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Creeping Paralysis
Creeping Paralysis-0
Basic Specifications
Type Spell
Faction Nature
Edition Twilight (1st)
Rarity Uncommon
Additional Info
Odds per Booster 1:30
Rarity-Desirability Value 02 RankBadge PvP Lvl03


Overview

DescriptionEdit

Creeping Paralysis' effect, after a five second delay, prevents up to five enemies from moving, attacking, and using special abilities for 10 seconds. Affected creatures are still vulnerable to damage, and are thus easy targets.

Upgrades add 2 seconds, 3 seconds, and 2 targets, for a total of 15 second duration to up to seven targets.


AbilitiesEdit

AbilityIcon Spell Entrance

After a preparation time of 5 seconds up to 5 enemies within a 20m radius will be paralyzed for 10 seconds. After the effect wears off, targets are immune against Paralyze for a while. Reusable every 20 seconds.


Uses

RolesEdit

CountersEdit

Countered ByEdit

CombosEdit

TriviaEdit

Any unit that is being knocked back and is being affected by this card will fall down while it is killed.

Upgrades

LocationsEdit

{{Loot row|Card:Creeping Paralysis|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}

EffectsEdit

Upgrade Faction Scenario Difficulty Edit Link
Creeping Paralysis I Nature King of the Giants Standard [edit]
Creeping Paralysis II Nature Titans Advanced [edit]
Creeping Paralysis III Nature Titans Expert [edit]
Card Upgrade Type or Ability Effect
Creeping Paralysis I Entrance*  +2s duration 
Creeping Paralysis II Entrance** +3s duration
Creeping Paralysis III Entrance*** +2 paralyzed target

See Also

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