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| mode = Ranged |
| mode = Ranged |
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| opt1 = Siege |
| opt1 = Siege |
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− | | opt2 = Knockback |
+ | | opt2 = S Knockback |
| opt3 = Premium |
| opt3 = Premium |
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| opt4 = Long Range |
| opt4 = Long Range |
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===Matchup vs Fire Stalker=== |
===Matchup vs Fire Stalker=== |
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In its second-tier siege role, [[Card:Firedancer|Firedancer]] is a direct alternative to the [[Card:Fire Stalker|Fire Stalker]], as they are both two-orb, fire creatures with siege capability and both cost 70 power points to summon. Neither is decisively better than the other, since each has benefits over the other. |
In its second-tier siege role, [[Card:Firedancer|Firedancer]] is a direct alternative to the [[Card:Fire Stalker|Fire Stalker]], as they are both two-orb, fire creatures with siege capability and both cost 70 power points to summon. Neither is decisively better than the other, since each has benefits over the other. |
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+ | ===AoE=== |
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+ | *Firedancer : 5m |
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+ | *Fire Stalker :10m |
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+ | Due to the small AoE, Firedancer doesn't deal much damage against Small unit. |
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====Damage Comparison==== |
====Damage Comparison==== |
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*[[:Category:Siege Cards|Siege]] |
*[[:Category:Siege Cards|Siege]] |
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− | *[[:Category:Bombardment Cards|Bombardment]] |
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===Counter For=== |
===Counter For=== |
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|{{Image|Artwork_{{PAGENAME}}_Promo.jpg|align=center}} |
|{{Image|Artwork_{{PAGENAME}}_Promo.jpg|align=center}} |
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{{HeadingA|See Also}} |
{{HeadingA|See Also}} |
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− | *{{BFCard|{{PAGENAME}}|See {{PAGENAME}} at bfcards.info.}} |
+ | *{{BFCard|{{PAGENAME}}|See {{PAGENAME}} at bfcards.info.}}--> |
{{Navbox|Cards}} |
{{Navbox|Cards}} |
Revision as of 05:34, 27 January 2012
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Overview
Description
Firedancer is a second era siege creature card. Though it is an ultra-rare card, it is a bit more common since it is also a promotional card that was given to players who participated in the BattleForge beta test.
Matchup vs Fire Stalker
In its second-tier siege role, Firedancer is a direct alternative to the Fire Stalker, as they are both two-orb, fire creatures with siege capability and both cost 70 power points to summon. Neither is decisively better than the other, since each has benefits over the other.
AoE
- Firedancer : 5m
- Fire Stalker :10m
Due to the small AoE, Firedancer doesn't deal much damage against Small unit.
Damage Comparison
Firedancer | Fire Stalker | |
---|---|---|
Auto-cast damage | 100 | 80 |
Siege bonus | 75%/100%/125%/150% | 50%/-/-/- |
Auto-cast rate | 4 seconds | 5 seconds |
In the damage department, Firedancer clearly wins, particularly when upgraded or using the promotional card (equivalent to Upgrade III).
Also, it should be noted that the Fire Stalker has a 3 second attack "lag"; the damage and effect occur three seconds after the projectile lands. While the lag doesn't affect overall DPS, it may be something that the player finds strategically useful or troublesome.
Other Considerations
Firedancer | Fire Stalker | |
---|---|---|
Summoning cost | 70 | 70 |
Orb Requirements | RR | R* |
Life | 430/465/510/560 | 580/610/670/740 |
Size/Attack Size | M/* | M/L |
Both creatures are matched in summoning cost and creature size (and thus are vulnerable to the same levels of Knockback). Fire Stalker wins in the survivability category, particular once upgraded. The primary trade-off when choosing between the cards is damage versus survivability. However, there are a few more factors that should be considered.
Fire Stalker finds its biggest advantage in its versatility as a dual-role creature, playing a swift soldier and an L-unit size counter in its default mode, and siege in its alternate, of course. The swiftness advantage also lets a player use the stalker as a highly mobile siege team, using the soldier mode's swiftness to get stalkers in place and siege mode to perform hit-and-run tactics on unprotected monuments and structures. Ironically, fire stalker does less damage to buildings overall while in its inner fire mode; the fire stalker will do around 600 damage to a building while in inner fire, but will do around 900 damage if it uses its normal attack (numbers are based on a time of 20 seconds attacking). So inner fire siege should only be used if you favor long distance attacks on a building, but otherwise, fire stalker will do more damage with his normal attack.
The last things to consider are deck-related. Firedancer requires two Fire orbs, while Fire Stalker requires one Fire orb plus one orb of any color. Thus, Fire Stalker permits a color change from Fire at the second orb, while Firedancer restricts a deck from changing color until third orb (that is, if you wish to play Firedancer at second era). Finally, a Fire Stalker is a common card, while Firedancer is designated ultra-rare. Availability of the cards and their upgrades are obvious factors in card choice.
Now, most fire decks will agree that having a Firedancer far surpasses having a Fire Stalker. However, its all down to personal choice. Firedancer will deal more DPS than a Fire Stalker, but will have less survivability, while having a Fire Stalker you deal less DPS, have a short delay between damage dealing, and have a more versatile role. Fire Stalker has swift, something Firedancer does not, which allows them to quickly run away from combat if things get 'ugly."
Abilities
Pillar of Fire
- Every 4 seconds, unit casts a pillar of fire that deals 100 damage to enemies in a 5m radius around its target, up to 155 in total. Knocks back small units.
Siege
- Deals 75% more damage against structures.
Trivia
The Firedancer also comes in a Promotional Version with special artwork and textures.
Uses
Roles
Counter For
Countered By
Combos
Upgrades
Locations
{{Loot row|Card:Firedancer|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}Effects
Upgrade | Faction | Scenario | Difficulty | Edit Link |
---|---|---|---|---|
Firedancer II | Fire | Guns of Lyr | Advanced | [edit] |
Firedancer III | Fire | Guns of Lyr | Expert | [edit] |
Firedancer I | Fire | Titans | Standard | [edit] |
Card Upgrade | Type or Ability | Effect |
---|---|---|
Firedancer I | Lifepoints | +25 |
Firedancer I | Siege | +25% damage bonus against structures |
Firedancer II | Lifepoints | +45 |
Firedancer II | Siege | +25% damage bonus against structures |
Firedancer III | Lifepoints | +50 |
Firedancer III | Siege | +25% damage bonus against structures |
Gallery
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Battleforge has been revived by a group of passionate players and developers under the name Skylords Reborn
It is a fully functional, community-made, non-profit and completely free-to-play relaunch of the game. The relaunch has been worked on for several years, and receives regular updates.
The new Wiki can be found here: Skylords Reborn Wiki Page
.