No edit summary |
No edit summary |
||
(26 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Infobox card |
||
− | {{cardbox |
||
⚫ | |||
− | | cardtype = C |
||
− | | faction |
+ | | faction = Fire |
− | | edition = |
+ | | edition = Twilight |
− | | rarity = |
+ | | rarity = Ultra-Rare |
+ | | affinity2 = Promo |
||
+ | | desirability = 4 |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | mode = Ranged |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | opt4 = Long Range |
||
}} |
}} |
||
+ | {{Verify namespace|Card}} |
||
{{HeadingA|Overview}} |
{{HeadingA|Overview}} |
||
− | ==Description== |
+ | ===Description=== |
+ | <!-- Give a description of the card and what it does. --> |
||
− | {{subarticle|Table|card details table}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | In its second-tier siege role, [[Card:Firedancer|Firedancer]] is a direct alternative to the [[Card:Fire Stalker|Fire Stalker]], as they are both two-orb, fire creatures with siege capability and both cost 70 power points to summon. Firedancer attacks every 4 seconds for 100; Fire Stalker every 5 for 80. Fire Stalker can Melee better and has Swift. Firedancer's Siege bonus is 75%; Fire Stalker's, 50%. |
||
⚫ | |||
+ | Firedancer has a 5m radius AoE; Fire Stalker 10m. |
||
⚫ | |||
− | ==Abilities== |
||
− | {{Ability |
||
− | |name=Pillar of Fire |
||
− | |type=auto |
||
− | |desc=Every 4 seconds, unit casts a pillar of fire that deals 100 damage to enemies in a 5m radius around its target, up to 155 in total. Knocks back small units. |
||
⚫ | |||
⚫ | |||
− | {{Ability |
||
⚫ | |||
− | |name=Siege |
||
⚫ | |||
− | |type=pass |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | }} |
||
− | |||
⚫ | |||
⚫ | |||
− | |||
− | {{clr}}<!--Prevent infoboxes from "overlapping"--> |
||
⚫ | |||
− | {{cardbox |
||
− | | cardimage = Fire_Stalker-0.jpg |
||
− | | cardname = Fire Stalker |
||
− | | cardtype = C |
||
− | | faction = R |
||
− | | edition = 1 |
||
− | | rarity = C |
||
− | }} |
||
⚫ | In its second-tier siege role, [[Card:Firedancer|Firedancer]] is a direct alternative to the [[Card:Fire Stalker|Fire Stalker]], as they are both two-orb, fire creatures with siege capability and both cost 70 power points to summon. |
||
− | |||
⚫ | |||
⚫ | |||
− | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
− | ! |
+ | !Auto-cast damage |
− | | |
+ | |100 |
− | | |
+ | |80 |
|- |
|- |
||
− | ! |
+ | !Siege bonus |
− | | |
+ | |75%/100%/125%/150% |
− | | |
+ | |50%/-/-/- |
|- |
|- |
||
− | ! |
+ | !Auto-cast rate |
− | | |
+ | |4 seconds |
− | | |
+ | |5 seconds |
|- |
|- |
||
+ | <!-- |
||
− | ! |
+ | !DPS vs structures |
− | | |
+ | |43.75/50/62.5/75 |
− | | |
+ | |24/-/- --> |
|} |
|} |
||
− | In the damage department, Firedancer clearly wins, particularly when upgraded or using the promotional card (equivalent to Upgrade |
+ | In the damage department, Firedancer clearly wins, particularly when upgraded or using the promotional card (equivalent to Upgrade III). |
Also, it should be noted that the Fire Stalker has a 3 second attack "lag"; the damage and effect occur three seconds after the projectile lands. While the lag doesn't affect overall DPS, it may be something that the player finds strategically useful or troublesome. |
Also, it should be noted that the Fire Stalker has a 3 second attack "lag"; the damage and effect occur three seconds after the projectile lands. While the lag doesn't affect overall DPS, it may be something that the player finds strategically useful or troublesome. |
||
− | ===Other Considerations=== |
+ | ====Other Considerations==== |
− | {| |
+ | {|border="1" class="soulstorm" |
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
⚫ | |||
+ | |70 |
||
⚫ | |||
+ | |70 |
||
⚫ | |||
|- |
|- |
||
⚫ | |||
⚫ | |||
− | | |
+ | |RR |
− | | |
+ | |R* |
|- |
|- |
||
⚫ | |||
⚫ | |||
+ | |430/465/510/560 |
||
− | | RR |
||
⚫ | |||
− | | R* |
||
− | |- |
||
⚫ | |||
− | | 430/-/- |
||
⚫ | |||
|- |
|- |
||
− | ! |
+ | !Size/Attack Size |
− | | |
+ | |M/* |
− | | |
+ | |M/L |
|} |
|} |
||
− | Both creatures are matched in summoning cost and creature size (and thus are vulnerable to the same levels of [[:Category:Knockback Cards|Knockback]]). Fire Stalker wins in the survivability category, particular once upgraded. The primary trade-off when choosing between the cards is damage versus survivability. However, there are a few more factors that should be considered. |
+ | Both creatures are matched in summoning cost and creature size (and thus are vulnerable to the same levels of [[:Category:Knockback Cards|Knockback]]). Fire Stalker wins in the survivability category, particular once upgraded. The primary trade-off when choosing between the cards is damage versus survivability. However, there are a few more factors that should be considered. |
− | Fire Stalker finds its biggest advantage in its versatility as a dual-role creature, playing a [[:Category:Swift|swift]] soldier in its default mode, and siege in its alternate, of course. The swiftness advantage also lets a player use the stalker as a highly mobile siege team, using the soldier mode's swiftness to get stalkers in place and siege mode to perform hit-and-run tactics on unprotected monuments and structures. |
+ | Fire Stalker finds its biggest advantage in its versatility as a dual-role creature, playing a [[:Category:Swift|swift]] soldier and an L-unit size counter in its default mode, and siege in its alternate, of course. The swiftness advantage also lets a player use the stalker as a highly mobile siege team, using the soldier mode's swiftness to get stalkers in place and siege mode to perform hit-and-run tactics on unprotected monuments and structures. Ironically, fire stalker does less damage to buildings overall while in its inner fire mode; the fire stalker will do around 600 damage to a building while in inner fire, but will do around 900 damage if it uses its normal attack (numbers are based on a time of 20 seconds attacking). So inner fire siege should only be used if you favor long distance attacks on a building, but otherwise, fire stalker will do more damage with his normal attack. |
The last things to consider are deck-related. Firedancer requires two Fire orbs, while Fire Stalker requires one Fire orb plus one orb of any color. Thus, Fire Stalker permits a color change from Fire at the second orb, while Firedancer restricts a deck from changing color until third orb (that is, if you wish to play Firedancer at second era). Finally, a Fire Stalker is a [[common]] card, while Firedancer is designated ultra-rare. Availability of the cards and their upgrades are obvious factors in card choice. |
The last things to consider are deck-related. Firedancer requires two Fire orbs, while Fire Stalker requires one Fire orb plus one orb of any color. Thus, Fire Stalker permits a color change from Fire at the second orb, while Firedancer restricts a deck from changing color until third orb (that is, if you wish to play Firedancer at second era). Finally, a Fire Stalker is a [[common]] card, while Firedancer is designated ultra-rare. Availability of the cards and their upgrades are obvious factors in card choice. |
||
+ | Now, most fire decks will agree that having a Firedancer far surpasses having a Fire Stalker. However, its all down to personal choice. Firedancer will deal more DPS than a Fire Stalker, but will have less survivability, while having a Fire Stalker you deal less DPS, have a short delay between damage dealing, and have a more versatile role. Fire Stalker has swift, something Firedancer does not, which allows them to quickly run away from combat if things get 'ugly." |
||
+ | |||
+ | {{AbilitySection}} |
||
+ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
{{HeadingA|Uses}} |
{{HeadingA|Uses}} |
||
⚫ | |||
− | ==Roles== |
+ | ===Roles=== |
− | <!-- List the roles of the card. These should typically be category links. |
+ | <!-- List the roles of the card. These should typically be category links. |
+ | Example: |
||
+ | *[[:Category:Category Name|Category Name]] |
||
+ | --> |
||
*[[:Category:Siege Cards|Siege]] |
*[[:Category:Siege Cards|Siege]] |
||
− | ==Counter For== |
+ | ===Counter For=== |
− | <!-- List the cards this card counters. These should typically be category or card links. |
+ | <!-- List the cards this card counters. These should typically be category or card links. |
+ | Example: |
||
− | * Structures |
||
− | * |
+ | *[[:Category:Category Name|Category Name]] |
+ | *[[Card:Card Name|Card Name]] |
||
+ | --> |
||
+ | * [[Buildings]] |
||
** [[Monument]]s |
** [[Monument]]s |
||
** [[Power Well]]s |
** [[Power Well]]s |
||
Line 112: | Line 113: | ||
*[[:Category:S Creature Cards|S Creature Cards]] |
*[[:Category:S Creature Cards|S Creature Cards]] |
||
− | ==Countered By== |
+ | ===Countered By=== |
− | <!-- List the cards that counter this card. These should typically be category or card links. |
+ | <!-- List the cards that counter this card. These should typically be category or card links. |
+ | Example: |
||
+ | *[[:Category:Category Name|Category Name]] |
||
+ | *[[Card:Card Name|Card Name]] |
||
+ | --> |
||
*[[:Category:Crowd Control Cards|Crowd Control Cards]] |
*[[:Category:Crowd Control Cards|Crowd Control Cards]] |
||
*[[:Category:M Attack Cards|M Attack Cards]] |
*[[:Category:M Attack Cards|M Attack Cards]] |
||
*[[:Category:Flying Cards|Flying Cards]] |
*[[:Category:Flying Cards|Flying Cards]] |
||
*[[:Category:Air Superiority Cards|Air Superiority]] |
*[[:Category:Air Superiority Cards|Air Superiority]] |
||
+ | *[[Card:Nox Trooper|Nox Trooper]] |
||
+ | *[[Card:Shadow Phoenix|Shadow Phoenix]] |
||
− | ==Combos== |
+ | ===Combos=== |
− | <!-- List the cards this card combos well with. These should typically be category or card links. |
+ | <!-- List the cards this card combos well with. These should typically be category or card links. |
+ | Example: |
||
+ | *[[:Category:Category Name|Category Name]] |
||
+ | *[[Card:Card Name|Card Name]] |
||
+ | --> |
||
*[[:Category:Tank Cards|Tank Cards]] |
*[[:Category:Tank Cards|Tank Cards]] |
||
*[[:Category:Creature Support Cards|Creature Support Cards]] |
*[[:Category:Creature Support Cards|Creature Support Cards]] |
||
*[[:Category:Healing Cards|Healing Cards]] |
*[[:Category:Healing Cards|Healing Cards]] |
||
+ | {{clr}} |
||
− | |||
{{HeadingA|Upgrades}} |
{{HeadingA|Upgrades}} |
||
− | == |
+ | ===Locations=== |
<!-- This is a table of the locations you can get this cards upgrades. --> |
<!-- This is a table of the locations you can get this cards upgrades. --> |
||
+ | {{Loot|{{FULLPAGENAME}}}} |
||
− | {{Upgrade Locations2 |
||
− | |Adv1=Guns of Lyr |
||
− | |Exp1=Guns of Lyr |
||
− | |Exp2=Blight |
||
− | }} |
||
− | ==Effects== |
+ | ===Effects=== |
+ | <!-- This is a table of the effects of each upgrade. Leave non-applicable lines blank or delete them.--> |
||
{{Upgrade Effects |
{{Upgrade Effects |
||
− | | I_ability1 = Siege |
+ | | I_ability1 = Siege |
− | | I_effect1 = +25% damage bonus against structures |
+ | | I_effect1 = +25% damage bonus against structures |
− | | I_lifeinc = 25 |
+ | | I_lifeinc = 25 |
+ | |||
| II_ability1 = Siege |
| II_ability1 = Siege |
||
− | | II_effect1 = + |
+ | | II_effect1 = +25% damage bonus against structures |
| II_lifeinc = 45 |
| II_lifeinc = 45 |
||
+ | |||
+ | |III_ability1 = Siege |
||
⚫ | |||
+ | |III_lifeinc = 50 |
||
}} |
}} |
||
+ | {{HeadingA|Gallery}} |
||
+ | |||
+ | {|style="width:100%; text-align:center;" |
||
+ | |{{Image|Artwork_{{PAGENAME}}.jpg|align=center}} |
||
+ | |{{Image|Artwork_{{PAGENAME}}_Promo.jpg|align=center}} |
||
⚫ | |||
+ | <!-- |
||
{{HeadingA|See Also}} |
{{HeadingA|See Also}} |
||
⚫ | |||
− | <!-- Place other relevant links for the card here. In particular put a link to the BFcards page for the card. --> |
||
⚫ | |||
{{Navbox|Cards}} |
{{Navbox|Cards}} |
||
+ | [[Category:Fire Creature Cards]] |
||
− | {{Card Categories |
||
⚫ | |||
− | | faction = R |
||
⚫ | |||
− | | edn = 1 |
||
− | | rarity = UR |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | }} |
Latest revision as of 19:06, 9 August 2018
|
Overview
Description[]
Firedancer is a second era siege creature card. It is also a promotional card that was given to players who participated in the BattleForge beta test.
Matchup vs Fire Stalker[]
In its second-tier siege role, Firedancer is a direct alternative to the Fire Stalker, as they are both two-orb, fire creatures with siege capability and both cost 70 power points to summon. Firedancer attacks every 4 seconds for 100; Fire Stalker every 5 for 80. Fire Stalker can Melee better and has Swift. Firedancer's Siege bonus is 75%; Fire Stalker's, 50%. Firedancer has a 5m radius AoE; Fire Stalker 10m.
Damage Comparison[]
Firedancer | Fire Stalker | |
---|---|---|
Auto-cast damage | 100 | 80 |
Siege bonus | 75%/100%/125%/150% | 50%/-/-/- |
Auto-cast rate | 4 seconds | 5 seconds |
In the damage department, Firedancer clearly wins, particularly when upgraded or using the promotional card (equivalent to Upgrade III).
Also, it should be noted that the Fire Stalker has a 3 second attack "lag"; the damage and effect occur three seconds after the projectile lands. While the lag doesn't affect overall DPS, it may be something that the player finds strategically useful or troublesome.
Other Considerations[]
Firedancer | Fire Stalker | |
---|---|---|
Summoning cost | 70 | 70 |
Orb Requirements | RR | R* |
Life | 430/465/510/560 | 580/610/670/740 |
Size/Attack Size | M/* | M/L |
Both creatures are matched in summoning cost and creature size (and thus are vulnerable to the same levels of Knockback). Fire Stalker wins in the survivability category, particular once upgraded. The primary trade-off when choosing between the cards is damage versus survivability. However, there are a few more factors that should be considered.
Fire Stalker finds its biggest advantage in its versatility as a dual-role creature, playing a swift soldier and an L-unit size counter in its default mode, and siege in its alternate, of course. The swiftness advantage also lets a player use the stalker as a highly mobile siege team, using the soldier mode's swiftness to get stalkers in place and siege mode to perform hit-and-run tactics on unprotected monuments and structures. Ironically, fire stalker does less damage to buildings overall while in its inner fire mode; the fire stalker will do around 600 damage to a building while in inner fire, but will do around 900 damage if it uses its normal attack (numbers are based on a time of 20 seconds attacking). So inner fire siege should only be used if you favor long distance attacks on a building, but otherwise, fire stalker will do more damage with his normal attack.
The last things to consider are deck-related. Firedancer requires two Fire orbs, while Fire Stalker requires one Fire orb plus one orb of any color. Thus, Fire Stalker permits a color change from Fire at the second orb, while Firedancer restricts a deck from changing color until third orb (that is, if you wish to play Firedancer at second era). Finally, a Fire Stalker is a common card, while Firedancer is designated ultra-rare. Availability of the cards and their upgrades are obvious factors in card choice.
Now, most fire decks will agree that having a Firedancer far surpasses having a Fire Stalker. However, its all down to personal choice. Firedancer will deal more DPS than a Fire Stalker, but will have less survivability, while having a Fire Stalker you deal less DPS, have a short delay between damage dealing, and have a more versatile role. Fire Stalker has swift, something Firedancer does not, which allows them to quickly run away from combat if things get 'ugly."
Abilities[]
Pillar of Fire
- Every 4 seconds, unit casts a pillar of fire that deals 100 damage to enemies in a 5m radius around its target, up to 155 in total. Knocks back small units.
Siege
- Deals 75% more damage against structures.
Trivia[]
The Firedancer also comes in a Promotional Version with special artwork and textures.
Uses
Roles[]
Counter For[]
Countered By[]
Combos[]
Upgrades
Locations[]
{{Loot row|Card:Firedancer|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}Effects[]
Upgrade | Faction | Scenario | Difficulty | Edit Link |
---|---|---|---|---|
Firedancer II | Fire | Guns of Lyr | Advanced | [edit] |
Firedancer III | Fire | Guns of Lyr | Expert | [edit] |
Firedancer I | Fire | Titans | Standard | [edit] |
Card Upgrade | Type or Ability | Effect |
---|---|---|
Firedancer I | Lifepoints | +25 |
Firedancer I | Siege | +25% damage bonus against structures |
Firedancer II | Lifepoints | +45 |
Firedancer II | Siege | +25% damage bonus against structures |
Firedancer III | Lifepoints | +50 |
Firedancer III | Siege | +25% damage bonus against structures |
Gallery
|
|
Battleforge has been revived by a group of passionate players and developers under the name Skylords Reborn
It is a fully functional, community-made, non-profit and completely free-to-play relaunch of the game. The relaunch has been worked on for several years, and receives regular updates.
The new Wiki can be found here: Skylords Reborn Wiki Page
.