiends II||Tunneling||+10m range|
|Scythe Fiends III||Damage||+30x4|
|Scythe Fiends III||Tunneling||-5s until reusable|
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