BattleForge Wiki
(/* ===Description===<!-- Breeding Grounds is a 2nd era Nature building that allows the summoning of creatures for less power than usual. This can be useful to summon big armies for less power, and is, in PVE, specially good by comboing with the su)
Line 11: Line 11:
 
{{Verify namespace|Card}}
 
{{Verify namespace|Card}}
 
{{HeadingA|Overview}}
 
{{HeadingA|Overview}}
  +
==='''===Description===
==='''===Description===&lt;!-- Breeding Grounds is a 2nd era Nature building that allows the summoning of creatures for less power than usual. This can be useful to summon big armies for less power, and is, in PVE, specially good by comboing with the summoning of vast armies, or with Juice Tank or Rallying Banner. An example of how it works: You have a Breeding Grounds and want to summon a creature that costs 100 power. When you have 100 power, you summon it within the ability range and instead of using 100 power you will only use up 85, or less depending on the level of your Breeding Grounds. Meaning that at level 3, the Grounds will pay for itself once you have summoned the equivelant of 280 power in creatures. This value is about 460 for level 0, however, you can destroy the Grounds after using it to regain 60 power. As a side effect of its use, you can sacrifice big power costing creatures and replay them as an alternative power source. Specially useful with 300+ costing creatures and with level 3 Breeding Grounds (an effect similar to massing Construct Huts and sacrificing buildings like Worldbreaker Gun or Comet Catcher). Special note: Unlike Construction Hut, massing Breeding Grounds close to eachother will not make creatures cost even less.'''===
+
'''&lt;!-- Breeding Grounds is a 2nd era Nature building that allows the summoning of creatures for less power than usual. This can be useful to summon big armies for less power, and is, in PVE, specially good by comboing with the summoning of vast armies, or with Juice Tank or Rallying '''Banner. An example of how it works: You have a Breeding Grounds and want to summon a creature that '''costs 100 power. When you have 100 power, you summon it within the ability range and''' instead of using 100 power you will only use up 85, or less depending on the level of your Breeding Grounds. Meaning that at level 3, the Grounds will pay for itself once you have summoned the equivelant of 280 power in creatures. This value is about 460 for level 0, however, you can destroy the Grounds after using it to regain 60 power. As a side effect of its use, you can sacrifice big power costing creatures and replay them as an alternative power source. Specially useful with 300+ costing creatures and with level 3 Breeding Grounds (an effect similar to massing Construct Huts and sacrificing buildings like Worldbreaker Gun or Comet Catcher). Special note: Unlike Construction Hut, massing Breeding Grounds close to eachother will not make creatures cost even less.'''===
 
:
 
:
   
Line 24: Line 25:
   
 
{{HeadingA|Uses}}
 
{{HeadingA|Uses}}
  +
  +
   
   

Revision as of 12:28, 11 January 2010

Breeding Grounds
Breeding Grounds-0
Basic Specifications
Type Building
Faction Nature
Edition Twilight (1st)
Rarity Common
Additional Info
Odds per Booster 1:12
Rarity-Desirability Value 03 RankBadge PvP Lvl04

Overview

===Description

<!-- Breeding Grounds is a 2nd era Nature building that allows the summoning of creatures for less power than usual. This can be useful to summon big armies for less power, and is, in PVE, specially good by comboing with the summoning of vast armies, or with Juice Tank or Rallying Banner. An example of how it works: You have a Breeding Grounds and want to summon a creature that costs 100 power. When you have 100 power, you summon it within the ability range and instead of using 100 power you will only use up 85, or less depending on the level of your Breeding Grounds. Meaning that at level 3, the Grounds will pay for itself once you have summoned the equivelant of 280 power in creatures. This value is about 460 for level 0, however, you can destroy the Grounds after using it to regain 60 power. As a side effect of its use, you can sacrifice big power costing creatures and replay them as an alternative power source. Specially useful with 300+ costing creatures and with level 3 Breeding Grounds (an effect similar to massing Construct Huts and sacrificing buildings like Worldbreaker Gun or Comet Catcher). Special note: Unlike Construction Hut, massing Breeding Grounds close to eachother will not make creatures cost even less.===

Abilities

AbilityIcon Passive Magic Link

Building is surrounded by a magical zone of 25m radius where summoning friendly units requires 12% less of the usual power costs.

Uses





Artwork Breeding Grounds

Roles

Counter For

Countered By

Combos

Upgrades

Locations

{{Loot row|Card:Breeding Grounds|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}

Effects

Upgrade Faction Scenario Difficulty Edit Link
Breeding Grounds II Nature Sunbridge Advanced [edit]
Breeding Grounds III Nature Sunbridge Expert [edit]
Breeding Grounds I Nature Bad Harvest Standard [edit]
Card Upgrade Type or Ability Effect
Breeding Grounds I Lifepoints +100
Breeding Grounds I Magic Link -5% power costs to summoning units
Breeding Grounds II Lifepoints +200
Breeding Grounds II Magic Link -5% power costs to summoning units
Breeding Grounds III Lifepoints +150
Breeding Grounds III Magic Link -5% power costs to summoning units

See Also




Skylords

Battleforge has been revived by a group of passionate players and developers under the name Skylords Reborn


It is a fully functional, community-made, non-profit and completely free-to-play relaunch of the game. The relaunch has been worked on for several years, and receives regular updates.

The new Wiki can be found here: Skylords Reborn Wiki Page



.