FANDOM


Matter Mastery
Tainted Matter Mastery-0
Gifted Matter Mastery-0
Basic Specifications
Type Spell
Faction Nature/Frost
Edition Renegade (2nd)
Rarity Rare
Additional Info
Odds per Booster 1:72
Rarity-Desirability Value 12 RankBadge PvP Lvl13

Overview

DescriptionEdit

A great offensive spell for taking over an enemy tower or support building can mean the difference between winning a push and losing it. Furthermore unlikely as it may be the nature affinity work on all structures in pve except units generating buildings, this ability make it an extremely effective card against any era 2 enemy base.


AbilitiesEdit

AbilityIcon Spell Tainted Hostile Take-Over

Affinity: Tainted
Power: 165
Grants temporary control over an enemy building for 20 seconds. Reusable every 30 seconds. The dominated target does not allow to play out cards next to it.

AbilityIcon Spell Gifted Hostile Take-Over

Affinity: Gifted
Power: 165
Grants permanent control over an enemy building with a maximum of 2 orbs and 100 power costs. Reusable every 30 seconds. The dominated target does not allow to play out cards next to it.

Uses

Artwork Matter Mastery

RolesEdit

Dealing some extra damage and blocking damage from reaching your units at the same time from the targeted building during a siege

Counter ForEdit

Countered ByEdit

CombosEdit

Upgrades

LocationsEdit

{{Loot row|Card:Matter Mastery|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}
Upgrade Faction Scenario Difficulty Edit Link
Gifted Matter Mastery I Frost Blight Standard [edit]
Gifted Matter Mastery II Frost Blight Advanced [edit]
Gifted Matter Mastery III Frost Blight Expert [edit]
Tainted Matter Mastery I Stonekin Ocean Standard [edit]
Tainted Matter Mastery II Stonekin Ocean Advanced [edit]
Tainted Matter Mastery III Stonekin Ocean Expert [edit]
Gifted Tainted
Card Upgrade Type or Ability Effect
Matter Mastery I Power Cost -5
Matter Mastery II Power Cost -10
Matter Mastery III Hostile Take-Over -5 seconds until reusable
Card Upgrade Type or Ability Effect
Matter Mastery I Power Cost -5
Matter Mastery II Power Cost -10
Matter Mastery III Hostile Take-Over -5 seconds until reusable

See Also

.
Community content is available under CC-BY-SA unless otherwise noted.