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Deepcoil Worm
Deepcoil Worm-0.jpg
Basic Specifications
Type Creature
Faction Nature
Edition Twilight (1st)
Rarity Rare
Additional Info
Odds per Booster 1:72
Rarity-Desirability Value 15 RankBadge PvP Lvl16.png



Deepcoil Worm is a third era Nature creature that is highly desired for its XL size presence in era three. Deepcoil worm supports hybrid decks readily, as it requires only one Nature orb. Furthermore, Deepcoil Worm has, like all Worm cards, the useful Earth Dive ability.
Some of the attributes that make the Deepcoil Worm so valuable are its versatility and ability to dominate smaller cards through its attacks and abilities.Its ranged attack is capable of hitting flying creatures and defenders on top of walled fortifications.
Making this card even more powerful is the common worm ability, Earth Dive. All worms take half damage when on the move, and trample small and medium creatures, knocking them back and doing 175 damage per target (total of 700). This is far beyond the basic trample ability given to other XL and L creatures, which applies only 10 damage to affected creatures.
Finally, the Deepcoil Worm can transform itself into a tunnel with its Drill Tunnel/Maw of the Depths ability. In tunnel form, it takes half damage, but is still considered a creature and does not receive extra damage from creatures with siege abilities. This makes Deepcoil Worm even more useful because it can easily send reinforcements into a battle.


AbilityIcon AutoCast.png Volatile Spit

Every 3 seconds, units spits a volatile substance that deals 330 damage to enemies in a 10m radius around its target, up to 490 in total. Knocks back small and medium units. Deals 50% more damage against structures.

AbilityIcon Passive.png Earth Dive

While moving around unit takes 50% less damage and knocks back small and medium units dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground targets only.

AbilityIcon Toggled.png Drill Tunnel

Enable to become immobile and gain Maw of the Depths.

AbilityIcon Passive.png Maw of the Depths

Unit will function as tunnel enter or exit point granting friendly units access to the tunnel network. As long as it functions as a tunnel unit will take 50% less damage.


Artwork Deepcoil Worm.jpg


Counter For[]

Countered By[]



Nine of the other eleven other XL cards in Era 3 (Avatar of Frost, Juggernaut, Razorleaf, Spitfire, Core Dredge, Lost Grigori, Corsair, Satanael, and Wrathgazer, all require more than one orb of their respective affinities.
Of the XL era-3 cards, only Mo and Santa Claus and Lord Cyrian are more adaptable to any deck color, as, like all Legendary Cards, they require no specific affinities at all, with the obvious handicaps of Legendary Cards, that there can be only one summoned at any one time.
Era 3 has only one other Worm class card with Earth Dive: Core Dredge.
While cards such as Lost Spirit Ship have a few, complicated abilities that require more explanatory text than can fit on the Marketplace screen, Deepcoil Worm has relatively easily explained abilities, but too many of them to fit on the card. Thus, what would be for another unit listed as the Siege ability, +50% against buildings, is incorporated into the description of its base attack, Volatile Spit.
If a Deepcoil Worm is frozen while 'underground', it can be attacked, but not targetted by special abilities.



{{Loot row|Card:Deepcoil Worm|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}


Upgrade Faction Scenario Difficulty Edit Link
Deepcoil Worm II Nature The Dwarven Riddle Advanced [edit]
Deepcoil Worm III Nature The Dwarven Riddle Expert [edit]
Deepcoil Worm I Nature Titans Standard [edit]
Card Upgrade Type or Ability Effect
Deepcoil Worm I Volatile Spit +15 damage per target, 30 in total
Deepcoil Worm II Volatile Spit +35 damage per target, 50 in total
Deepcoil Worm III Volatile Spit +40 damage per target, 60 in total

See Also


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It is a fully functional, community-made, non-profit and completely free-to-play relaunch of the game. The relaunch has been worked on for several years, and receives regular updates.

The new Wiki can be found here: Skylords Reborn Wiki Page