Nightshade Plant
Nightshade Plant-0
Basic Specifications
Type Creature
Faction Fire/Nature
Edition Lost Souls (3rd)
Rarity Rare
Additional Info
Odds per Booster 1:72
Rarity-Desirability Value 06 RankBadge PvP Lvl07



A fourth Era Twilight XL unit with a Final Attack that either roots units to the ground or poisons them, surrounding the place where the Nightshade Plant died.
260 Power. 2 Nature, 2 Fire Orb requirement. 4920 L attack, 5300 XL defense.


AbilityIcon Activatable Transformation

Power: Varies. Cost to transform into this unit: 221
- The unit is infected with the Twilight Curse and can be transformed into any other Twilight creature. Activate to start the mutant process and choose a Twilight unit from the current deck to be transformed into. The current deck must contain at least one other Twilight unit whose orb requirements are met!

AbilityIcon Passive Gifted Gifted Tendrils

Affinity: Gifted
- If the unit dies its many tendrils will cover the ground rooting every enemy unit in (a) 20m radius for 20 seconds.

AbilityIcon Passive Tainted Tainted Tendrils

Affinity: Tainted
- If the unit dies its many tendrils will poison the ground. Every enemy unit within a 20m radius will take 50 damage per second. Lasts for 20 seconds.



Counter ForEdit

  • All XL units knock back Medium and Small units

Countered ByEdit




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Upgrade Faction Scenario Difficulty Edit Link
Tainted Nightshade Plant I Twilight Titans Standard [edit]
Card Upgrade Type or Ability Effect

See Also

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