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Living Tower
Living Tower-0
Basic Specifications
Type Building
Faction Invalid Entry
Edition Twilight (1st)
Rarity Uncommon
Additional Info
Odds per Booster 1:30
Rarity-Desirability Value 04 RankBadge PvP Lvl05


Overview

DescriptionEdit

This is a building card from the 2nd era that find its best use in the making of a defensive nature roots network. If you select an existing Living Tower, a circle will be shown on the nearby ground: that identify the maximum range for other entities to be linked on the same root network. Every entity with the Linked Fire special ability, unit or building, can be linked to.

AbilitiesEdit

AbilityIcon AutoCast Essence Bolt

Every 11 seconds, tower fires a magic bolt that deals 400 damage to enemies in a 5m radius around its target, up to 600 in total. Knocks back small units.

AbilityIcon Passive Linked Fire

Up to 3 entities connected to the root network support each other enabling more powerful attacks.

Uses

Artwork Living Tower

RolesEdit

Counter ForEdit

Countered ByEdit

CombosEdit

Upgrades

LocationsEdit

{{Loot row|Card:Living Tower|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}

EffectsEdit

Upgrade Faction Scenario Difficulty Edit Link
Living Tower I Nature The Soultree Standard [edit]
Living Tower II Nature Nightmare Shard Advanced [edit]
Living Tower III Nature Nightmare Shard Expert [edit]
Card Upgrade Type or Ability Effect
Living Tower I Damage +20 damage per target, 30 in total
Living Tower I Linked Fire* +1 units may support the root
Living Tower II Damage +36 damage per target, 54 in total
Living Tower II Linked Fire** +1 units may support the root
Living Tower III Damage +44 damage per target, 66 in total
Living Tower III Linked Fire*** +1 units may support the root

See Also

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