Creeping Paralysis' effect, after a five second delay, prevents up to five enemies from moving, attacking, and using special abilities for 10 seconds. Affected creatures are still vulnerable to damage, and are thus easy targets.
Upgrades add 2 seconds, 3 seconds, and 2 targets, for a total of 15 second duration to up to seven targets.
- After a preparation time of 5 seconds up to 5 enemies within a 20m radius will be paralyzed for 10 seconds. After the effect wears off, targets are immune against Paralyze for a while. Reusable every 20 seconds.
Any unit that is being knocked back and is being affected by this card will fall down while it is killed.
|Creeping Paralysis I||Nature||King of the Giants||Standard|||
|Creeping Paralysis II||Nature||Titans||Advanced|||
|Creeping Paralysis III||Nature||Titans||Expert|||
|Card Upgrade||Type or Ability||Effect|
|Creeping Paralysis I||Entrance*||+2s duration|
|Creeping Paralysis II||Entrance**||+3s duration|
|Creeping Paralysis III||Entrance***||+2 paralyzed target|