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Ability[]

AbilityDestroy {Tag = "default"},
AbilitySpawn {TargetTag = "", Team = "tm_", AbilityId = },
AbilitySpawnIntoGroup {Tag = "default", Group = "", TargetTag = "", Team = "tm_", AbilityId = },
AbilitySpawnWithTag {Tag = "default", TargetTag = "", Team = "tm_", AbilityId = },
AbilityVanish {Tag = "default"},

AudioVisual[]

AudioAmbientPlay {Ambient = "", TargetTag = ""},
AudioMusicPlay {Music = ""},
AudioSoundFXPlay {Sound = "", TargetTag = ""},
AudioSoundFXStop {Sound = ""},
AudioSoundUIPlay {Sound = ""},
AudioVoicePlay {Voice = "", Volume = default},
CameraCenterOnTarget {TargetTag = ""},
EffectDisable {Tag = "default"},
EffectEnable {Tag = "default"},
EffectPowerAdd {Tag = "default", Percent = default},
EffectPowerSet {Tag = "default", Percent = default},
EffectPowerSubtract {Tag = "default", Percent = default},
EffectStart {Tag = "default", Effect = "", Percent = default},
EffectStartTargeted {Tag = "TargetEntityTag", TargetTag = "EffectTag", Effect = "effect_global_ambient_fire" (example), Percent = default},
EffectStopAll {Tag = "default"},
EffectToggle {Tag = "default"},
EffectVanish {Tag = "default"},
FogOfWarGlanceAt {TargetTag = "", Team = "tm_", Range = default},
FogOfWarObserve {TargetTag = "", Team = "tm_", Range = default},
FogOfWarObserve {TargetTag = "", Team = "tm_", Range = default},

Barrier/Fortification[]

BarrierBuildOrRepair {Tag = "default", Player = "pl_"},
BarrierDestroy {Tag = "default"},
BarrierGateClose {Tag = "default"},
BarrierGateOpen {Tag = "default"},
BarrierGateToggle {Tag = "default"},
BarrierVanish {Tag = "default"},

Building[]

BuildingAnimPlay {Tag = "default", Anim = ""},
BuildingAnimPlayLooped {Tag = "default", Anim = ""},
BuildingDestroy {Tag = "default"},
BuildingKillInRange {TargetTag = "", Range = default},
BuildingModeChange {Tag = "default", ModeId = },
BuildingModeSetDisabled {Tag = "default"},
BuildingModeSetEnabled {Tag = "default"},
BuildingModeToggle {Tag = "default"},
BuildingSpawn {TargetTag = "", Team = "tm_", BuildingId = , Direction = default, HealthPercent = default},
BuildingSpawnWithTag {Tag = "default", TargetTag = "", Team = "tm_", BuildingId = , Direction = default, HealthPercent = default},
BuildingTypeChange {Tag = "default", BuildingId = },
BuildingVanish {Tag = "default"},
PlayerBuildingKillInRange {Player = "pl_", TargetTag = "", Range = default},
PlayerBuildingKillableKillInRange {Player = "pl_", TargetTag = "", Range = default},
PlayerBuildingSpawn {TargetTag = "", Player = "pl_", BuildingId = , Direction = default, HealthPercent = default},
PlayerBuildingSpawnWithTag {Tag = "default", TargetTag = "", Player = "pl_", BuildingId = , Direction = default, HealthPercent = default},
TeamBuildingKillInRange {Team = "tm_", TargetTag = "", Range = default},
TeamBuildingKillableKillInRange {Team = "tm_", TargetTag = "", Range = default},

Cutscene[]

CutsceneBegin {Music = "", RenderOnly = "default"},
CutsceneCameraPlay {Camera = "", TargetTag = "default"},
CutsceneCameraPlayFullScreen {Camera = "", TargetTag = "default"},
CutsceneEnd {},
CutsceneEntityTeleport {Tag = "default", TargetTag = ""},
CutsceneRenderAll {},
CutsceneRenderOnly {Tag = "default"},
CutsceneRewardCardShowOff {TargetTag = "", CardSquadId = },
CutsceneSay {Tag = "default", TextTag = "", Text = ""},
CutsceneSquadGoto {Tag = "default", TargetTag = "", Run = default, Direction = default},

Entity[]

EntityAbilityAdd {Tag = "default", AbilityId = , ApplyToFigures = default},
EntityAbilityRemove {Tag = "default", AbilityId = , ApplyToFigures = default},
EntityDirectionLookAtTarget {Tag = "default", TargetTag = "", Variation = default},
EntityDirectionSet {Tag = "default", Direction = default, Variation = default},
EntityDirectionSetRelative {Tag = "default", Direction = default, Variation = default},
EntityHealthAdd {Tag = "default", Percent = },

EntityHealthSet {Tag = "default", Percent = },

EntityHealthSubtract {Tag = "default", Percent = , DoDamage = default},
EntityKill {Tag = "default"},
EntityKillInRange {TargetTag = "", Range = default},
EntityPlayerSet {Tag = "default", Player = "pl_"},
EntityPvETypeKillInRange {TargetTag = "", Range = default, PvEType = ""},
EntitySetMaxHealthAbsolute {TargetTag = "", MaxHealthAbsolute = },
EntitySpellAdd {Tag = "default", SpellId = },
EntitySpellCast {Tag = "default", TargetTag = "", SpellId = },
EntitySpellCastOnClosestBuilding {Tag = "default", SpellId = },
EntitySpellCastOnClosestGenerator {Tag = "default", SpellId = , IgnoreEmpty = default},
EntitySpellCastOnClosestPlayerBuilding {Tag = "default", SpellId = , Player = "pl_"},
EntitySpellCastOnClosestPlayerGenerator {Tag = "default", SpellId = , IgnoreEmpty = default, Player = "pl_"},
EntitySpellCastOnClosestPlayerSquad {Tag = "default", SpellId = , Player = "pl_"},
EntitySpellCastOnClosestPlayerTarget {Tag = "default", SpellId = , Player = "pl_", IgnoreUnattackable = default},
EntitySpellCastOnClosestSquad {Tag = "default", SpellId = },
EntitySpellCastOnClosestTarget {Tag = "default", SpellId = },
EntitySpellCastOnClosestTeamBuilding {Tag = "default", SpellId = , Team = "tm_"},
EntitySpellCastOnClosestTeamGenerator {Tag = "default", SpellId = , IgnoreEmpty = default, Team = "tm_"},
EntitySpellCastOnClosestTeamSquad {Tag = "default", SpellId = , Team = "tm_"},
EntitySpellCastOnClosestTeamTarget {Tag = "default", SpellId = , Team = "tm_", IgnoreUnattackable = default},
EntitySpellRemove {Tag = "default", SpellId = },
EntityTeamSet {Tag = "default", Team = "tm_"},
EntityTeleport {Tag = "default", TargetTag = ""},
EntityVanish {Tag = "default"},
PlayerEntityPvETypeKillInRange {Player = "pl_", TargetTag = "", Range = default, PvEType = ""},
TeamEntityPvETypeKillInRange {Team = "tm_", TargetTag = "", Range = default, PvEType = ""},

Generator & Monument[]

GeneratorVanish {Tag = "default"},
MonumentVanish {Tag = "default"},

Mission[]

MiniMapAlert {TargetTag = "", AlertType = },
MissionCounterDecrease {Player = "ALL", CounterTag = ""},
MissionCounterHide {Player = "ALL", CounterTag = ""},
MissionCounterIncrease {Player = "ALL", CounterTag = ""},
MissionCounterSet {Player = "ALL", CounterTag = "", Value = },
MissionCounterSetToHealthPercent {Player = "ALL", Tag = "default", CounterTag = ""},
MissionCounterShow {Player = "ALL", CounterTag = "", LocaTag = "", MaxValue = },
MissionEventFailure {Player = "ALL", TargetTag = "", Summary = "", Description = "default"},
MissionEventInfo {Player = "ALL", TargetTag = "", Summary = "", Description = "default"},
MissionEventSuccess {Player = "ALL", TargetTag = "", Summary = "", Description = "default"},
MissionEventWarning {Player = "ALL", TargetTag = "", Summary = "", Description = "default"},
MissionOutcry {Player = "ALL", Tag = "default", TextTag = "", Text = "", DurationSeconds = default, PortraitFileName = "default"},
MissionTaskOnlyTransferXP {TaskTag = ""},
MissionTaskRemove {Player = "ALL", TaskTag = ""},
MissionTaskSetActive {Player = "ALL", TaskTag = "", TargetTag = "", Summary = "", Description = "default"},
MissionTaskSetFailed {Player = "ALL", TaskTag = "", TargetTag = "", Summary = "", Description = "default"},
MissionTaskSetSolved {Player = "ALL", TaskTag = "", TargetTag = "", Summary = "", Description = "default"},
MissionTimerChange {Player = "ALL", TimerTag = "", TimerTagOld = "", LocaTag = ""},
MissionTimerPause {Player = "ALL", TimerTag = ""},
MissionTimerResume {Player = "ALL", TimerTag = ""},
MissionTimerStart {Player = "ALL", TimerTag = "", LocaTag = "", Seconds = default, Minutes = default},
MissionTimerStop {Player = "ALL", TimerTag = ""},

Object[]

ObjectAnimPlay {Tag = "default", Anim = ""},
ObjectAnimPlayLooped {Tag = "default", Anim = ""},
ObjectDestroy {Tag = "default"},
ObjectSpawn {TargetTag = "", ObjectId = , Direction = default, Height = default, Scaling = default},
ObjectSpawnWithTag {Tag = "default", TargetTag = "", ObjectId = , Direction = default, Height = default, Scaling = default},
ObjectTypeChange {Tag = "default", ObjectId = },
ObjectVanish {Tag = "default"},

Player[]

PlayerCardSpellFakePlay {TargetTag = "", AimTag = "default", Player = "pl_", CardSpellId = },
PlayerCardSquadFakePlay {TargetTag = "", Player = "pl_", CardSquadId = , Direction = default, DoSpell = default, DoCheer = default},
PlayerCardSquadFakePlayWithTag {Tag = "default", TargetTag = "", Player = "pl_", CardSquadId = , Direction = default, DoSpell = default, DoCheer = default},
PlayerGameOver {Player = "ALL", TargetTag = "", Message = ""},
PlayerGameOverCheckDisabled {Player = "ALL"},
PlayerGameOverCheckEnabled {Player = "ALL"},
PlayerGameWon {Player = "ALL"},
PlayerGeneratorActivate {Tag = "default", Player = "pl_"},
PlayerGeneratorDeactivate {Tag = "default"},
PlayerMonumentActivate {Tag = "default", Player = "pl_", Power = },
PlayerMonumentDeactivate {Tag = "default"},
PlayerPowerGive {Player = "ALL", Amount = },
PlayerPowerTake {Player = "ALL", Amount = },
PlayerSquadCheer {Player = "ALL", TargetTag = "", Range = default},

Squad[]

BuildingRespawn {Tag = "default", TargetTag = "default", HealthPercent = default},
ObjectRespawn {Tag = "default", TargetTag = "default", HealthPercent = default},
PlayerSquadInRangePushBack {TargetTag = "", Range = default, Speed = , MaxRadiusType = , Player = "pl_"},
PlayerSquadSpawn {TargetTag = "", Player = "pl_", SquadId = , Direction = default, HealthPercent = default, Amount = default},
PlayerSquadSpawnIntoGroup {Tag = "default", Group = "", TargetTag = "", Player = "pl_", SquadId = , Direction = default, HealthPercent = default, Amount = default},
PlayerSquadSpawnRandomSelection {Tag = "default", SpawnTable = , TargetTag = "", Player = "pl_", Direction = default, HealthPercent = default},
PlayerSquadSpawnWithTag {Tag = "default", TargetTag = "", Player = "pl_", SquadId = , Direction = default, HealthPercent = default, Amount = default},
PlayerSquadTeleportInRange {Tag = "default", Range = default, TargetTag = "", Player = "ALL"},
SquadAmountPatrol {Tag = "default", TargetTag = "", Amount = },
SquadAnimPlay {Tag = "default", Unit = "", Anim = ""},
SquadAnimPlayLooped {Tag = "default", Unit = "", Anim = ""},
SquadAttack {Tag = "default", TargetTag = "", AttackGroupSize = default},
SquadAttackForced {Tag = "default", TargetTag = "", AttackGroupSize = default},
SquadBarrierDismount {Tag = "default"},
SquadBarrierMount {Tag = "default", TargetTag = ""},
SquadFlee {Tag = "default", Distance = , SearchRadius = },
SquadGoto {Tag = "default", TargetTag = "", Run = default, Direction = default},
SquadGotoClosestBarrier {Tag = "default", Run = default, SearchRadius = },
SquadGotoClosestBuilding {Tag = "default", Run = default, SearchRadius = },
SquadGotoClosestMonumentOrGenerator {Tag = "default", Run = default, SearchRadius = },
SquadGotoClosestPlayerBarrier {Tag = "default", Run = default, SearchRadius = , Player = "pl_"},
SquadGotoClosestPlayerBuilding {Tag = "default", Run = default, SearchRadius = , Player = "pl_"},
SquadGotoClosestPlayerMonumentOrGenerator {Tag = "default", Run = default, SearchRadius = , Player = "pl_"},
SquadGotoClosestPlayerSquad {Tag = "default", Run = default, SearchRadius = , Player = "pl_"},
SquadGotoClosestPlayerTarget {Tag = "default", Run = default, SearchRadius = , Player = "pl_", IgnoreUnattackable = default},
SquadGotoClosestSquad {Tag = "default", Run = default, SearchRadius = },
SquadGotoClosestTarget {Tag = "default", Run = default, SearchRadius = },
SquadGotoClosestTeamBarrier {Tag = "default", Run = default, SearchRadius = , Team = "tm_"},
SquadGotoClosestTeamBuilding {Tag = "default", Run = default, SearchRadius = , Team = "tm_"},
SquadGotoClosestTeamMonumentOrGenerator {Tag = "default", Run = default, SearchRadius = , Team = "tm_"},
SquadGotoClosestTeamSquad {Tag = "default", Run = default, SearchRadius = , Team = "tm_"},
SquadGotoClosestTeamSquad {Tag = "default", Run = default, SearchRadius = , Team = "tm_"},
SquadGotoFight {Tag = "default", TargetTag = "", Run = default, Direction = default},
SquadGotoForced {Tag = "default", TargetTag = "", Run = default, Direction = default},
SquadGotoMapBorder {Tag = "default", TargetTag = ""},
SquadGotoRandom {Tag = "default", TargetTag = "", Run = default},
SquadGridGoto {Tag = "default", TargetTag = "", Direction = default, IgnoreGridIfAllSquadsFly = default},
SquadGridPatrol {Tag = "default", TargetTag = "", Direction = default},
SquadGroupCheckpointGoto {Group = "", TargetTag = "", Run = default},
SquadGroupCheckpointGotoStop {Group = ""},
SquadHoldPosition {Tag = "default"},
SquadIdBarrierMount {Tag = "default", TargetTag = "", SquadId = },
SquadIdIdleBarrierMount {Tag = "default", TargetTag = "", SquadId = },
SquadIdleAmountPatrol {Tag = "default", TargetTag = "", Amount = },
SquadIdleBarrierMount {Tag = "default", TargetTag = ""},
SquadIdleGoto {Tag = "default", TargetTag = "", Run = default, Direction = default},
SquadIdleGotoFight {Tag = "default", TargetTag = "", Run = default, Direction = default},
SquadIdleGotoRandom {Tag = "default", TargetTag = "", Run = default},
SquadIdleRandomGoto {Tag = "default", TargetTag = "", Run = default, Direction = default, Percent = },
SquadIdleRandomGotoRandom {Tag = "default", TargetTag = "", Run = default, Percent = },
SquadInRangePushBack {TargetTag = "", Range = default, Speed = , MaxRadiusType = },
SquadKill {Tag = "default"},
SquadKillInRange {TargetTag = "", Range = default},
SquadModeChange {Tag = "default", ModeId = },
SquadModeSetDisabled {Tag = "default"},
SquadModeSetEnabled {Tag = "default"},
SquadModeToggle {Tag = "default"},
SquadPatrol {Tag = "default", TargetTag = ""},
SquadRandomGoto {Tag = "default", TargetTag = "", Run = default, Direction = default, Percent = },
SquadRandomGotoRandom {Tag = "default", TargetTag = "", Run = default, Percent = },
SquadRangedBarrierMount {Tag = "default", TargetTag = ""},
SquadRangedIdleBarrierMount {Tag = "default", TargetTag = ""},
SquadRespawn {Tag = "default", TargetTag = "default", HealthPercent = default},
SquadSpawn {TargetTag = "", Team = "tm_", SquadId = , Direction = default, HealthPercent = default, Amount = default},
SquadSpawnIntoGroup {Tag = "default", Group = "", TargetTag = "", Team = "tm_", SquadId = , Direction = default, HealthPercent = default, Amount = default},
SquadSpawnRandomSelection {Tag = "default", SpawnTable = , TargetTag = "", Team = "tm_", Direction = default, HealthPercent = default},
SquadSpawnWithTag {Tag = "default", TargetTag = "", Team = "tm_", SquadId = , Direction = default, HealthPercent = default, Amount = default},
SquadStop {Tag = "default"},
SquadTeleportInRange {Tag = "default", Range = default, TargetTag = ""},
SquadTypeChange {Tag = "default", SquadId = },
SquadVanish {Tag = "default"},
SquadVanishInRange {Tag = "default", TargetTag = "", Range = default},

Variable[]

EntityFlagSetFalse {Name = "ef_"},
EntityFlagSetTrue {Name = "ef_"},
EntityFlagToggle {Name = "ef_"},
EntityTimerStart {Name = "et_"},
EntityTimerStop {Name = "et_"},
EntityValueAdd {Name = "ev_", Value = },
EntityValueAddVarValue {Name = "ev_", VarName = "ev_"},
EntityValueDecrease {Name = "ev_"},
EntityValueDivideByVarValue {Name = "ev_", VarName = "ev_"},
EntityValueIncrease {Name = "ev_"},
EntityValueMultiplyByVarValue {Name = "ev_", VarName = "ev_"},
EntityValueRandomize {Name = "ev_", MaxValue = },
EntityValueSet {Name = "ev_", Value = },
EntityValueSetToVarValue {Name = "ev_", VarName = "ev_"},
EntityValueSubtract {Name = "ev_", Value = },
EntityValueSubtractVarValue {Name = "ev_", VarName = "ev_"},
MapFlagSetFalse {Name = "mf_"},
MapFlagSetTrue {Name = "mf_"},
MapFlagToggle {Name = "mf_"},
MapTimerStart {Name = "mt_"},
MapTimerStop {Name = "mt_"},
MapValueAdd {Name = "mv_", Value = },
MapValueAddVarValue {Name = "mv_", VarName = "mv_"},
MapValueDecrease {Name = "mv_"},
MapValueDivideByVarValue {Name = "mv_", VarName = "mv_"},
MapValueIncrease {Name = "mv_"},
MapValueMultiplyByVarValue {Name = "mv_", VarName = "mv_"},
MapValueRandomize {Name = "mv_", MaxValue = },
MapValueSet {Name = "mv_", Value = },
MapValueSetToVarValue {Name = "mv_", VarName = "mv_"},
MapValueSubtract {Name = "mv_", Value = },
MapValueSubtractVarValue {Name = "mv_", VarName = "mv_"},
NetworkFlagSetFalse {Name = "nf_"},
NetworkFlagSetTrue {Name = "nf_"},
NetworkFlagToggle {Name = "nf_"},
NetworkValueAdd {Name = "nv_", Value = },
NetworkValueDecrease {Name = "nv_"},
NetworkValueIncrease {Name = "nv_"},
NetworkValueSet {Name = "nv_", Value = },
NetworkValueSubtract {Name = "nv_", Value = },
PlayerFlagSetFalse {Player = "ALL", Name = "pf_"},
PlayerFlagSetTrue {Player = "ALL", Name = "pf_"},
PlayerFlagToggle {Player = "ALL", Name = "pf_"},
PlayerTimerStart {Player = "ALL", Name = "pt_"},
PlayerTimerStop {Player = "ALL", Name = "pt_"},
PlayerValueAdd {Player = "ALL", Name = "pv_", Value = },
PlayerValueDecrease {Player = "ALL", Name = "pv_"},
PlayerValueIncrease {Player = "ALL", Name = "pv_"},
PlayerValueRandomize {Player = "ALL", Name = "pv_", MaxValue = },
PlayerValueSet {Player = "ALL", Name = "pv_", Value = },
PlayerValueSubtract {Player = "ALL", Name = "pv_", Value = },



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