- Description
- The following script will spawn a squad immediately at map start.
- Code
State { StateName = "INIT", OnOneTimeEvent { Conditions = { }, Actions = { PlayerSquadSpawnWithTag { Tag = "creep", Team = "tm_Enemy1", Player = "pl_Enemy1", TargetTag = "dest", HealthPercent = 100, SquadId = 561, Amount = 1 }, PlayerSquadSpawn { Team = "tm_Enemy1", Player = "pl_Enemy1", TargetTag = "dest", HealthPercent = 100, SquadId = 561, Amount = 1 } }, }; };
- Notes
- Tag is the tag given to the squad upon spawn. Spawning multiple squads with the same tag will cause an assertion failure.
- TargetTag is the destination at which the squad will spawn, it can be any entity.
- Team is the team the spawned squad will belong to.
- Player is the owner of the spawned squad.
- HealthPercent is the percentage of max health the squad spawns with.
- SquadId is the Database ID found in the Map Editor only without the leading 2000.
- Amount is the number of squads you wish to spawn.
- You may use any tag names you wish.
- You can add any Script Event Condition in the condition section to force this script to only trigger when the condition is true.
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