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{{Infobox card |
{{Infobox card |
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− | | cardtype = C |
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− | | faction = |
+ | | faction = Fire |
− | | edition = |
+ | | edition = Twilight |
− | | rarity = |
+ | | rarity = Rare |
+ | | desirability = 3 |
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+ | | opt2 = Teleportation |
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}} |
}} |
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{{Verify namespace|Card}} |
{{Verify namespace|Card}} |
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{{HeadingA|Overview}} |
{{HeadingA|Overview}} |
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− | ==Description== |
+ | ===Description=== |
− | {{subarticle|Table|card details table}} |
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<!-- Give a description of the card and what it does. --> |
<!-- Give a description of the card and what it does. --> |
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− | [[Card:Scythe Fiends|Scythe Fiends]] are [[:Category:2nd Era Cards|second era]] [[Fire]] [[creatures]] and have the privilege of being the only second era [[:Category:M Creature Cards|medium-sized]] squad (four creatures per squad). They also have good numbers for damage and lifepoints for their era, which along with [[:Category:Swift Cards|swiftness |
+ | :[[Card:Scythe Fiends|Scythe Fiends]] are [[:Category:2nd Era Cards|second era]] [[Fire]] [[creatures]] and have the privilege of being the only second era [[:Category:M Creature Cards|medium-sized]] squad (four creatures per squad). They also have good numbers for damage and lifepoints for their era, which along with [[:Category:Swift Cards|swiftness]] make them a very worthwhile creature. |
− | __TOC__ |
+ | __TOC__ |
− | ==Abilities== |
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− | {{Ability |
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− | |name=Tunneling |
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− | |type=acti |
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− | |desc=Activate to teleport unit to an own ground unit or structure within a 30m range. Reusable every 10 seconds. This ability differs from that of the [[:Category:Nature Cards|Nature Cards]] that have tunneling, in that it doesn't require a tunnel. |
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− | }} |
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− | |||
− | {{Ability |
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− | |name=Swift |
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− | |type=pass |
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− | |desc=Moves at high speed. |
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− | }} |
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+ | {{clrl}} |
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+ | {{AbilitySection}} |
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+ | <!-- |
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+ | ===Trivia=== |
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+ | --> |
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+ | <!-- Optional section. Remove HTML comments around title to use. --> |
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+ | {{clr}} |
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{{HeadingA|Uses}} |
{{HeadingA|Uses}} |
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+ | {{Image|Artwork_{{PAGENAME}}.jpg|320px}} |
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− | ==Roles== |
+ | ===Roles=== |
− | <!-- List the roles of the card. These should typically be category links. |
+ | <!-- List the roles of the card. These should typically be category links. |
+ | Example: |
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+ | *[[:Category:Category Name|Category Name]] |
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+ | --> |
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*[[:Category:Swift Cards|Swift scout & mobility creature]] |
*[[:Category:Swift Cards|Swift scout & mobility creature]] |
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− | *[[:Category: |
+ | *[[:Category:Teleportation Cards|Teleportation]] |
− | ==Counter For== |
+ | ===Counter For=== |
− | <!-- List the cards this card counters. These should typically be category or card links. |
+ | <!-- List the cards this card counters. These should typically be category or card links. |
+ | Example: |
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− | *[[:Category:Direct Damage Cards|Damage spells (with delay/warning signs)]] ''(Tunnel out)'' |
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+ | *[[:Category:Category Name|Category Name]] |
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+ | *[[Card:Card Name|Card Name]] |
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+ | --> |
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*[[:Category:S Creature Cards|S Creature Cards]] |
*[[:Category:S Creature Cards|S Creature Cards]] |
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− | ==Countered By== |
+ | ===Countered By=== |
− | <!-- List the cards that counter this card. These should typically be category or card links. |
+ | <!-- List the cards that counter this card. These should typically be category or card links. |
+ | Example: |
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+ | *[[:Category:Category Name|Category Name]] |
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+ | *[[Card:Card Name|Card Name]] |
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+ | --> |
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*[[:Category:Crowd Control Cards|Crowd Control Cards]] |
*[[:Category:Crowd Control Cards|Crowd Control Cards]] |
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*[[:Category:M Attack Cards]] |
*[[:Category:M Attack Cards]] |
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+ | **[[Card:Nightcrawler|Nightcrawler]] |
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+ | **[[Card:Forsaken|Forsaken]] |
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+ | **[[Card:Nox Trooper|Nox Trooper]] |
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+ | **[[Card:Enforcer|Enforcer]] |
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+ | **[[Card:Skyfire Drake|Skyfire Drake]] |
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+ | *[[Card:Shadow Mage|Shadow Mage]] |
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− | ==Combos== |
+ | ===Combos=== |
− | <!-- List the cards this card combos well with. These should typically be category or card links. |
+ | <!-- List the cards this card combos well with. These should typically be category or card links. |
+ | Example: |
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− | *[[:Category: |
+ | *[[:Category:Category Name|Category Name]] |
+ | *[[Card:Card Name|Card Name]] |
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+ | --> |
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+ | *[[Card:Ravage|Ravage]] |
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+ | *[[Card:Unholy Power|Unholy Power]] |
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+ | *[[Card:Life Weaving|Life Weaving]] |
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+ | {{clr}} |
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{{HeadingA|Upgrades}} |
{{HeadingA|Upgrades}} |
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− | ==Locations== |
+ | ===Locations=== |
+ | {{Loot|{{FULLPAGENAME}}}} |
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− | <!-- This is a table of the locations you can get this cards upgrades. --> |
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− | {{Upgrade Locations |
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− | | Map1 = Bad Harvest |
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− | | Map2 = King of the Giants |
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− | }} |
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− | ==Effects== |
+ | ===Effects=== |
<!-- This is a table of the effects of each upgrade. Leave non-applicable lines blank or delete them.--> |
<!-- This is a table of the effects of each upgrade. Leave non-applicable lines blank or delete them.--> |
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{{Upgrade Effects |
{{Upgrade Effects |
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− | |I_ability1 = Tunneling |
+ | |I_ability1 = Tunneling |
− | |I_effect1 = +10m range |
+ | |I_effect1 = +10m range |
+ | |I_dmgincr = 15x4 |
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− | |I_ability2 = |
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+ | |||
− | |I_effect2 = |
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− | |I_newabil = |
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+ | |II_effect1 = +10m range |
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− | |I_lifeinc = |
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− | | |
+ | |II_dmgincr = 30x4 |
+ | |||
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− | | |
+ | |III_ability1 = Tunneling |
+ | |III_effect1 = -5s until reusable |
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− | |II_ability2 = |
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− | | |
+ | |III_dmgincr = 30x4 |
− | |II_newabil = |
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− | |II_lifeinc = |
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− | |II_dmgincr = 30x4 |
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}} |
}} |
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+ | {{HeadingA|Gallery}} |
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+ | <gallery widths="210" orientation="square" captionalign="left"> |
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+ | Artwork Scythe Fiends.jpg |
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+ | Artwork Scythe Fiends 1.jpg |
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+ | </gallery> |
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+ | |||
+ | |||
+ | __NOWYSIWYG__ |
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{{HeadingA|See Also}} |
{{HeadingA|See Also}} |
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− | <!-- Place other relevant links for the card here. In particular put a link to the BFcards page for the card. --> |
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{{Navbox|Cards}} |
{{Navbox|Cards}} |
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− | |||
− | {{Card Categories |
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⚫ | |||
− | | faction = R |
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− | | rarity = R |
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− | | opt2 = Tunnel |
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− | }} |
Latest revision as of 09:44, 25 July 2012
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Overview
Description[]
- Scythe Fiends are second era Fire creatures and have the privilege of being the only second era medium-sized squad (four creatures per squad). They also have good numbers for damage and lifepoints for their era, which along with swiftness make them a very worthwhile creature.
Abilities[]
Tunneling
- Activate to teleport unit to an own ground unit or structure within a 30m range. Reusable every 10 seconds.
- This ability is properly, a teleportation ability rather than a tunneling ability as with many Nature Cards; it does not require a tunnel nor can it use the tunnel network.
Swift
- Moves at high speed.
Uses
Roles[]
Counter For[]
Countered By[]
Combos[]
Upgrades
Locations[]
{{Loot row|Card:Scythe Fiends|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}Effects[]
Upgrade | Faction | Scenario | Difficulty | Edit Link |
---|---|---|---|---|
Scythe Fiends I | Fire | Nightmare Shard | Standard | [edit] |
Scythe Fiends II | Fire | Nightmare's End | Advanced | [edit] |
Scythe Fiends III | Fire | Nightmare's End | Expert | [edit] |
Card Upgrade | Type or Ability | Effect |
---|---|---|
Scythe Fiends I | Damage | +15x4 |
Scythe Fiends I | Tunneling | +10m range |
Scythe Fiends II | Damage | +30x4 |
Scythe Fiends II | Tunneling | +10m range |
Scythe Fiends III | Damage | +30x4 |
Scythe Fiends III | Tunneling | -5s until reusable |
Gallery
See Also
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It is a fully functional, community-made, non-profit and completely free-to-play relaunch of the game. The relaunch has been worked on for several years, and receives regular updates.
The new Wiki can be found here: Skylords Reborn Wiki Page
.