BattleForge Wiki
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====Damage Comparison====
 
====Damage Comparison====
{| border="1" class="soulstorm"
+
{|border="1" class="soulstorm"
 
!style="width: 33%;"|
 
!style="width: 33%;"|Firedancer
 
!style="width: 33%;"|Fire Stalker
 
|-
 
|-
 
!Auto-cast damage
! style="width: 33%;" |
 
  +
|100
! style="width: 33%;" | Firedancer
 
 
|80
! style="width: 33%;" | Fire Stalker
 
 
|-
 
|-
 
!Siege bonus
! Auto-cast damage
 
| 100
+
|75%/100%/150%/200%
 
|50%/-/-/-
| 80
 
 
|-
 
|-
 
!Auto-cast rate
! Siege bonus
 
 
|4 seconds
| 75%/100%/150%
 
 
|5 seconds
| 50%/-/-
 
 
|-
 
|-
 
!DPS vs structures
! Auto-cast rate
 
 
|43.75/50/62.5/75
| 4 seconds
 
 
|24/-/-
| 5 seconds
 
|-
 
! DPS vs structures
 
| 43.75/50/62.5
 
| 24/-/-
 
 
|}
 
|}
   

Revision as of 21:28, 30 December 2009

Firedancer
Firedancer-0
Basic Specifications
Type Creature
Faction Fire
Edition Twilight (1st)
Rarity Ultra-Rare
Additional Info
Odds per Booster 1:120
Rarity-Desirability Value 12 RankBadge PvP Lvl13

Overview

Description

Firedancer is a second era siege creature card. Though it is an ultra-rare card, it is a bit more common since it is also a promotional card that was given to players who participated in the BattleForge beta test.

Matchup vs Fire Stalker

In its second-tier siege role, Firedancer is a direct alternative to the Fire Stalker, as they are both two-orb, fire creatures with siege capability and both cost 70 power points to summon. Neither is decisively better than the other, since each has benefits over the other.

Damage Comparison

Firedancer Fire Stalker
Auto-cast damage 100 80
Siege bonus 75%/100%/150%/200% 50%/-/-/-
Auto-cast rate 4 seconds 5 seconds
DPS vs structures 43.75/50/62.5/75 24/-/-

In the damage department, Firedancer clearly wins, particularly when upgraded or using the promotional card (equivalent to Upgrade II).

Also, it should be noted that the Fire Stalker has a 3 second attack "lag"; the damage and effect occur three seconds after the projectile lands. While the lag doesn't affect overall DPS, it may be something that the player finds strategically useful or troublesome.

Other Considerations

Firedancer Fire Stalker
Summoning cost 70 70
Orb Requirements RR R*
Life 430/-/- 580/610/670
Size/Attack Size M/* M/*

Both creatures are matched in summoning cost and creature size (and thus are vulnerable to the same levels of Knockback). Fire Stalker wins in the survivability category, particular once upgraded. The primary trade-off when choosing between the cards is damage versus survivability. However, there are a few more factors that should be considered.

Fire Stalker finds its biggest advantage in its versatility as a dual-role creature, playing a swift soldier in its default mode, and siege in its alternate, of course. The swiftness advantage also lets a player use the stalker as a highly mobile siege team, using the soldier mode's swiftness to get stalkers in place and siege mode to perform hit-and-run tactics on unprotected monuments and structures.

The last things to consider are deck-related. Firedancer requires two Fire orbs, while Fire Stalker requires one Fire orb plus one orb of any color. Thus, Fire Stalker permits a color change from Fire at the second orb, while Firedancer restricts a deck from changing color until third orb (that is, if you wish to play Firedancer at second era). Finally, a Fire Stalker is a common card, while Firedancer is designated ultra-rare. Availability of the cards and their upgrades are obvious factors in card choice.

Abilities

AbilityIcon AutoCast Pillar of Fire

Every 4 seconds, unit casts a pillar of fire that deals 100 damage to enemies in a 5m radius around its target, up to 155 in total. Knocks back small units.

AbilityIcon Passive Siege

Deals 75% more damage against structures.

Trivia

The Firedancer also comes in a Promotional Version with special artwork and textures.

Uses

Render Firedancer Promo

Roles

Counter For

Countered By

Combos

Upgrades

Locations

{{Loot row|Card:Firedancer|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}

Effects

Upgrade Faction Scenario Difficulty Edit Link
Firedancer II Fire Guns of Lyr Advanced [edit]
Firedancer III Fire Guns of Lyr Expert [edit]
Firedancer I Fire Titans Standard [edit]
Card Upgrade Type or Ability Effect
Firedancer I Lifepoints +25
Firedancer I Siege +25% damage bonus against structures
Firedancer II Lifepoints +45
Firedancer II Siege +50% damage bonus against structures
Firedancer III Lifepoints +50
Firedancer III Siege +50% damage bonus against structures

Gallery

Artwork Firedancer
Artwork Firedancer Promo

See Also




Skylords

Battleforge has been revived by a group of passionate players and developers under the name Skylords Reborn


It is a fully functional, community-made, non-profit and completely free-to-play relaunch of the game. The relaunch has been worked on for several years, and receives regular updates.

The new Wiki can be found here: Skylords Reborn Wiki Page



.