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Scythe Fiends
Scythe Fiends-0
Basic Specifications
Type Creature
Faction Fire
Edition Twilight (1st)
Rarity Rare
Additional Info
Odds per Booster 1:72
Rarity-Desirability Value 03 RankBadge PvP Lvl04

Overview

Description

Scythe Fiends are second era Fire creatures and have the privilege of being the only second era medium-sized squad (four creatures per squad). They also have good numbers for damage and lifepoints for their era, which along with swiftness and tunneling make them a very worthwhile creature.

Abilities

AbilityIcon Activatable Tunneling

Activate to teleport unit to an own ground unit or structure within a 30m range. Reusable every 10 seconds. This ability differs from that of the Nature Cards that have tunneling, in that it doesn't require a tunnel.

AbilityIcon Passive Swift

Moves at high speed.

Uses

Roles

Counter For

Countered By

Combos

Upgrades

Locations

{{Loot row|Card:Scythe Fiends|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}

Effects

Upgrade Faction Scenario Difficulty Edit Link
Scythe Fiends I Fire Nightmare Shard Standard [edit]
Scythe Fiends II Fire Nightmare's End Advanced [edit]
Scythe Fiends III Fire Nightmare's End Expert [edit]
Card Upgrade Type or Ability Effect
Scythe Fiends I Damage +15x4
Scythe Fiends I Tunneling +10m range
Scythe Fiends II Damage +30x4
Scythe Fiends II Tunneling +10m range

See Also




Skylords

Battleforge has been revived by a group of passionate players and developers under the name Skylords Reborn


It is a fully functional, community-made, non-profit and completely free-to-play relaunch of the game. The relaunch has been worked on for several years, and receives regular updates.

The new Wiki can be found here: Skylords Reborn Wiki Page



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