This is a tier 2 shrine that supports nearby units healing them. It will heal, in a 25 m range, up to a limited amount of 3000 heath points. The healing power of the shrine will be slowly (but continuously) restored over time. This will be very useful using units with nature's roots network abilities. The applied limitation, mades the Healing Well inefficent for larger units; in fact, in Nature's tier 3, it is found a similar but more performing card: Healing Gardens.
Water of Life
- Friendly units within 25m radius will be healed for up to 220 in total per second. There is an inital healing capability of 3000 that may exhaust but will restore over time. Cannot be disabled by spellblocking abilities.
|Healing Well I||Nature||Nightmare Shard||Standard|||
|Healing Well II||Nature||Nightmare's End||Advanced|||
|Healing Well III||Nature||Nightmare's End||Expert|||
|Card Upgrade||Type or Ability||Effect|
|Healing Well I||Lifepoints||+50|
|Healing Well I||Water of Life*||+10 regeneration in total per second|
|Healing Well II||Lifepoints||+100|
|Healing Well II||Water of Life**||+20 regeneration in total per second|
|Healing Well III||Lifepoints||+100|
|Healing Well III||Water of Life***||+25 regeneration in total per second|