- Curse of Oink is a second era Nature crowd-control spell, temporarily preventing affected units from moving, attacking, or doing anything at all. Relative to it's 2nd-era peers, it requires less power, and has similar effects. It's main weakness is that attacking an affected creature wakes it up. Thus to get the most out of it, it is best for players to micro-manage their creatures' attack targets, focusing fire on one creature at a time, while the rest of the enemy remain oinked.
- Transforms up to 5 enemy units into pigs for 15 seconds. Affected units may neither move nor attack. After 5 seconds they will be retransformed if being attacked. Reusable every 20 seconds.
- Main article: Rooting Pigs
|Curse of Oink I||Nature||Defending Hope||Standard|||
|Curse of Oink II||Nature||The Soultree||Advanced|||
|Curse of Oink III||Nature||The Soultree||Expert|||
|Card Upgrade||Type or Ability||Effect|
|Curse of Oink I||Oink!||+2 transformed targets|
|Curse of Oink II||Oink!||+3 transformed targets|
|Curse of Oink III||Power Cost||-10|
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