- Fourth era defensive structure, it can only attack ground units.
- Every 4 seconds, Artillery blows a fiery bomb at enemies that deals 784 in a 15m radius, up to 1176 in total. Knocks back small and medium units.
- Affects only ground units (not mentioned in card's description)
Tainted Mine Blow
- Affinity: Tainted
- If surrounded by more than 4 hostile entities Artillery may additionally shoot mines every 15 seconds at the position of an enemy unit. After 10 seconds the delivered mine my be triggered by nearby enemies within a 12m radius and deal 1000 damage, up to 3000 in total. If not triggered the mine will vanish after 60 seconds.
Infused Mine Blow
- Affinity: Infused
- If surrounded by more than 4 hostile entities Artillery may additionally shoot mines every 15 seconds at the position of an enemy unit. After 3 seconds the delivered mine my be triggered by nearby enemies within a 12m radius and incinerate the ground for 10 seconds dealing 70 damage to hostile ground units per second. If not triggered the mine will vanish after 60 seconds.
- 15% of the damage dealt by the unit will be added to its life points.
Spam of weak ground units
Air based attacks
|Infused Artillery I||Bandit||Raven's End||Standard|||
|Infused Artillery II||Bandit||Raven's End||Advanced|||
|Infused Artillery III||Bandit||Raven's End||Expert|||
|Card Upgrade||Type or Ability||Effect|
|Artillery I||Boom bomb||+24 damage per target, 36 in total|
|Artillery II||Boom bomb||+40 damage per target, 60 in total|
|Artillery III||Boom bomb||+48 damage per target, 72 in total|
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