- This spell can freeze any unit within its and deal some damage to them.Unlike Coldsnap, it takes a few seconds to freeze the targets.
- Casts 10 frosty windstorms, each dealing 200 damage to enemy units in a 25m radius, up to 600 in total, and freezing them after some time. Reusable every 20 seconds.
Unit Spams (larger area affected by the freezing effect compared to coldsnap)
Moving out of the freeze zone before the freeze phase
|Maelstrom I||Frost||Nightmare's End||Standard|||
|Maelstrom II||Frost||Behind Enemy Lines||Advanced|||
|Maelstrom III||Frost||Behind Enemy Lines||Expert|||
|Card Upgrade||Type or Ability||Effect|
|Maelstrom I||Power Cost||-20|
|Maelstrom II||Power Cost||-20|
|Maelstrom III||Power Cost||-20|
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