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Imperials
Imperials-0
Basic Specifications
Type Creature
Faction Frost
Edition Twilight (1st)
Rarity Common
Additional Info
Odds per Booster 1:12
Rarity-Desirability Value 01 RankBadge PvP Lvl02


Overview

DescriptionEdit

Imperials are first era Frost creatures with a toggled ability that significantly reduces the damage they take. They also fight with long spears, which allows them to double-up on engaged enemy creatures with a second row of units. Thus they combo well with just about any other S melee unit. This ability to concentrate their attacks combined with their damage reduction, when properly supported by archers, makes them a force to be reckoned with in an early fight.



AbilitiesEdit

AbilityIcon Toggled Defensive Stance

Power: 30
Enable to gain: Resilient and Slow

AbilityIcon Passive Resilient

Takes 40% less damage.

AbilityIcon Passive Slow

Slow movement.



Uses


Screenshot Imperials

RolesEdit

  • Tank
  • good starting unit

Counter ForEdit

Countered ByEdit

CombosEdit

Upgrades

LocationsEdit

{{Loot row|Card:Imperials|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}

EffectsEdit

Upgrade Faction Scenario Difficulty Edit Link
Imperials I Frost Encounters with Twilight Standard [edit]
Imperials II Frost Crusade Advanced [edit]
Imperials III Frost Crusade Expert [edit]
Card Upgrade Type or Ability Effect
Imperials I Lifepoints +5x6
Imperials I Resilient +5% damage reduction
Imperials II Lifepoints +10x6
Imperials II Resilient +5% damage reduction
Imperials III Lifepoints +10x6
Imperials III Resilent +10% damage reduction


See Also

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