Curse of Oink
Curse of Oink-0
Basic Specifications
Type Spell
Faction Nature
Edition Twilight (1st)
Rarity Common
Additional Info
Odds per Booster 1:12
Rarity-Desirability Value 03 RankBadge PvP Lvl04



Curse of Oink is a second era Nature crowd-control spell, temporarily preventing affected units from moving, attacking, or doing anything at all. Relative to it's 2nd-era peers, it requires less power, and has similar effects. It's main weakness is that attacking an affected creature wakes it up. Thus to get the most out of it, it is best for players to micro-manage their creatures' attack targets, focusing fire on one creature at a time, while the rest of the enemy remain oinked.


AbilityIcon Spell Oink!

Transforms up to 5 enemy units into pigs for 15 seconds. Affected units may neither move nor attack. After 5 seconds they will be retransformed if being attacked. Reusable every 20 seconds.


Artwork Curse of Oink


Counter ForEdit

Countered ByEdit

Main article: Rooting Pigs




{{Loot row|Card:Curse of Oink|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}


Upgrade Faction Scenario Difficulty Edit Link
Curse of Oink I Nature Defending Hope Standard [edit]
Curse of Oink II Nature The Soultree Advanced [edit]
Curse of Oink III Nature The Soultree Expert [edit]
Card Upgrade Type or Ability Effect
Curse of Oink I Oink! +2 transformed targets
Curse of Oink II Oink! +3 transformed targets
Curse of Oink III Power Cost -10

See Also

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