Basic Specifications
Type Creature
Faction Fire
Edition Twilight (1st)
Rarity Ultra-Rare
Additional Info
Odds per Booster 1:120
Rarity-Desirability Value 12 RankBadge PvP Lvl13



Moloch is a fourth era walking siege tank. It is slow, but its damage output is out-of-control. Moloch is also the most costly unit in the pure fire side and that probably gave it its name ("Moloch" can refer derivatively to any person or thing which demands or requires costly sacrifices.)
The damage reduction versus ranged and magical attacks makes Moloch a nice tank versus ranged-heavy opponents. Further, each upgrade increases from 50% to 70% to 90%, at which point Moloch is nigh impervious to archers, flying creatures and wizards.
His siege ability gives him 10k attack without any upgrades on buildings, making it a one-hit kill on most buildings in the game.

Aside from having a very high number of hitpoints, and an out-of-control attack, being a melee fighter, it is still susceptible to melee attacks, and since it cant attack air units, it should be supported with ranged units, flying units or spells.


AbilityIcon Passive Hardened Skin

Takes 50% less from ranged and magical attacks.

AbilityIcon Passive Siege

Deals 100% more damage against structures.

AbilityIcon Passive Slow

Slow movement.



  • Siege
  • Tanking (particularly vs. archers, flying, and wizards)

Counter ForEdit

Countered ByEdit




{{Loot row|Card:Moloch|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}


Upgrade Faction Scenario Difficulty Edit Link
Moloch I Fire Ascension Standard [edit]
Moloch II Fire Ascension Advanced [edit]
Moloch III Fire Ascension Expert [edit]
Card Upgrade Type or Ability Effect
Moloch I Damage +270
Moloch I Hardened Skin -20% damage from ranged and magical attacks
Moloch II Damage +530
Moloch II Hardened Skin -20% damage from ranged and magical attacks
Moloch III Damage +600


See Also

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