Cannon Tower
Cannon Tower-0
Basic Specifications
Type Building
Faction Frost
Edition Twilight (1st)
Rarity Common
Additional Info
Odds per Booster 1:12
Rarity-Desirability Value 01 RankBadge PvP Lvl02



The Cannon Tower is a second era defensive tower. Compared to other two-orb towers, the Cannon Tower has quite a lot of hit points, making it one of the most survivable. Another major advantage of the cannon tower is its ability to knock back small units, which can allow even a single cannon tower to defend against most first and second era units without taking too much damage. Played in combination with Kobold Trick, Shield Building, or Skyelf Templar, the Cannon Tower can be played as a fixed-position tank.

The main disadvantage of the Cannon Tower is its inability to attack flying units, which can make it vulnerable to enemy flying units if left alone without ranged units. Pairing a Defense Tower with a Cannon Tower allows ranged units to be defended against, while the Cannon Tower knocks back ground units. Another disadvantage of the cannon tower is that it is somewhat less able to shoot past friendly buildings that are between it and its target compared to other towers such as the Defense Tower. This means that one must be careful when placing Cannon Towers to ensure that they will be able to shoot approaching enemies.


AbilityIcon AutoCast Cannon

Every 2 seconds, tower launches a cannon ball that deals 140 damage to enemies in a 8m radius around its target, up to 210 in total. Knocks back small units. Affects ground targets only.


Artwork Cannon Tower


Counter ForEdit

Countered ByEdit

Main article: Cannon Tower Assault




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Upgrade Faction Scenario Difficulty Edit Link
Cannon Tower I Frost Defending Hope Standard [edit]
Cannon Tower II Frost The Soultree Advanced [edit]
Cannon Tower III Frost The Soultree Expert [edit]
Card Upgrade Type or Ability Effect
Cannon Tower I Cannon* +5 damage per target, 10 in total
Cannon Tower II Cannon** +15 damage per target, 20 in total
Cannon Tower III Cannon*** +7 damage per target, 10 in total

See Also

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