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[[Firedancer]] is a [[:Category:2nd Era Cards|second era]] [[:Category:Siege Role|siege]] [[creature]] [[card]]. Though it is an ultra-rare card, it is a bit more common since it is also a promotional card.
 
[[Firedancer]] is a [[:Category:2nd Era Cards|second era]] [[:Category:Siege Role|siege]] [[creature]] [[card]]. Though it is an ultra-rare card, it is a bit more common since it is also a promotional card.
 
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==Abilities==
{{HeadingA|Throwdown vs Fire Stalker}}
 
 
===Pillar of Fire ===
 
Every 4 seconds, unit casts a pillar of fire that deals 100 damage to enemies in a
 
5m radius around its target, up to 155 in total. Knocks back small units
  +
 
===Siege ===
 
Deals 75% more damage against structures.
  +
 
{{HeadingA|Matchup vs Fire Stalker}}
 
In its second-tier siege role, Firedancer is a direct alternative to the [[Fire Stalker]], as they are both two-orb, fire creatures with siege capability and both cost 70 power points to summon. Neither is decisively better than the other, since each has benefits over the other.
 
In its second-tier siege role, Firedancer is a direct alternative to the [[Fire Stalker]], as they are both two-orb, fire creatures with siege capability and both cost 70 power points to summon. Neither is decisively better than the other, since each has benefits over the other.
   
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The last things to consider are deck-related. Firedancer requires two Fire orbs, while Fire Stalker requires one Fire orb plus one orb of any color. Thus, Fire Stalker permits a color change from Fire at the second orb, while Firedancer restricts a deck from changing color until third orb (that is, if you wish to play Firedancer at second era). Finally, a Fire Stalker is a [[common]] card, while Firedancer is designated ultra-rare. Availability of the cards and their upgrades are obvious factors in card choice.
 
The last things to consider are deck-related. Firedancer requires two Fire orbs, while Fire Stalker requires one Fire orb plus one orb of any color. Thus, Fire Stalker permits a color change from Fire at the second orb, while Firedancer restricts a deck from changing color until third orb (that is, if you wish to play Firedancer at second era). Finally, a Fire Stalker is a [[common]] card, while Firedancer is designated ultra-rare. Availability of the cards and their upgrades are obvious factors in card choice.
 
==Abilities==
 
===Pillar of Fire ===
 
Every 4 seconds, unit casts a pillar of fire that deals 100 damage to enemies in a
 
5m radius around its target, up to 155 in total. Knocks back small units
 
 
===Siege ===
 
Deals 75% more damage against structures.
 
   
 
{{HeadingA|Uses}}
 
{{HeadingA|Uses}}

Revision as of 22:13, 12 April 2009

Firedancer
Firedancer-0
Basic Specifications
Type Creature
Faction Fire
Edition Twilight (1st)
Rarity Ultra-Rare
Additional Info
Odds per Booster 1:120
Rarity-Desirability Value 04 RankBadge PvP Lvl05

Overview

Description

Full specs are available for this card.

Firedancer is a second era siege creature card. Though it is an ultra-rare card, it is a bit more common since it is also a promotional card.

Abilities

Pillar of Fire

Every 4 seconds, unit casts a pillar of fire that deals 100 damage to enemies in a 5m radius around its target, up to 155 in total. Knocks back small units

Siege

Deals 75% more damage against structures.

Matchup vs Fire Stalker

In its second-tier siege role, Firedancer is a direct alternative to the Fire Stalker, as they are both two-orb, fire creatures with siege capability and both cost 70 power points to summon. Neither is decisively better than the other, since each has benefits over the other.

Damage Comparison

Firedancer Fire Stalker
Auto-cast damage 100 80
Siege bonus 75%/100%/150% 50%/50%/50%
Auto-cast rate 4 seconds 5 seconds
DPS vs structures 43.75/50/62.5 24/24/24

In the damage department, Firedancer clearly wins, particularly when upgraded or using the promotional card (equivalent to Upgrade II).

Also, it should be noted that the Fire Stalker has a 3 second attack "lag"; the damage and effect occur three seconds after the projectile lands. While the lag doesn't affect overall DPS, it may be something that the player finds strategically useful or troublesome.

Survivability

Firedancer Fire Stalker
Life 430/430/430 580/610/670

Other Considerations

Both creatures cost the same amount and are both medium-sized (and thus are vulnerable to the same levels of Knockback). Fire Stalker finds its biggest advantage in its versatility as a dual-role creature, playing a swift soldier in its default mode, and siege in its alternate, of course. The swiftness advantage also lets a player use the stalker as a highly mobile siege team, using the soldier mode's swiftness to get stalkers in place and siege mode to perform hit-and-run tactics on unprotected monuments and structures.

The last things to consider are deck-related. Firedancer requires two Fire orbs, while Fire Stalker requires one Fire orb plus one orb of any color. Thus, Fire Stalker permits a color change from Fire at the second orb, while Firedancer restricts a deck from changing color until third orb (that is, if you wish to play Firedancer at second era). Finally, a Fire Stalker is a common card, while Firedancer is designated ultra-rare. Availability of the cards and their upgrades are obvious factors in card choice.

Uses

Roles

  • Cat 1
  • Cat 2

Counters

  • Cat 3
  • Card A

Countered By

  • Cat 4
  • Card B

Combos

  • Cat 5
  • Card C

Upgrade Locations

Map Difficulty Upgrade
Map Difficulty Upgrade
Map Difficulty Upgrade

See Also