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[[Firedancer]] is a [[:Category:2nd Era Cards|second era]] [[:Category:Siege Role|siege]] [[creature]] [[card]]. Though it is an ultra-rare card, it is a bit more common since it is also a promotional card. |
[[Firedancer]] is a [[:Category:2nd Era Cards|second era]] [[:Category:Siege Role|siege]] [[creature]] [[card]]. Though it is an ultra-rare card, it is a bit more common since it is also a promotional card. |
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In its second-tier siege role, Firedancer is a direct alternative to the [[Fire Stalker]], as they are both two-orb, fire creatures with siege capability and both cost 70 power points to summon. Neither is decisively better than the other, since each has benefits over the other. |
In its second-tier siege role, Firedancer is a direct alternative to the [[Fire Stalker]], as they are both two-orb, fire creatures with siege capability and both cost 70 power points to summon. Neither is decisively better than the other, since each has benefits over the other. |
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The last things to consider are deck-related. Firedancer requires two Fire orbs, while Fire Stalker requires one Fire orb plus one orb of any color. Thus, Fire Stalker permits a color change from Fire at the second orb, while Firedancer restricts a deck from changing color until third orb (that is, if you wish to play Firedancer at second era). Finally, a Fire Stalker is a [[common]] card, while Firedancer is designated ultra-rare. Availability of the cards and their upgrades are obvious factors in card choice. |
The last things to consider are deck-related. Firedancer requires two Fire orbs, while Fire Stalker requires one Fire orb plus one orb of any color. Thus, Fire Stalker permits a color change from Fire at the second orb, while Firedancer restricts a deck from changing color until third orb (that is, if you wish to play Firedancer at second era). Finally, a Fire Stalker is a [[common]] card, while Firedancer is designated ultra-rare. Availability of the cards and their upgrades are obvious factors in card choice. |
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Revision as of 22:13, 12 April 2009
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Overview
Description
- Full specs are available for this card.
Firedancer is a second era siege creature card. Though it is an ultra-rare card, it is a bit more common since it is also a promotional card.
Abilities
Pillar of Fire
Every 4 seconds, unit casts a pillar of fire that deals 100 damage to enemies in a 5m radius around its target, up to 155 in total. Knocks back small units
Siege
Deals 75% more damage against structures.
Matchup vs Fire Stalker
In its second-tier siege role, Firedancer is a direct alternative to the Fire Stalker, as they are both two-orb, fire creatures with siege capability and both cost 70 power points to summon. Neither is decisively better than the other, since each has benefits over the other.
Damage Comparison
Firedancer | Fire Stalker | |
---|---|---|
Auto-cast damage | 100 | 80 |
Siege bonus | 75%/100%/150% | 50%/50%/50% |
Auto-cast rate | 4 seconds | 5 seconds |
DPS vs structures | 43.75/50/62.5 | 24/24/24 |
In the damage department, Firedancer clearly wins, particularly when upgraded or using the promotional card (equivalent to Upgrade II).
Also, it should be noted that the Fire Stalker has a 3 second attack "lag"; the damage and effect occur three seconds after the projectile lands. While the lag doesn't affect overall DPS, it may be something that the player finds strategically useful or troublesome.
Survivability
Firedancer | Fire Stalker | |
---|---|---|
Life | 430/430/430 | 580/610/670 |
Other Considerations
Both creatures cost the same amount and are both medium-sized (and thus are vulnerable to the same levels of Knockback). Fire Stalker finds its biggest advantage in its versatility as a dual-role creature, playing a swift soldier in its default mode, and siege in its alternate, of course. The swiftness advantage also lets a player use the stalker as a highly mobile siege team, using the soldier mode's swiftness to get stalkers in place and siege mode to perform hit-and-run tactics on unprotected monuments and structures.
The last things to consider are deck-related. Firedancer requires two Fire orbs, while Fire Stalker requires one Fire orb plus one orb of any color. Thus, Fire Stalker permits a color change from Fire at the second orb, while Firedancer restricts a deck from changing color until third orb (that is, if you wish to play Firedancer at second era). Finally, a Fire Stalker is a common card, while Firedancer is designated ultra-rare. Availability of the cards and their upgrades are obvious factors in card choice.
Uses
Roles
- Cat 1
- Cat 2
Counters
- Cat 3
- Card A
Countered By
- Cat 4
- Card B
Combos
- Cat 5
- Card C
Upgrade Locations
Map | Difficulty | Upgrade |
---|---|---|
Map | Difficulty | Upgrade |
Map | Difficulty | Upgrade |
See Also