Second era nature hut. While first available in the second era, the power discount is barely noticeable until the fourth era where cards such as Giant Wyrm which costs 300 power, 300 - 12% = 264 resulting in a total power saving of 36 (45/60/75, for u1/u2/u3 respectively) power for every Giant Wyrm summoned within 25m of the hut. Breeding Grounds is not cumulative with discount of other Breeding Grounds built near it, including a teammates, though teammates may share the same Breeding Grounds with no ill effects to their overall discount.
A patch added since the image shown here was created reduced the cost of the card to 70. This brings the total summoned cost before the Grounds pay for themselves to 584.
Each upgrade reduces power costs further, to a maximum of -25% power costs, which only requires a 280 power summoning to pay for itself.
- Building is surrounded by a magical zone of 25m radius where summoning friendly units requires 12% less of the usual power costs.
|Breeding Grounds II||Nature||Sunbridge||Advanced|||
|Breeding Grounds III||Nature||Sunbridge||Expert|||
|Breeding Grounds I||Nature||Bad Harvest||Standard|||
|Card Upgrade||Type or Ability||Effect|
|Breeding Grounds I||Lifepoints||+100|
|Breeding Grounds I||Magic Link||-3% power costs to summoning units|
|Breeding Grounds II||Lifepoints||+200|
|Breeding Grounds II||Magic Link||-5% power costs to summoning units|
|Breeding Grounds III||Lifepoints||+150|
|Breeding Grounds III||Magic Link||-5% power costs to summoning units|