Tainted Nightguard-0
Gifted Nightguard-0
Basic Specifications
Type Creature
Faction Shadow
Edition Renegade (2nd)
Rarity Rare
Additional Info
Odds per Booster 1:72
Rarity-Desirability Value 12 RankBadge PvP Lvl13



A brave warrior that lurks in the shadows and fights under favor of night, the Nightguard is an opponent not to be underestimated. When she fell in love with darkness she became a ruthless soldier and, as she is corruptive by nature, she is able to exert pervasive influences on her enemies. In combat, Nightguard keeps her enemies at bay and is always two steps ahead of them ready to deliver the final blow.
As a 1 Orb ranged fighter, Nightguard will prove to be reliable and bellicose in combat early in every game. Her pervasive powers allow her to severely disturb her opponents mental disposition. She may defect to the enemy in exchange for a creature that has thus been corrupted in such a way as to make it switch its loyalty.
With her L Attack doing 50% more damage to Large sized opponents, Nightguard, like Amazon, Firesworn and Lightblade is a first-era counter to the first-era threat of Sunderer. It is superior to the others in that it remains a counter (and a counter to most anything threatening) in the second era as well.
When taking over a creature, the Power bound by that creature is immediately returned to the original owner's void and the power used by mind control returns your void as well. As a result, the controlled creature no longer binds any power from either player and returns no power to the void when it dies.
Both players get to control a creature, neither have void power bound up in them as is normal, and both get all their void power back. The targeted creature's cost, the cost of the Nightguard, the cost of the Nightguard's ability; all of it.
This adds fuel to the fire of the relative value of the swapped units, and tends to even up the trade somewhat, at least when a trade is considered good inasmuch as the targeted unit was costly.


AbilityIcon AutoCast Dark Spear

Every 2 seconds, unit throws her spear at enemies dealing 48 damage in a 5m radius around its target, up to 72 in total.

AbilityIcon Activatable Swap

Power: 85
Activate to permanently exchange Nightguard for an enemy unit. Restricted to 2 orb creatures with a maximum of 150 power costs. Does not work on extra-large units. The swapped unit does not allow to play out cards next to it and will be immune to Swap for 10 seconds. Reusable every 20 seconds.
Fully upgraded, Swap has a range of 30m.

AbilityIcon Passive Tainted Tainted Fury

Affinity: Tainted
Unit deals 50% more damage against Humans.

AbilityIcon Passive Gifted Swift

Affinity: Gifted
Moves at high speed.



Counter ForEdit

Countered ByEdit




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Upgrades for both affinities have the same effect.

Upgrade Faction Scenario Difficulty Edit Link
Gifted Nightguard I Shadow Raven's End Standard [edit]
Gifted Nightguard II Shadow Raven's End Advanced [edit]
Gifted Nightguard III Shadow Raven's End Expert [edit]




Shadow Empire Standard [edit]




Shadow Empire Advanced [edit]




Shadow Empire Expert [edit]
Card Upgrade Type or Ability Effect
Nightguard I Lifepoints +20
Nightguard I Swap* -10 power cost
Nightguard II Lifepoints +30
Nightguard II Swap** + increased range
Nightguard III Lifepoints +50
Nightguard III Swap*** + increased range

See Also

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