Aura of Pain
Aura of Pain-0
Basic Specifications
Type Spell
Faction Fire
Edition Twilight (1st)
Rarity Uncommon
Additional Info
Odds per Booster 1:30
Rarity-Desirability Value 00 RankBadge PvP Lvl02



Aura of Pain is a low-cost offensive magic card which if used properly can give a major advantage in medium to large scale conflicts. When cast on a center unit in an opposing army, it can seriously weaken that army or even kill it, leaving you with nothing more to do than kill the already weakened troops.
One use is to cast onto one your own creatures (e.g. Juggernaut) and go into the enemy base. The aura costs 70 power and it will deal 40 damage per second for 15 seconds (up to 5 targets including orbs and power wells). You can recast it every 10 seconds. On U3 with 2 casts (180 power) you can deal a maximum of 6000 damage (the same amount for Inferno on U2). The aura will damage flying units Skyfire Drakes, Lyrish Knights, Fathom Lords and Giant Slayers. Two casts could kill five full health Swamp Drakes.
The self-damage effect is broken/ was removed. The aura damages buildings. Neither Mark of the Keeper nor Timeshifter Spirit protect against the effect. Cards that remove enemy buffs, such as Gladiatrix' Sobering, will remove it as expected.
The casting cost was patched to be 100, reducable to 90 with upgrade 3.


AbilityIcon Spell Torment

Target unit is surrounded by harmful energy damaging itself and dealing every second 34 damage to enemies in a 20m radius, up to 170 in total. Lasts for 30 seconds. Reusable every 20 seconds.


Artwork Aura of Pain


Counter ForEdit

Countered ByEdit




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Upgrade Faction Scenario Difficulty Edit Link
Aura of Pain I Fire King of the Giants Standard [edit]
Aura of Pain II Fire Titans Advanced [edit]
Aura of Pain III Fire Titans Expert [edit]
Card Upgrade Type or Ability Effect
Aura of Pain I Torment* +2 damage per target, 10 in total
Aura of Pain II Torment** +4 damage per target, 20 in total
Aura of Pain III Power Cost -10

See Also

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