Basic Specifications
Type Creature
Faction Fire
Edition Twilight (1st)
Rarity Common
Additional Info
Odds per Booster 1:12
Rarity-Desirability Value 01 RankBadge PvP Lvl02



The Emberstrike is one of the most versatile fourth era creatures Fire has to offer. It has a relative cheap cost and able to handle any units on equal power cost. Their ability is also useful anti air and it deals 1100 damage (1650 in total) with a very low power cost. In the heat of battle they can be also summoned as a ground-only eruption spell which knocks back medium size units too.


AbilityIcon Activatable Fire Lance

Power: 50
Activate to shoot a fire lance through enemies in a straight line, dealing 850 damage to enemies, up to 1300 in total. Reusable every 30 seconds.

AbilityIcon Passive Fiery Birth

When being spawned unit causes an explosion that deals 500 damage to enemy units in target area, up to 750 in total. Knocks back small and medium units. Affects ground units only.


Artwork Emberstrike


Counter ForEdit

Countered ByEdit




{{Loot row|Card:Emberstrike|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}


Upgrade Faction Scenario Difficulty Edit Link
Emberstrike II Fire Sunbridge Advanced [edit]
Emberstrike III Fire Sunbridge Expert [edit]
Emberstrike I Fire Bad Harvest Standard [edit]
Card Upgrade Type or Ability Effect
Emberstrike I Lifepoints +40
Emberstrike I Fire Lance +50 damage per target, 60 in total
Emberstrike II Lifepoints +275
Emberstrike II Fire Lance +100 damage per target, 140 in total
Emberstrike III Lifepoints +325
Emberstrike III Fire Lance +100 damage per target, 150 in total

See Also

Community content is available under CC-BY-SA unless otherwise noted.