Nasty Surprise
Nasty Surprise-0
Basic Specifications
Type Spell
Faction Shadow
Edition Twilight (1st)
Rarity Common
Additional Info
Odds per Booster 1:12
Rarity-Desirability Value 03 RankBadge PvP Lvl04



Nasty Surprise is a first era direct damage Shadow spell. In exchange for sacrificing a unit, it exchanges that units current health into damage and a small and medium knockback.

A fully upgraded Dreadcharger at 700 HP is the toughest Shadow creature at tier 1, even without stored lifepoints, and with Swift to get into position faster it is the target of choice for Nasty Surprise at tier 1.

It can cause friendly-fire; other units should be kept out of harm's way. If there are any enemy units left to fight afterwards, other units can be summoned or rallied to the fight after the blast. Both the caster and the defender must consider the implications of buildings in the area of effect of the blast, and the consequent distribution of a portion of the damage to such buildings.

Underkill and overkill considerations must be balanced. Because of the 33% damage cap per unit, any less than a group of five units will do more damage than there is HP to be reduced, or overkill. As the number of units decreases, there is a decreased threat of underkill: leaving units alive to potentially regenerate their health.


AbilityIcon Spell Foul Play

Turns an own unit into a living bomb that explodes immediately dealing 150% of its current life points as damage to hostile and friendly units within a 25m radius, up to 33% per target and 3000 in total. Knocks back small and medium units. Reusable every 5 seconds.


Artwork Nasty Surprise


  • Can make any own unit deal high damage in an instant.

Counter ForEdit

Countered ByEdit

  • Damage reduction effects like Dryad.[1]
  • Deal damage to the creature.


  • Cards with high hp/power ratio.
  • Corpse Explosion (played after NS)
  • Soulshatter (Nasty Surprise should help create some corpses for Soulshatter; if possible, NS' target unit can rush in after the initial Soulshatter damage and before the corpse explosion effect wears off, so that NS can kill targets with the Soulshatter curse on them, adding their HP to the final explosion)

Trivia Edit

  • Nasty Surprise damage cap is 3000



{{Loot row|Card:Nasty Surprise|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}


Upgrade Faction Scenario Difficulty Edit Link
Nasty Surprise II Shadow Siege of Hope Advanced [edit]
Nasty Surprise III Shadow Siege of Hope Expert [edit]
Nasty Surprise I Shadow Crusade Standard [edit]
Card Upgrade Type or Ability Effect
Nasty Surprise I Foul Play +25% damage
Nasty Surprise II Foul Play +25% damage
Nasty Surprise III Foul Play -10 power cost
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