- Defenders are a second era Frost archer that improves upon the first era Master Archers card. In addition to doing more damage per arrow, enabling the Stand Ground ability reduces incoming damage and makes the squad immune to knockback effects.
- Every 2 seconds, unit fires bolts at enemies that deal 9 damage.
- Enable to become immobile and gain:
- Takes 40% less damage.
- Cannot be knocked back.
- Flying Cards
- L Creature Cards (to some degree; to L creatures with high damage, the Resilience ability is merely a nuisance)
- Creatures with Knockback
|Defenders II||Frost||Bad Harvest||Advanced|||
|Defenders III||Frost||Bad Harvest||Expert|||
|Card Upgrade||Type or Ability||Effect|
|Defenders I||Resilient||+5% damage reduction|
|Defenders II||Resilient||+5% damage reduction|
|Defenders III||Resilient||+10% damage reduction|
Community content is available under CC-BY-SA unless otherwise noted.