Ability[]
AbilityDestroy {Tag = "default"}, | |
AbilitySpawn {TargetTag = "", Team = "tm_", AbilityId = }, | |
AbilitySpawnIntoGroup {Tag = "default", Group = "", TargetTag = "", Team = "tm_", AbilityId = }, | |
AbilitySpawnWithTag {Tag = "default", TargetTag = "", Team = "tm_", AbilityId = }, | |
AbilityVanish {Tag = "default"}, |
AudioVisual[]
AudioAmbientPlay {Ambient = "", TargetTag = ""}, | |
AudioMusicPlay {Music = ""}, | |
AudioSoundFXPlay {Sound = "", TargetTag = ""}, | |
AudioSoundFXStop {Sound = ""}, | |
AudioSoundUIPlay {Sound = ""}, | |
AudioVoicePlay {Voice = "", Volume = default}, | |
CameraCenterOnTarget {TargetTag = ""}, | |
EffectDisable {Tag = "default"}, | |
EffectEnable {Tag = "default"}, | |
EffectPowerAdd {Tag = "default", Percent = default}, | |
EffectPowerSet {Tag = "default", Percent = default}, | |
EffectPowerSubtract {Tag = "default", Percent = default}, | |
EffectStart {Tag = "default", Effect = "", Percent = default}, | |
EffectStartTargeted {Tag = "TargetEntityTag", TargetTag = "EffectTag", Effect = "effect_global_ambient_fire" (example), Percent = default}, | |
EffectStopAll {Tag = "default"}, | |
EffectToggle {Tag = "default"}, | |
EffectVanish {Tag = "default"}, | |
FogOfWarGlanceAt {TargetTag = "", Team = "tm_", Range = default}, | |
FogOfWarObserve {TargetTag = "", Team = "tm_", Range = default}, | |
FogOfWarObserve {TargetTag = "", Team = "tm_", Range = default}, |
Barrier/Fortification[]
BarrierBuildOrRepair {Tag = "default", Player = "pl_"}, | |
BarrierDestroy {Tag = "default"}, | |
BarrierGateClose {Tag = "default"}, | |
BarrierGateOpen {Tag = "default"}, | |
BarrierGateToggle {Tag = "default"}, | |
BarrierVanish {Tag = "default"}, |
Building[]
BuildingAnimPlay {Tag = "default", Anim = ""}, | |
BuildingAnimPlayLooped {Tag = "default", Anim = ""}, | |
BuildingDestroy {Tag = "default"}, | |
BuildingKillInRange {TargetTag = "", Range = default}, | |
BuildingModeChange {Tag = "default", ModeId = }, | |
BuildingModeSetDisabled {Tag = "default"}, | |
BuildingModeSetEnabled {Tag = "default"}, | |
BuildingModeToggle {Tag = "default"}, | |
BuildingSpawn {TargetTag = "", Team = "tm_", BuildingId = , Direction = default, HealthPercent = default}, | |
BuildingSpawnWithTag {Tag = "default", TargetTag = "", Team = "tm_", BuildingId = , Direction = default, HealthPercent = default}, | |
BuildingTypeChange {Tag = "default", BuildingId = }, | |
BuildingVanish {Tag = "default"}, | |
PlayerBuildingKillInRange {Player = "pl_", TargetTag = "", Range = default}, | |
PlayerBuildingKillableKillInRange {Player = "pl_", TargetTag = "", Range = default}, | |
PlayerBuildingSpawn {TargetTag = "", Player = "pl_", BuildingId = , Direction = default, HealthPercent = default}, | |
PlayerBuildingSpawnWithTag {Tag = "default", TargetTag = "", Player = "pl_", BuildingId = , Direction = default, HealthPercent = default}, | |
TeamBuildingKillInRange {Team = "tm_", TargetTag = "", Range = default}, | |
TeamBuildingKillableKillInRange {Team = "tm_", TargetTag = "", Range = default}, |
Cutscene[]
CutsceneBegin {Music = "", RenderOnly = "default"}, | |
CutsceneCameraPlay {Camera = "", TargetTag = "default"}, | |
CutsceneCameraPlayFullScreen {Camera = "", TargetTag = "default"}, | |
CutsceneEnd {}, | |
CutsceneEntityTeleport {Tag = "default", TargetTag = ""}, | |
CutsceneRenderAll {}, | |
CutsceneRenderOnly {Tag = "default"}, | |
CutsceneRewardCardShowOff {TargetTag = "", CardSquadId = }, | |
CutsceneSay {Tag = "default", TextTag = "", Text = ""}, | |
CutsceneSquadGoto {Tag = "default", TargetTag = "", Run = default, Direction = default}, |
Entity[]
EntityAbilityAdd {Tag = "default", AbilityId = , ApplyToFigures = default}, | |
EntityAbilityRemove {Tag = "default", AbilityId = , ApplyToFigures = default}, | |
EntityDirectionLookAtTarget {Tag = "default", TargetTag = "", Variation = default}, | |
EntityDirectionSet {Tag = "default", Direction = default, Variation = default}, | |
EntityDirectionSetRelative {Tag = "default", Direction = default, Variation = default}, | |
EntityHealthAdd {Tag = "default", Percent = }, | |
EntityHealthSet {Tag = "default", Percent = }, |
|
EntityHealthSubtract {Tag = "default", Percent = , DoDamage = default}, | |
EntityKill {Tag = "default"}, | |
EntityKillInRange {TargetTag = "", Range = default}, | |
EntityPlayerSet {Tag = "default", Player = "pl_"}, | |
EntityPvETypeKillInRange {TargetTag = "", Range = default, PvEType = ""}, | |
EntitySetMaxHealthAbsolute {TargetTag = "", MaxHealthAbsolute = }, | |
EntitySpellAdd {Tag = "default", SpellId = }, | |
EntitySpellCast {Tag = "default", TargetTag = "", SpellId = }, | |
EntitySpellCastOnClosestBuilding {Tag = "default", SpellId = }, | |
EntitySpellCastOnClosestGenerator {Tag = "default", SpellId = , IgnoreEmpty = default}, | |
EntitySpellCastOnClosestPlayerBuilding {Tag = "default", SpellId = , Player = "pl_"}, | |
EntitySpellCastOnClosestPlayerGenerator {Tag = "default", SpellId = , IgnoreEmpty = default, Player = "pl_"}, | |
EntitySpellCastOnClosestPlayerSquad {Tag = "default", SpellId = , Player = "pl_"}, | |
EntitySpellCastOnClosestPlayerTarget {Tag = "default", SpellId = , Player = "pl_", IgnoreUnattackable = default}, | |
EntitySpellCastOnClosestSquad {Tag = "default", SpellId = }, | |
EntitySpellCastOnClosestTarget {Tag = "default", SpellId = }, | |
EntitySpellCastOnClosestTeamBuilding {Tag = "default", SpellId = , Team = "tm_"}, | |
EntitySpellCastOnClosestTeamGenerator {Tag = "default", SpellId = , IgnoreEmpty = default, Team = "tm_"}, | |
EntitySpellCastOnClosestTeamSquad {Tag = "default", SpellId = , Team = "tm_"}, | |
EntitySpellCastOnClosestTeamTarget {Tag = "default", SpellId = , Team = "tm_", IgnoreUnattackable = default}, | |
EntitySpellRemove {Tag = "default", SpellId = }, | |
EntityTeamSet {Tag = "default", Team = "tm_"}, | |
EntityTeleport {Tag = "default", TargetTag = ""}, | |
EntityVanish {Tag = "default"}, | |
PlayerEntityPvETypeKillInRange {Player = "pl_", TargetTag = "", Range = default, PvEType = ""}, | |
TeamEntityPvETypeKillInRange {Team = "tm_", TargetTag = "", Range = default, PvEType = ""}, |
Generator & Monument[]
GeneratorVanish {Tag = "default"}, | |
MonumentVanish {Tag = "default"}, |
Mission[]
MiniMapAlert {TargetTag = "", AlertType = }, | |
MissionCounterDecrease {Player = "ALL", CounterTag = ""}, | |
MissionCounterHide {Player = "ALL", CounterTag = ""}, | |
MissionCounterIncrease {Player = "ALL", CounterTag = ""}, | |
MissionCounterSet {Player = "ALL", CounterTag = "", Value = }, | |
MissionCounterSetToHealthPercent {Player = "ALL", Tag = "default", CounterTag = ""}, | |
MissionCounterShow {Player = "ALL", CounterTag = "", LocaTag = "", MaxValue = }, | |
MissionEventFailure {Player = "ALL", TargetTag = "", Summary = "", Description = "default"}, | |
MissionEventInfo {Player = "ALL", TargetTag = "", Summary = "", Description = "default"}, | |
MissionEventSuccess {Player = "ALL", TargetTag = "", Summary = "", Description = "default"}, | |
MissionEventWarning {Player = "ALL", TargetTag = "", Summary = "", Description = "default"}, | |
MissionOutcry {Player = "ALL", Tag = "default", TextTag = "", Text = "", DurationSeconds = default, PortraitFileName = "default"}, | |
MissionTaskOnlyTransferXP {TaskTag = ""}, | |
MissionTaskRemove {Player = "ALL", TaskTag = ""}, | |
MissionTaskSetActive {Player = "ALL", TaskTag = "", TargetTag = "", Summary = "", Description = "default"}, | |
MissionTaskSetFailed {Player = "ALL", TaskTag = "", TargetTag = "", Summary = "", Description = "default"}, | |
MissionTaskSetSolved {Player = "ALL", TaskTag = "", TargetTag = "", Summary = "", Description = "default"}, | |
MissionTimerChange {Player = "ALL", TimerTag = "", TimerTagOld = "", LocaTag = ""}, | |
MissionTimerPause {Player = "ALL", TimerTag = ""}, | |
MissionTimerResume {Player = "ALL", TimerTag = ""}, | |
MissionTimerStart {Player = "ALL", TimerTag = "", LocaTag = "", Seconds = default, Minutes = default}, | |
MissionTimerStop {Player = "ALL", TimerTag = ""}, |
Object[]
ObjectAnimPlay {Tag = "default", Anim = ""}, | |
ObjectAnimPlayLooped {Tag = "default", Anim = ""}, | |
ObjectDestroy {Tag = "default"}, | |
ObjectSpawn {TargetTag = "", ObjectId = , Direction = default, Height = default, Scaling = default}, | |
ObjectSpawnWithTag {Tag = "default", TargetTag = "", ObjectId = , Direction = default, Height = default, Scaling = default}, | |
ObjectTypeChange {Tag = "default", ObjectId = }, | |
ObjectVanish {Tag = "default"}, |
Player[]
PlayerCardSpellFakePlay {TargetTag = "", AimTag = "default", Player = "pl_", CardSpellId = }, | |
PlayerCardSquadFakePlay {TargetTag = "", Player = "pl_", CardSquadId = , Direction = default, DoSpell = default, DoCheer = default}, | |
PlayerCardSquadFakePlayWithTag {Tag = "default", TargetTag = "", Player = "pl_", CardSquadId = , Direction = default, DoSpell = default, DoCheer = default}, | |
PlayerGameOver {Player = "ALL", TargetTag = "", Message = ""}, | |
PlayerGameOverCheckDisabled {Player = "ALL"}, | |
PlayerGameOverCheckEnabled {Player = "ALL"}, | |
PlayerGameWon {Player = "ALL"}, | |
PlayerGeneratorActivate {Tag = "default", Player = "pl_"}, | |
PlayerGeneratorDeactivate {Tag = "default"}, | |
PlayerMonumentActivate {Tag = "default", Player = "pl_", Power = }, | |
PlayerMonumentDeactivate {Tag = "default"}, | |
PlayerPowerGive {Player = "ALL", Amount = }, | |
PlayerPowerTake {Player = "ALL", Amount = }, | |
PlayerSquadCheer {Player = "ALL", TargetTag = "", Range = default}, |
Squad[]
BuildingRespawn {Tag = "default", TargetTag = "default", HealthPercent = default}, | |
ObjectRespawn {Tag = "default", TargetTag = "default", HealthPercent = default}, | |
PlayerSquadInRangePushBack {TargetTag = "", Range = default, Speed = , MaxRadiusType = , Player = "pl_"}, | |
PlayerSquadSpawn {TargetTag = "", Player = "pl_", SquadId = , Direction = default, HealthPercent = default, Amount = default}, | |
PlayerSquadSpawnIntoGroup {Tag = "default", Group = "", TargetTag = "", Player = "pl_", SquadId = , Direction = default, HealthPercent = default, Amount = default}, | |
PlayerSquadSpawnRandomSelection {Tag = "default", SpawnTable = , TargetTag = "", Player = "pl_", Direction = default, HealthPercent = default}, | |
PlayerSquadSpawnWithTag {Tag = "default", TargetTag = "", Player = "pl_", SquadId = , Direction = default, HealthPercent = default, Amount = default}, | |
PlayerSquadTeleportInRange {Tag = "default", Range = default, TargetTag = "", Player = "ALL"}, | |
SquadAmountPatrol {Tag = "default", TargetTag = "", Amount = }, | |
SquadAnimPlay {Tag = "default", Unit = "", Anim = ""}, | |
SquadAnimPlayLooped {Tag = "default", Unit = "", Anim = ""}, | |
SquadAttack {Tag = "default", TargetTag = "", AttackGroupSize = default}, | |
SquadAttackForced {Tag = "default", TargetTag = "", AttackGroupSize = default}, | |
SquadBarrierDismount {Tag = "default"}, | |
SquadBarrierMount {Tag = "default", TargetTag = ""}, | |
SquadFlee {Tag = "default", Distance = , SearchRadius = }, | |
SquadGoto {Tag = "default", TargetTag = "", Run = default, Direction = default}, | |
SquadGotoClosestBarrier {Tag = "default", Run = default, SearchRadius = }, | |
SquadGotoClosestBuilding {Tag = "default", Run = default, SearchRadius = }, | |
SquadGotoClosestMonumentOrGenerator {Tag = "default", Run = default, SearchRadius = }, | |
SquadGotoClosestPlayerBarrier {Tag = "default", Run = default, SearchRadius = , Player = "pl_"}, | |
SquadGotoClosestPlayerBuilding {Tag = "default", Run = default, SearchRadius = , Player = "pl_"}, | |
SquadGotoClosestPlayerMonumentOrGenerator {Tag = "default", Run = default, SearchRadius = , Player = "pl_"}, | |
SquadGotoClosestPlayerSquad {Tag = "default", Run = default, SearchRadius = , Player = "pl_"}, | |
SquadGotoClosestPlayerTarget {Tag = "default", Run = default, SearchRadius = , Player = "pl_", IgnoreUnattackable = default}, | |
SquadGotoClosestSquad {Tag = "default", Run = default, SearchRadius = }, | |
SquadGotoClosestTarget {Tag = "default", Run = default, SearchRadius = }, | |
SquadGotoClosestTeamBarrier {Tag = "default", Run = default, SearchRadius = , Team = "tm_"}, | |
SquadGotoClosestTeamBuilding {Tag = "default", Run = default, SearchRadius = , Team = "tm_"}, | |
SquadGotoClosestTeamMonumentOrGenerator {Tag = "default", Run = default, SearchRadius = , Team = "tm_"}, | |
SquadGotoClosestTeamSquad {Tag = "default", Run = default, SearchRadius = , Team = "tm_"}, | |
SquadGotoClosestTeamSquad {Tag = "default", Run = default, SearchRadius = , Team = "tm_"}, | |
SquadGotoFight {Tag = "default", TargetTag = "", Run = default, Direction = default}, | |
SquadGotoForced {Tag = "default", TargetTag = "", Run = default, Direction = default}, | |
SquadGotoMapBorder {Tag = "default", TargetTag = ""}, | |
SquadGotoRandom {Tag = "default", TargetTag = "", Run = default}, | |
SquadGridGoto {Tag = "default", TargetTag = "", Direction = default, IgnoreGridIfAllSquadsFly = default}, | |
SquadGridPatrol {Tag = "default", TargetTag = "", Direction = default}, | |
SquadGroupCheckpointGoto {Group = "", TargetTag = "", Run = default}, | |
SquadGroupCheckpointGotoStop {Group = ""}, | |
SquadHoldPosition {Tag = "default"}, | |
SquadIdBarrierMount {Tag = "default", TargetTag = "", SquadId = }, | |
SquadIdIdleBarrierMount {Tag = "default", TargetTag = "", SquadId = }, | |
SquadIdleAmountPatrol {Tag = "default", TargetTag = "", Amount = }, | |
SquadIdleBarrierMount {Tag = "default", TargetTag = ""}, | |
SquadIdleGoto {Tag = "default", TargetTag = "", Run = default, Direction = default}, | |
SquadIdleGotoFight {Tag = "default", TargetTag = "", Run = default, Direction = default}, | |
SquadIdleGotoRandom {Tag = "default", TargetTag = "", Run = default}, | |
SquadIdleRandomGoto {Tag = "default", TargetTag = "", Run = default, Direction = default, Percent = }, | |
SquadIdleRandomGotoRandom {Tag = "default", TargetTag = "", Run = default, Percent = }, | |
SquadInRangePushBack {TargetTag = "", Range = default, Speed = , MaxRadiusType = }, | |
SquadKill {Tag = "default"}, | |
SquadKillInRange {TargetTag = "", Range = default}, | |
SquadModeChange {Tag = "default", ModeId = }, | |
SquadModeSetDisabled {Tag = "default"}, | |
SquadModeSetEnabled {Tag = "default"}, | |
SquadModeToggle {Tag = "default"}, | |
SquadPatrol {Tag = "default", TargetTag = ""}, | |
SquadRandomGoto {Tag = "default", TargetTag = "", Run = default, Direction = default, Percent = }, | |
SquadRandomGotoRandom {Tag = "default", TargetTag = "", Run = default, Percent = }, | |
SquadRangedBarrierMount {Tag = "default", TargetTag = ""}, | |
SquadRangedIdleBarrierMount {Tag = "default", TargetTag = ""}, | |
SquadRespawn {Tag = "default", TargetTag = "default", HealthPercent = default}, | |
SquadSpawn {TargetTag = "", Team = "tm_", SquadId = , Direction = default, HealthPercent = default, Amount = default}, | |
SquadSpawnIntoGroup {Tag = "default", Group = "", TargetTag = "", Team = "tm_", SquadId = , Direction = default, HealthPercent = default, Amount = default}, | |
SquadSpawnRandomSelection {Tag = "default", SpawnTable = , TargetTag = "", Team = "tm_", Direction = default, HealthPercent = default}, | |
SquadSpawnWithTag {Tag = "default", TargetTag = "", Team = "tm_", SquadId = , Direction = default, HealthPercent = default, Amount = default}, | |
SquadStop {Tag = "default"}, | |
SquadTeleportInRange {Tag = "default", Range = default, TargetTag = ""}, | |
SquadTypeChange {Tag = "default", SquadId = }, | |
SquadVanish {Tag = "default"}, | |
SquadVanishInRange {Tag = "default", TargetTag = "", Range = default}, |
Variable[]
EntityFlagSetFalse {Name = "ef_"}, | |
EntityFlagSetTrue {Name = "ef_"}, | |
EntityFlagToggle {Name = "ef_"}, | |
EntityTimerStart {Name = "et_"}, | |
EntityTimerStop {Name = "et_"}, | |
EntityValueAdd {Name = "ev_", Value = }, | |
EntityValueAddVarValue {Name = "ev_", VarName = "ev_"}, | |
EntityValueDecrease {Name = "ev_"}, | |
EntityValueDivideByVarValue {Name = "ev_", VarName = "ev_"}, | |
EntityValueIncrease {Name = "ev_"}, | |
EntityValueMultiplyByVarValue {Name = "ev_", VarName = "ev_"}, | |
EntityValueRandomize {Name = "ev_", MaxValue = }, | |
EntityValueSet {Name = "ev_", Value = }, | |
EntityValueSetToVarValue {Name = "ev_", VarName = "ev_"}, | |
EntityValueSubtract {Name = "ev_", Value = }, | |
EntityValueSubtractVarValue {Name = "ev_", VarName = "ev_"}, | |
MapFlagSetFalse {Name = "mf_"}, | |
MapFlagSetTrue {Name = "mf_"}, | |
MapFlagToggle {Name = "mf_"}, | |
MapTimerStart {Name = "mt_"}, | |
MapTimerStop {Name = "mt_"}, | |
MapValueAdd {Name = "mv_", Value = }, | |
MapValueAddVarValue {Name = "mv_", VarName = "mv_"}, | |
MapValueDecrease {Name = "mv_"}, | |
MapValueDivideByVarValue {Name = "mv_", VarName = "mv_"}, | |
MapValueIncrease {Name = "mv_"}, | |
MapValueMultiplyByVarValue {Name = "mv_", VarName = "mv_"}, | |
MapValueRandomize {Name = "mv_", MaxValue = }, | |
MapValueSet {Name = "mv_", Value = }, | |
MapValueSetToVarValue {Name = "mv_", VarName = "mv_"}, | |
MapValueSubtract {Name = "mv_", Value = }, | |
MapValueSubtractVarValue {Name = "mv_", VarName = "mv_"}, | |
NetworkFlagSetFalse {Name = "nf_"}, | |
NetworkFlagSetTrue {Name = "nf_"}, | |
NetworkFlagToggle {Name = "nf_"}, | |
NetworkValueAdd {Name = "nv_", Value = }, | |
NetworkValueDecrease {Name = "nv_"}, | |
NetworkValueIncrease {Name = "nv_"}, | |
NetworkValueSet {Name = "nv_", Value = }, | |
NetworkValueSubtract {Name = "nv_", Value = }, | |
PlayerFlagSetFalse {Player = "ALL", Name = "pf_"}, | |
PlayerFlagSetTrue {Player = "ALL", Name = "pf_"}, | |
PlayerFlagToggle {Player = "ALL", Name = "pf_"}, | |
PlayerTimerStart {Player = "ALL", Name = "pt_"}, | |
PlayerTimerStop {Player = "ALL", Name = "pt_"}, | |
PlayerValueAdd {Player = "ALL", Name = "pv_", Value = }, | |
PlayerValueDecrease {Player = "ALL", Name = "pv_"}, | |
PlayerValueIncrease {Player = "ALL", Name = "pv_"}, | |
PlayerValueRandomize {Player = "ALL", Name = "pv_", MaxValue = }, | |
PlayerValueSet {Player = "ALL", Name = "pv_", Value = }, | |
PlayerValueSubtract {Player = "ALL", Name = "pv_", Value = }, |