Basic Specifications
Type Creature
Faction Fire
Edition Twilight (1st)
Rarity Common
Additional Info
Odds per Booster 1:12
Rarity-Desirability Value 01 RankBadge PvP Lvl02



Rageclaws are the Second Era Small Melee Creatures of the element Fire. As their name implies they gain additional attack strength during the fight due to their Rage ability . Do not be fooled by the extremely low starting attack value; ten seconds of continuous attacking will raise the Damage Per Second value to 1560, and with 960 Health, Rageclaws have as much staying power as creatures that cost half again as much. The 70 Power and high health also makes Rageclaws perform well as a Tank unit or as the target of Nasty Surprise. Healing support can help them survive while staying in combat with their high damage output. However, their controller may decide to take the opportunity to draw ahead in power rather than heal them if they become the target of Crowd Control and their damage drops down when they are thus forced to stop fighting.


AbilityIcon Passive Rage

Unit does increasingly more damage the longer it attacks but falls back to its original damage output if it doesn't fight for 5 seconds.


Artwork Rageclaws


Counter ForEdit

Countered ByEdit




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Upgrade Faction Scenario Difficulty Edit Link
Rageclaws II Fire Siege of Hope Advanced [edit]
Rageclaws III Fire Siege of Hope Expert [edit]
Rageclaws I Fire Crusade Standard [edit]
Card Upgrade Type or Ability Effect
Rageclaws I Damage +5x6
Rageclaws II Damage +5x6
Rageclaws III Damage +7x6

See Also

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